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Made in us
Ultramarine Chaplain with Hate to Spare






^That's still pretty much every edition though. I just started meeting people to try 9th ed again and they all asked "how hard do you want to go?" More or less.

The answer is "Try to wipe me from the board." Btw.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Insectum7 wrote:
^That's still pretty much every edition though. I just started meeting people to try 9th ed again and they all asked "how hard do you want to go?" More or less.

The answer is "Try to wipe me from the board." Btw.


Which is a completely legit answer. But it’s an important conversation to have. And always has been.

40k is a great game when people come to the table with the same expectations. But the balance is so scattershot, you can’t make assumptions.

   
Made in us
Longtime Dakkanaut




 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
   
Made in us
Ultramarine Chaplain with Hate to Spare






EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

For a competitive wargame… I think that’s generally a failure.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




 Insectum7 wrote:
EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

The purpose of the game is to beat your opponent...
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 JNAProductions wrote:
For a competitive wargame… I think that’s generally a failure.

The question is are RogueTrader and 2nd edition actually a competitive wargames?
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
For a competitive wargame… I think that’s generally a failure.
But has the intent of 40k always been a competetive wargame? I'd argue not.


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

RT was more of a RPG than a wargame. 2nd was getting more codified into a structured wargame, with 3rd being definitively there.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
 JNAProductions wrote:
For a competitive wargame… I think that’s generally a failure.
But has the intent of 40k always been a competetive wargame? I'd argue not.

RT? Probably not.
2nd? Maybe not.
3rd onwards? Yes.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
For a competitive wargame… I think that’s generally a failure.
But has the intent of 40k always been a competetive wargame? I'd argue not.

RT? Probably not.
2nd? Maybe not.
3rd onwards? Yes.
Sorta. The big rule books also provided many scenario missions and rules for assymetric affairs. GW provided lots of options for alternate lists like R&H, Tank Companies, all-Kroot armies and Vehicle Design Rules, with varying levels of 'competetiveness'. 40k is a game which CAN be played competetively, but also narratively. Yes you 'play to win', but not always in the sense that two rough-equivalent armies are facing off over a "tourney standard" table/mission. I'd argue 40k at its best is NOT designed for 100% tourney-style balance.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in de
Longtime Dakkanaut





EviscerationPlague wrote:
 Insectum7 wrote:
EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

The purpose of the game is to beat your opponent...


Lets switch to HH 2.0 for just a second. Player A brings a TAC list and Player B brings a "March of the Ancients" list. We all know that Player A won´t have a good time.
This "beating your opponent mindset" is feasible for a tournament but not a game among friends. Although who knows maybe you have so many friends that losing a few won´t make such a difference.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

That’s a sign that balance is bad.
That’s not a sign that playing to the best of your ability is bad.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Longtime Dakkanaut





 JNAProductions wrote:
That’s a sign that balance is bad.
That’s not a sign that playing to the best of your ability is bad.


Balance?! LOL! We are taking about 40K. Players are advised to have self-restraint when playing this game. The moment you behave like an immature Mr. WAAC you will run out of opponents pretty quickly.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
That’s a sign that balance is bad.
I think you need to define balance. Are we doing the "any 2k list should be competetive with any other 2k list" thing? Because I would argue AGAINST aiming for that ideal of balance.

This message was edited 1 time. Last update was at 2023/02/09 00:48:59


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Insectum7 wrote:
 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
For a competitive wargame… I think that’s generally a failure.
But has the intent of 40k always been a competetive wargame? I'd argue not.

RT? Probably not.
2nd? Maybe not.
3rd onwards? Yes.
Sorta. The big rule books also provided many scenario missions and rules for assymetric affairs. GW provided lots of options for alternate lists like R&H, Tank Companies, all-Kroot armies and Vehicle Design Rules, with varying levels of 'competetiveness'. 40k is a game which CAN be played competetively, but also narratively. Yes you 'play to win', but not always in the sense that two rough-equivalent armies are facing off over a "tourney standard" table/mission. I'd argue 40k at its best is NOT designed for 100% tourney-style balance.


I forgot that 3rd had asymmetrical force org charts for some battles. Like the attacker would have more FA picks, and the defender more HS. Been a while since I looked at them. We were not at the “2 players bring fixed lists” point of pure bilateral balance yet. Was there any of that left in 4th? I think most people would agree that by 5th at the very least we’d tightened up into a wargame from the loose “we recommend having an impartial Game Master” days of RT.

   
Made in us
Ultramarine Chaplain with Hate to Spare






Assymetrical scenarios were still in 4th ed BRB.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Krazed Killa Kan






Feels off topic but whatever. The entire concept of a user regulated game is critical for many hobbies such as D&D, Airsoft, and of course Warhammer. People play these game for many different reasons and not everyone is trying to go full throttle, min max to the extreme, no holds barred, hit me as hard as you can, levels of play. In all three of these examples, the imagery of what is happening and the interactions that take place are just as important if not more than being the winner. In the case of Warhammer, a good chunk of players don't like just seal clubbing somebody and also generally dislike being on the receiving end the seal clubber 9000. A fairly even matchup is vastly more enjoyable to play and allows you to express the creativity of your army on the table top.

I loved picking a theme and then min maxing an army that can do the things that I wanted to experience on the table room. My Blitz-a-waaagh list for example was basically everything in an AV14 hull + having dakkajets + some Flash Gitz in the mix so I tuned it to get the most out of that list idea to make it as viable as I could without sacrificing what I wanted to have on the table. Was this able to take on the top tier armies in tournaments? Absolutely not but was it a fair match up for little Timmy's first army or somebody playing a fluffy Space Marine list? Not even close. But finding somebody running something at a roughly similar power level (not referring to GW's system) made for great games.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Insectum7 wrote:
 JNAProductions wrote:
That’s a sign that balance is bad.
I think you need to define balance. Are we doing the "any 2k list should be competetive with any other 2k list" thing? Because I would argue AGAINST aiming for that ideal of balance.
Any competently built list, where competence is defined as someone who’s at a minimum thoroughly read and understands the rules, should have equal odds of beating another competently built list.
A well-optimized list can have an advantage, but it shouldn’t be more than 20% in favor of a cutthroat list compared to a basic one.
Every option should be worth taking, though not in all contexts.

This message was edited 1 time. Last update was at 2023/02/09 02:17:01


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
 Insectum7 wrote:
 JNAProductions wrote:
That’s a sign that balance is bad.
I think you need to define balance. Are we doing the "any 2k list should be competetive with any other 2k list" thing? Because I would argue AGAINST aiming for that ideal of balance.
Any competently built list, where competence is defined as someone who’s at a minimum thoroughly read and understands the rules, should have equal odds of beating another competently built list.
A well-optimized list can have an advantage, but it shouldn’t be more than 20% in favor of a cutthroat list compared to a basic one.
Every option should be worth taking, though not in all contexts.
That's pretty good, although 'contexts' is a doozy. Because terrain should matter a heck of a lot, and that in turn should have a huge impact on the percieved viabilities of any given unit.


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah, I don’t expect 40k to ever achieve… well, any of that.

But GW can do a LOT better than it is now.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 JNAProductions wrote:
Yeah, I don’t expect 40k to ever achieve… well, any of that.

But GW can do a LOT better than it is now.

I can agree with that.

But I'd also leave the space open for 40k to not aim to be a strictly competetive endeavor too. I'm very happy to have less-than-competetively-viable units, and even lists, for the sake of world building.

And back to the original point: If you leave design space for these alternate builds and units to exist in the game because it enriches the universe and promotes engagement in a less-than-strictly-competetive way, then the paradigm begins to require that players coordinate ahead of time about what sort of game they want to play. Do they want to try their wierd and fluffy build in a casual game? Or do they want to go cut-throat?

This message was edited 2 times. Last update was at 2023/02/09 03:12:03


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Longtime Dakkanaut




 Strg Alt wrote:
EviscerationPlague wrote:
 Insectum7 wrote:
EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

The purpose of the game is to beat your opponent...


Lets switch to HH 2.0 for just a second. Player A brings a TAC list and Player B brings a "March of the Ancients" list. We all know that Player A won´t have a good time.
This "beating your opponent mindset" is feasible for a tournament but not a game among friends. Although who knows maybe you have so many friends that losing a few won´t make such a difference.

1. Why shouldn't someone be allowed to do March of the Ancients? Dreads are cool.
2. If Dreads are a problem, why shouldn't the rules writers tone them down?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 JNAProductions wrote:
But GW can do a LOT better than it is now.
I'm starting to believe they can't. This much failure after this length of time tells me not only that they can't improve, but that they don't want to.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Stubborn White Lion




I dont think 2nd edition was supposed to be balanced. Certainly not to the level Gamers on the internet demand nowadays anyway.

It had so much optional bolt on stuff and permission to do your own thing im not sure how theyd even start doing so to be honest.

Of course players who did want a balanced competitive type game it could be houseruled but that is really not what the company was going for so i dont think one can attack them for not achieving it

This message was edited 2 times. Last update was at 2023/02/09 06:31:17


 
   
Made in gb
Fixture of Dakka







EviscerationPlague wrote:
 Insectum7 wrote:
EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

The purpose of the game is to beat your opponent...

No, not at all.

The purpose of the game is to provide a framework for two (or more) players to have fun. I appreciate that this can be forgotten by the more cutthroat tournament types.

The objective for an individual playing a specific game may be to win, but even then, that may not be as simple as "get the most victory points" or "kill the most models" - as have been pointed out, asymmetric missions have existed in a number of editions, where a "win" may be as simple as "survive until turn 5" because you're the defender in a holding action.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut




 Dysartes wrote:
EviscerationPlague wrote:
 Insectum7 wrote:
EviscerationPlague wrote:
 Strg Alt wrote:
The culprit in 2nd in regards to lethality were not the wonderful weapon profiles but rather min-maxing players intent to cram in as many heavy weapons into the list as possible. This made an enjoyable game often hard, if not even impossible. So have a talk with your opponent to tone it down next time you play it.

If you need ro talk to your opponent what what they're allowed to bring, the game was a failure in design to begin with.
100% disagree.

It all depends on the purpose of the game to begin with.

The purpose of the game is to beat your opponent...

No, not at all.

The purpose of the game is to provide a framework for two (or more) players to have fun. I appreciate that this can be forgotten by the more cutthroat tournament types.

"Have fun" is literally why any game is made to begin with. Your answer is weak and quite frankly I stopped reading after this.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dai wrote:
Of course players who did want a balanced competitive type game it could be houseruled but that is really not what the company was going for so i dont think one can attack them for not achieving it
They've been doing this for over 30 years. They absolutely can be attacked for consistently screwing it up.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Calculating Commissar





The Shire(s)

 H.B.M.C. wrote:
Dai wrote:
Of course players who did want a balanced competitive type game it could be houseruled but that is really not what the company was going for so i dont think one can attack them for not achieving it
They've been doing this for over 30 years. They absolutely can be attacked for consistently screwing it up.

To be fair to Dai, they were referring specifically to 2nd edition, which was 30 years ago...

You snipped that context out of the quote though.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






EviscerationPlague wrote:
"Have fun" is literally why any game is made to begin with.
That's not true either, wargames are serious business, intended to explore and solve strategic and tactical possibilities.

Seems like some video games these days are made entirely for money, not fun.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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