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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Ended turn two, 31 to 18, in favor of the Broken Sara against the Artarian Remnant.

My takeaway...
The Remnant just lacks bodies. My opponent had six models, meaning I had easy control over objectives and table quarters. Moreover, it was easy to suppress them all to uselessness, while my forces had more bodies to throw at problems.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 JNAProductions wrote:
Ended turn two, 31 to 18, in favor of the Broken Sara against the Artarian Remnant.

My takeaway...
The Remnant just lacks bodies. My opponent had six models, meaning I had easy control over objectives and table quarters. Moreover, it was easy to suppress them all to uselessness, while my forces had more bodies to throw at problems.

Can I ask what faction objective the Remnant player chose, and whether you think they utilized it correctly? I'd also love to hear what the basic makeup of the Remnant force was (and if you think there were any changes that could be made to improve it).

I only ask about the faction objective choice because the goal of faction objectives for the Remnant are supposed to be kind of an engine that helps to propel the force to victory if properly chosen and utilized.

Beyond that, the hope for the Remnant is that they are super powerful, but only when you spend the CP (and take the suppression) to boost them to those levels of effectiveness. However, they so need the proper amount of CP to really have the chance to make those hero moments, so for the final release version of the Remnant, the following changes are being considered:

• Boost the amount of CPs the 'Crowd Favorites' rule gives per turn from 1 to 2 (per 3 models, so with 6+ models on the table you'd get 4 CPs per turn).
• Make all Prime models have 'Command (2)' base instead of 'Command (1)' (so they give 2 CPs per turn base, or 3 if you take a Command Array).
• Reduce the base cost of all Remnant models by a few points, and even more for the support units that only ever have a single weapon (the Nimbus Pathfinder and the Militus Holista).


The goal of these changes would be to make sure the Remnant player has a lot of CPs to play around with, allowing them to boost their weapons or reduce suppression as needed to apply pressure where needed. In addition, by reducing the base cost of suits a tad, and the support units by even more, players can have the option to take a 7th suit, especially a support one, to give them a bit more flexibility to cover the table as needed.

Any further feedback or suggestions you have would be appreciated!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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