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![[Post New]](/s/i/i.gif) 2025/07/14 18:47:34
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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LunarSol wrote:The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.
That'll be it then. That'll teach me to post stuff when I should be working.
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![[Post New]](/s/i/i.gif) 2025/07/14 18:59:56
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Does that list actually gain anything from KoS other than charging break boyz from a trukk?
Another case of "ork veteran takes most absurd list possible to GT win"
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2025/07/14 19:38:29
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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Afrodactyl wrote: LunarSol wrote:The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.
That'll be it then. That'll teach me to post stuff when I should be working.
I know how to fish, but it still nice to hear where they're biting
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![[Post New]](/s/i/i.gif) 2025/07/15 13:39:27
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Anyone else reminded by end of 9th speed lists with this one? Mass kopters and mass bikkes
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![[Post New]](/s/i/i.gif) 2025/07/19 00:14:13
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Hi everyone! Just wanted to give a quick update on the 2K game I had with the Green Tide list I shared earlier. Big kudos to both Jidmah and Andykp for their insights and suggestions, I made a few tweaks but otherwise it was largely the same list.
We were playing the Lynchpin mission and the twist ended up being Ruinscape (basically you treat terrains as breachable even for non-infantry units) and we had Dawn of War deployment. I was lucky enough to have the initiative and go first to establish early board presence on the central objectives, and I kept to the advice given on keeping my back board somewhat screened out to prevent surprise deployments from the Eldar and GSC player.
I had a sizable point lead by T2 and T3, since they couldn't get me off the primaries in the center and they were wary of pushing too hard to give easy access to my trukks with Flash Gitz and Tankbustas easy targets. Unfortunately, by T4 there was enough dedicated firepower that they were able to take out and push off my central boyz units and one of cult ambush units were able to outflank my back up Weirdboy Da Jump unit so it restricted me to using only Stormboyz and Trukks to try and retake the center objectives.
The GSC cult player ended up hard carrying the eldar with their ability to keep spawning units from Cult Ambush (they had a lot of consistent flamer acolyte units which countered the Green Tide list) which allowed them to secure a lot of their secondaries and primaries. I also didn't draw a lot of ideal secondaries that allowed me to keep up with their challenger cards and by the 5th turn, since they were also going second, it meant they would be able to finally catch up on primaries by scoring at the end. So it ended off on a close and hard fought loss for me by 10 or 12 VP, which was quite a comeback for the GSC/Eldar alliance. Fun game either way!
The main takeaway for me is definitely finding a way to manage and handle the attrition caused by newly spawned GSC units since it's hard to screen them out throughout the entirety of the game as you take casualties, they're fragile but pack quite a punch for the amount of points they are and the MSU can make it difficult to clear all of them efficiently.
The biggest clutch stuff for me from Green Tide was how my opponent underestimated the Go Get Em strat, where I rolled a 6 for both times I used it and it allowed me to get in engagement range and take back objectives or significantly hampered down their ability to shoot me.
Painboyz are still way too expensive for what they provide and I'm definitely considering cutting one of them out to bring more boyz instead.
Curious what your tactics have worked well for you for when you guys have played against GSC? I've only played against them twice so far, so I'd be happy to hear what your thoughts are.
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![[Post New]](/s/i/i.gif) 2025/07/19 09:16:50
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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I remember when I first read the go get em strat I thought it was very niche and I’d never use it, but it’s a great strat that gets a lot of use and can really mess with your opponents plans, I really like it.
Sounds like your game went similar to mine, you need to get points early and hold on for dear life as your number dwindle, the early board control is great but it’s hard to maintain.
Be interested to see how you get on with out as many painboy, I found their FNP and d3 new boyz valuable as hell first couple of turns. Automatically Appended Next Post: What are peoples thoughts on this Dredd mob list.
Not sure about the Nobz, bit pricey but are there because I like the unit painted up and they match the gorkanaut they go in.
Boyz, Nobz and break boyz go in the Nauts. Tankbustas and SAG shoot stuff. Every thing else just kills things.
I could drop the Nobz down to boyz and have some Kommandos or stormboyz instead? And is it better to run the Kanz as a 6 or 2x3s?
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This message was edited 1 time. Last update was at 2025/07/19 09:21:45
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![[Post New]](/s/i/i.gif) 2025/07/20 06:51:23
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Hmmmm, I would suggest dropping the Nobz down to boyz just to get some stormboyz in there because it'll be hard to get some of the more mobility focused secondaries completed otherwise and Dred Mob tends to be fairly slow.
For the same reason, I'd break the Killa Kanz into 2 units of 3 since their footprint in a unit of 6 is pretty unwieldy and it's unlikely all 6 will be in combat or in range for shooting at the same time, so you're better off splitting them. In terms of strats, between the 2 Morkanauts and the Gorkanaut, you'll probably be spending most of the CP on them too.
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![[Post New]](/s/i/i.gif) 2025/07/20 08:33:55
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Speedfreak kopta list:
Geek Shack Farewell Taylor GT - Adrian Lopez – Orks (Kult of Speed) - 1st
Automatically Appended Next Post:
Jidmah - yeah, this is definitely “surprise!” Kind of the list.
But yes, this list benefits form the KOS - very simple - Koptas eat it all. You flood them with all strategems.
Plus btw. There is no Trukkboyz enhancement in this list and no spare parts for either. So this is just about koptas a trukks are the protection for tankbustas imho
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This message was edited 4 times. Last update was at 2025/07/20 11:11:48
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![[Post New]](/s/i/i.gif) 2025/07/20 09:14:18
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In this setup tankbustas really need a trukk, otherwise every gun that's not good at killing vehicles will rain down on them.
Three nauts is a brave setup, I honestly wouldn't bother with kanz that much, as you will already have trouble shoving those big oval bases to the front. Kanz feel super unwiedly, and you won't have spare CP to make them worth their points anyways. Instead, make sure you add fast units. Storm boyz are the obvious choice, but you could also go for more thematic ones like koptas or SJD.
Make sure you have understood and memorized the towering rules before playing, you will be discussing them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2025/07/20 20:47:42
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Similar kidn of a list - after balance dataslate Kult of Speed with the bunch of Koptas was recently played by Tabletop Titans https://www.youtube.com/live/0AmO1fROAH8?si=OFgim6lfxvQXpAjv
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