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Made in gb
Rampagin' Boarboy





United Kingdom

 LunarSol wrote:
The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.


That'll be it then. That'll teach me to post stuff when I should be working.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Does that list actually gain anything from KoS other than charging break boyz from a trukk?

Another case of "ork veteran takes most absurd list possible to GT win"

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fixture of Dakka





 Afrodactyl wrote:
 LunarSol wrote:
The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.


That'll be it then. That'll teach me to post stuff when I should be working.


I know how to fish, but it still nice to hear where they're biting
   
Made in pt
Maniacal Gibbering Madboy





Anyone else reminded by end of 9th speed lists with this one? Mass kopters and mass bikkes
   
Made in ca
Gargantuan Gargant






Hi everyone! Just wanted to give a quick update on the 2K game I had with the Green Tide list I shared earlier. Big kudos to both Jidmah and Andykp for their insights and suggestions, I made a few tweaks but otherwise it was largely the same list.

We were playing the Lynchpin mission and the twist ended up being Ruinscape (basically you treat terrains as breachable even for non-infantry units) and we had Dawn of War deployment. I was lucky enough to have the initiative and go first to establish early board presence on the central objectives, and I kept to the advice given on keeping my back board somewhat screened out to prevent surprise deployments from the Eldar and GSC player.

I had a sizable point lead by T2 and T3, since they couldn't get me off the primaries in the center and they were wary of pushing too hard to give easy access to my trukks with Flash Gitz and Tankbustas easy targets. Unfortunately, by T4 there was enough dedicated firepower that they were able to take out and push off my central boyz units and one of cult ambush units were able to outflank my back up Weirdboy Da Jump unit so it restricted me to using only Stormboyz and Trukks to try and retake the center objectives.

The GSC cult player ended up hard carrying the eldar with their ability to keep spawning units from Cult Ambush (they had a lot of consistent flamer acolyte units which countered the Green Tide list) which allowed them to secure a lot of their secondaries and primaries. I also didn't draw a lot of ideal secondaries that allowed me to keep up with their challenger cards and by the 5th turn, since they were also going second, it meant they would be able to finally catch up on primaries by scoring at the end. So it ended off on a close and hard fought loss for me by 10 or 12 VP, which was quite a comeback for the GSC/Eldar alliance. Fun game either way!

The main takeaway for me is definitely finding a way to manage and handle the attrition caused by newly spawned GSC units since it's hard to screen them out throughout the entirety of the game as you take casualties, they're fragile but pack quite a punch for the amount of points they are and the MSU can make it difficult to clear all of them efficiently.

The biggest clutch stuff for me from Green Tide was how my opponent underestimated the Go Get Em strat, where I rolled a 6 for both times I used it and it allowed me to get in engagement range and take back objectives or significantly hampered down their ability to shoot me.

Painboyz are still way too expensive for what they provide and I'm definitely considering cutting one of them out to bring more boyz instead.

Curious what your tactics have worked well for you for when you guys have played against GSC? I've only played against them twice so far, so I'd be happy to hear what your thoughts are.
   
Made in gb
Longtime Dakkanaut




U.k

I remember when I first read the go get em strat I thought it was very niche and I’d never use it, but it’s a great strat that gets a lot of use and can really mess with your opponents plans, I really like it.

Sounds like your game went similar to mine, you need to get points early and hold on for dear life as your number dwindle, the early board control is great but it’s hard to maintain.

Be interested to see how you get on with out as many painboy, I found their FNP and d3 new boyz valuable as hell first couple of turns.


Automatically Appended Next Post:
What are peoples thoughts on this Dredd mob list.
Spoiler:

Meganaut army (2000 Points)

Orks
Dread Mob
Strike Force (2,000 Points)

CHARACTERS

Big Mek (70 Points)
• 1x Kustom mega-blasta
• 1x Power klaw

Big Mek with Shokk Attack Gun (85 Points)
• 1x Close combat weapon
• 1x Shokk attack gun

Mek (45 Points)
• 1x Killsaw
• 1x Kustom mega-slugga

Warboss (75 Points)
• Warlord
• 1x Big choppa
• 1x Kombi-weapon
• 1x Twin sluggas

BATTLELINE

Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

OTHER DATASHEETS

Breaka Boyz (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Rokkit pistol
◦ 1x Smash hammer
• 5x Breaka Boy
◦ 5x Smash hammer

Gorkanaut (265 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Killa Kans (250 Points)
• 6x Killa Kan
◦ 6x Kan klaw
◦ 6x Rokkit launcha

Morkanaut (280 Points)
• 1x Klaw of Mork
• 1x Kustom mega-blasta
• 1x Kustom mega-zappa
• 2x Rokkit launcha
• 2x Twin big shoota

Morkanaut (280 Points)
• 1x Klaw of Mork
• 1x Kustom mega-blasta
• 1x Kustom mega-zappa
• 2x Rokkit launcha
• 2x Twin big shoota

Nobz (210 Points)
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga
• 9x Nob
◦ 9x Big choppa
◦ 9x Slugga

Tankbustas (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 2x Rokkit pistol
• 5x Tankbusta
◦ 5x Close combat weapon
◦ 5x Rokkit launcha


Not sure about the Nobz, bit pricey but are there because I like the unit painted up and they match the gorkanaut they go in.

Boyz, Nobz and break boyz go in the Nauts. Tankbustas and SAG shoot stuff. Every thing else just kills things.

I could drop the Nobz down to boyz and have some Kommandos or stormboyz instead? And is it better to run the Kanz as a 6 or 2x3s?

This message was edited 1 time. Last update was at 2025/07/19 09:21:45


 
   
 
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