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![[Post New]](/s/i/i.gif) 2026/05/14 13:40:53
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Yeah, they look good!
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![[Post New]](/s/i/i.gif) 2026/05/14 15:22:34
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Big thing to note for a more general thing for us is that the new rules shown for Crushing Impact (basically Tank Shock but including Monsters as well), is that your unit doing the Tank Shock takes mortal wounds on rolls of 1 now, so there's actual risk involved if your unit is wounded and close to death, especially with high T units where you're rolling like 12 dice. Might make Kill Rigs better in that sense if they keep their FNP since it'll give a safety net against you flubbing your rolls.
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![[Post New]](/s/i/i.gif) 2026/05/14 17:24:14
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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Grimskul wrote:Big thing to note for a more general thing for us is that the new rules shown for Crushing Impact (basically Tank Shock but including Monsters as well), is that your unit doing the Tank Shock takes mortal wounds on rolls of 1 now, so there's actual risk involved if your unit is wounded and close to death, especially with high T units where you're rolling like 12 dice. Might make Kill Rigs better in that sense if they keep their FNP since it'll give a safety net against you flubbing your rolls.
I can live with that.
After all, I've got a 5/6 chance per dice of being just fine.
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![[Post New]](/s/i/i.gif) 2026/05/14 21:14:22
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum
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![[Post New]](/s/i/i.gif) 2026/05/14 21:49:49
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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The Marine Standing Behind Marneus Calgar
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Afrodactyl wrote:It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum 
"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
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![[Post New]](/s/i/i.gif) 2026/05/14 21:56:15
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If have won more than one battle because a ramming battlewagon exploded in the middle of my opponent's army. Bring it on! Automatically Appended Next Post: Nevelon wrote:"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
So, shall we place bets whether WTC will once again interpret it in the most outrageous way possible so GW has to provide an FAQ?
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This message was edited 1 time. Last update was at 2026/05/14 21:57:42
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/05/15 06:26:31
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Nevelon wrote: Afrodactyl wrote:It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum 
"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
I almost want them to make it so self wounds are uncapped. Make it effectively an Ork/Tyranid exclusive stratagem. Because no one else is willing to explode their whole army just for a laugh. Except maybe guard.
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![[Post New]](/s/i/i.gif) 2026/05/15 10:18:06
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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The Marine Standing Behind Marneus Calgar
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Afrodactyl wrote: Nevelon wrote: Afrodactyl wrote:It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum 
"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
I almost want them to make it so self wounds are uncapped. Make it effectively an Ork/Tyranid exclusive stratagem. Because no one else is willing to explode their whole army just for a laugh. Except maybe guard.
Getting 6 1’s by rolling your Toughness is going to be hard to start with. Now we all chuck enough dice that we’ve seen that part of the bell curve, but it should not be a common thing. Depending on the T, should be like 2-4ish. And the higher numbers are going to be for horrid luck, or from chonky things that have the wounds to soak then up,
It would be nice if some units got to ignore the downside of this strat. I could see Battlewagons with deffrollas getting a free pass. They are built to ram into things, Vindicators with siege shields, and the old “living battering ram” carnafex. But with 10th it seems unless you were really fancy you only got one special rule per unit, and I doubt they’d use it on a little flavor thing like this.
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![[Post New]](/s/i/i.gif) 2026/05/15 12:17:41
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Long-Range Land Speeder Pilot
UK
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Afrodactyl wrote: Nevelon wrote: Afrodactyl wrote:It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum 
"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
I almost want them to make it so self wounds are uncapped. Make it effectively an Ork/Tyranid exclusive stratagem. Because no one else is willing to explode their whole army just for a laugh. Except maybe guard.
Add Necrons to the Orks and Nids on this one. This is another buff for C'Tan, who can FNP some of the mortals away then regen the rest later anyway.
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![[Post New]](/s/i/i.gif) 2026/05/15 16:20:16
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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Afrodactyl wrote: Nevelon wrote: Afrodactyl wrote:It also doesn't look like the MW to yourself are capped in the same way that damage to the opponent is, unless I'm just plain reading it wrong.
Either way, I personally am willing to gamble on all of my units exploding themselves if it means I get to tank shock everything and it's mum 
"to a maximum of 6 mortal wounds per unit" implies to me that it’s capped for the one dishing them out as well. Only 2 units involved in the acction
I almost want them to make it so self wounds are uncapped. Make it effectively an Ork/Tyranid exclusive stratagem. Because no one else is willing to explode their whole army just for a laugh. Except maybe guard.
I will absolutely explode any vehicle/monster in any army on the enemy.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:22:13
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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![[Post New]](/s/i/i.gif) 2026/05/18 13:37:50
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree, it looks great. Almost twice as shooty as a deff dread, and great weapon profiles on top of that. With improved heavy, it will make short work of anything not in cover and still be a serious threat for two/four wound infantry anywhere on the board.
In addition, GW already confirmed that dread mob will stick around for now, so you can try to grind through an enemy vehicle by dropping lethal hits and big shells on it.
Speaking off, dread mob got a bit side-graded by the new core rules. Hazardous is now 1MW on rolls of 1 and 2, but you can no longer stack stratagems.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/05/18 16:13:43
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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Jidmah wrote:
Speaking off, dread mob got a bit side-graded by the new core rules. Hazardous is now 1MW on rolls of 1 and 2, but you can no longer stack stratagems.
So my Marine Captains (bs2) with plasma pistols will now both hit when they roll 2s & damage themselves when the overcharge?
Seems odd.
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![[Post New]](/s/i/i.gif) 2026/05/18 17:50:40
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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ccs wrote: Jidmah wrote: Speaking off, dread mob got a bit side-graded by the new core rules. Hazardous is now 1MW on rolls of 1 and 2, but you can no longer stack stratagems. So my Marine Captains (bs2) with plasma pistols will now both hit when they roll 2s & damage themselves when the overcharge? Seems odd. No, so how hazardous right now works is that after you use a hazardous weapon (and it's attack has been completed), you roll a separate hazardous check roll for each weapon that had the hazardous rule that you used in that phase, this is not tied to your hit roll results and you must roll for this, regardless if you rolled a 1 to hit or not. For your hazardous check roll, if you roll a one, you currently would take 3 mortal wounds allocated to the model that has the hazardous weapon(s). Now with the changes Jidmah mentioned, you would only take 1 mortal wound rather than 3, but you take this mortal wound on a 1 or 2 for the hazardous check instead. Automatically Appended Next Post: Jidmah wrote:Agree, it looks great. Almost twice as shooty as a deff dread, and great weapon profiles on top of that. With improved heavy, it will make short work of anything not in cover and still be a serious threat for two/four wound infantry anywhere on the board.
In addition, GW already confirmed that dread mob will stick around for now, so you can try to grind through an enemy vehicle by dropping lethal hits and big shells on it.
Speaking off, dread mob got a bit side-graded by the new core rules. Hazardous is now 1MW on rolls of 1 and 2, but you can no longer stack stratagems.
It's also notable that the rokkit launcha on the walker has a flat 6 shots versus D3 or blast, so I wonder if that's going to reflect in our other units like Tankbustas or even Boyz units, since just having a flat 3 shots per rokkit launcha would be a good way of dealing with the -1 to hit mod from things being in cover.
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This message was edited 2 times. Last update was at 2026/05/18 17:56:04
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![[Post New]](/s/i/i.gif) 2026/05/19 06:32:34
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Well i cant remember if its written anywhere when you are considered to be in cover. If you have to stand entirely within a cover piece to gain the benefits, or like it is now, that your entire model has to be visible.
So depending on how easy it is to claim cover, unless you have been standing out in the open to claim heavy for +1 to hit, most of our shooting will hit on 6s.
Which seem awful for us in general, but i will remain hopeful. If im allowed to actually hit on 4s i would be happy, or at least just hit on 5s with sustained would be acceptable.
But i will be really sad if most our shooting will be essentially overwatch shooting.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2026/05/19 16:17:49
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Beardedragon wrote:Well i cant remember if its written anywhere when you are considered to be in cover. If you have to stand entirely within a cover piece to gain the benefits, or like it is now, that your entire model has to be visible.
So depending on how easy it is to claim cover, unless you have been standing out in the open to claim heavy for +1 to hit, most of our shooting will hit on 6s.
Which seem awful for us in general, but i will remain hopeful. If im allowed to actually hit on 4s i would be happy, or at least just hit on 5s with sustained would be acceptable.
But i will be really sad if most our shooting will be essentially overwatch shooting.
Fortunately a lot of our good shooting units already do well in overwatch, like Flash Gits.
On the subject of the Dakka Rig, I can see myself subbing out some Flash Gits if the points are decent. Has a comparable amount of shots as a 5 Git unit, with a better defensive profile and it generally hits harder. If it's around 140 points I'll definitely look to make room for one.
:EDIT: In fact, looking at my current list, I'd probably drop a unit of Gitz, a Snagga Mob, Beastboss and a Trukk to make room for 2 if it's 140 points.
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This message was edited 1 time. Last update was at 2026/05/19 16:19:53
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![[Post New]](/s/i/i.gif) 2026/05/19 16:58:47
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Looks like they've changed how FLY works, now you just lose 2" of movement and basically get to move through walls/terrain/models like you used to.
Will be very helpful for Deffkoptas in terms of getting set up for firing lanes, though we'll need to be more careful against armies with lots of FLY now like Eldar/Dark Eldar.
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![[Post New]](/s/i/i.gif) 2026/05/19 22:55:08
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Allegedly the starter box is around 750 points. If you assume that points don't change massively, that's probably around 200 points split between the dakka rig and the wartrakk, probably 120/80 or similar.
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This message was edited 1 time. Last update was at 2026/05/19 22:55:35
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/05/20 02:54:48
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Jidmah wrote:Allegedly the starter box is around 750 points. If you assume that points don't change massively, that's probably around 200 points split between the dakka rig and the wartrakk, probably 120/80 or similar. Yeah, that points distribution sounds about right. I imagine GW wouldn't make the Wartrakk too cheap, given that it should be about 6-8 wounds a model. Curious to see if the other Speed Freek buggies get a bit of a rules/wounds boost now that the Wartrakk is officially back to fill in the slot that they were holding in place for them. Especially since this feels like the "Fast Attack" edition.
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This message was edited 3 times. Last update was at 2026/05/20 02:56:02
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![[Post New]](/s/i/i.gif) 2026/05/20 06:45:39
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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At least the dakkarig has shown that they figured out how to properly stat an ork shooting unit.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/05/20 08:29:28
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Very excited by the Dakkarig, I may actually buy models here, for the first time in years!
Loving the move to loads of shots for the rokkit launcha, to make it consistent(ish) with capacity for orky luck to swing it suddenly into doing a whole load of damage. I won't be surprised if they don't make a "Boys Rokkit Launcha" profile with less shots, though.
Time to dust off the ol' Dreadmob!
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![[Post New]](/s/i/i.gif) 2026/05/20 14:14:58
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2026/05/20 14:41:16
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Rokkit Suppression is said to stack with cover though.
Hitting is a big deal too, as the Indiscriminate Detonations of rokkits and shootas going off around your target is enough to keep their heads firmly down in the trenches. It’s hard to aim when death is mere inches away, and combined with the benefit of cover, a Space Marine will be hitting only as often as your average Ork Boy!**
Emphasis mine. Pinch of salt though, as we sadly can’t entirely rely on what a Community article says.
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![[Post New]](/s/i/i.gif) 2026/05/20 14:58:04
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Decrepit Dakkanaut
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Mad Doc Grotsnik wrote:Rokkit Suppression is said to stack with cover though.
Hitting is a big deal too, as the Indiscriminate Detonations of rokkits and shootas going off around your target is enough to keep their heads firmly down in the trenches. It’s hard to aim when death is mere inches away, and combined with the benefit of cover, a Space Marine will be hitting only as often as your average Ork Boy!**
Emphasis mine. Pinch of salt though, as we sadly can’t entirely rely on what a Community article says.
Oh right. Cover is a BS modifier so it stacks. I keep thinking its a To-Hit penalty.
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![[Post New]](/s/i/i.gif) 2026/05/20 16:03:27
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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If it's like 60-70 points it looks... Okay?
It's decently fast, decently bulky for it's points (assuming it's cheaper than a buggy), has a decent debuff, has decent damage output with the rokkits. Could maybe snipe some exposed characters or something.
It doesn't look like it's going to be making huge waves, but if you've got points for more Stormboys but need a little more oomph I can see a use case.
Interestingly the rokkits are d3+3 but without Blast, and the Dakkarig just has a flat 6 without Blast. Either we're losing Blast but gaining more shots at base, or we're going to have lots of different profiles for rokkits going forward. Will be interesting to see how it pans out.
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![[Post New]](/s/i/i.gif) 2026/05/20 16:12:35
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I think it’s more a point filler. Though of course we don’t know what its points are right now.
But as a speedy Rokkit platform with a handy debuff for anyone it hits? It’s a nice little line filler. Not something I’d want to build a strategy around, because it’s so swingy. Yes with its straight To Hit and a minimum of 4 shots it should hit something every turn. But as soon as it’s encountering negative modifiers, it’s going to struggle to have much of an impact.
But I can see it being pivotal in a battle from time to time.
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![[Post New]](/s/i/i.gif) 2026/05/20 16:26:46
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Oh yeah, it's like the prime example of a gap filler.
Seeing that the Scrapjet is currently 75 points, I can see this being in the realms of 60 points (assuming everything isn't getting a general price hike)
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![[Post New]](/s/i/i.gif) 2026/05/20 16:54:11
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Decrepit Dakkanaut
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It's also listed as a support so you can spend a small fortune on 6 bikes, a Trakk and a Wartrike.
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![[Post New]](/s/i/i.gif) 2026/05/20 17:32:11
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Current version of the article doesn't have support on the datasheet. Probably because they said support units must be attached, and they've explicitly said that this can also be taken solo.
I imagine it's going to be like the Invader ATV and you can take it either solo or as part of a Warbikes unit datasheet.
Either way the outcome is the same, but semantics.
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This message was edited 1 time. Last update was at 2026/05/20 17:32:38
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![[Post New]](/s/i/i.gif) 2026/05/20 17:36:57
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Fast cheap pretty bulky shooting rokkit units? Nice for scoring
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