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cause yeah that game looked VERY pretty but its AI was - I mean it wasn't even there. Heck the difficulty slider didn't actually do anything and the only time the AI was any threat was
a) just after it got its free unit number boost (that you also got) by teching up
b) If you chose to build only infantry - at which point the AI built only flamers.
Otherwise it was entirely devoid of fun. It wouldn't contest resource points; in fact it didn't really do anything. Which is a shame as the game was a fantastic concept and mechanically worked.
It's a big worry because if there's one thing that the RTS community is good at proving - its that its VERY singleplayer minded. You can get lucky with a Starcraft or Age of Empires experience and get a big multiplayer community going, but a lot of customers only go as far as VS AI and even the mutiplayer side likes a good AI
I'm suddenly very worried- relic might have made mistakes with 3 but they were a solid developer team.
IH team did not impress me one bit so they'd have to seriously step up their game a LOT
That said on the early video I skipped through it sounds like Dawn of War 1 updated which is good; a few things from 2 like power harvesting points. The higher unit cap also sounds just like what I'd be after with Dawn of War 1 style play.
This message was edited 2 times. Last update was at 2025/08/20 16:57:27
cause yeah that game looked VERY pretty but its AI was - I mean it wasn't even there. Heck the difficulty slider didn't actually do anything and the only time the AI was any threat was
a) just after it got its free unit number boost (that you also got) by teching up
b) If you chose to build only infantry - at which point the AI built only flamers.
Otherwise it was entirely devoid of fun. It wouldn't contest resource points; in fact it didn't really do anything. Which is a shame as the game was a fantastic concept and mechanically worked.
It's a big worry because if there's one thing that the RTS community is good at proving - its that its VERY singleplayer minded. You can get lucky with a Starcraft or Age of Empires experience and get a big multiplayer community going, but a lot of customers only go as far as VS AI and even the mutiplayer side likes a good AI
I'm suddenly very worried- relic might have made mistakes with 3 but they were a solid developer team.
IH team did not impress me one bit so they'd have to seriously step up their game a LOT
That said on the early video I skipped through it sounds like Dawn of War 1 updated which is good; a few things from 2 like power harvesting points. The higher unit cap also sounds just like what I'd be after with Dawn of War 1 style play.
Not just the Developper but also the greedy ass publisher.
And i already can point to the aenemic combat in the shooting realm that makes is the hallmark of Iron Harvest.
Also no it didn't really mechanically work, as it was in essence a CoH 2 clone with a worse cover system and horrendous pathing.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Also be prepared for units not having abilities, the whole of Iron harvest had no abilities for infantry, nvm Cover that was horrendously fidly.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Maybe we'll get a new Blood Ravens marine when this is released...
...until then, I'm going to assume this won't be terrible.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
So long as it sticks to Dawn of War 1 gameplay it should be fine. Dawn of War 2 was not a bad game by any stretch, I just never really considered it a proper sequel give how different it was from the first.
Commodus Leitdorf Paints all of the Things!! The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage
I think they tackled the cover system mechanic, like it’s a boardgame. Judging by gameplay foootage, a single squad gets packed into a dedicated pocket of cover, like they are sardines, and stand straight like they are battle droids. Looks quite lame.
Hopefully they at least don’t get the cover bonus, if they get shot from the back
I’ve watched a few gameplay reviews that have sprung up recently, all of them say pretty much the same thing, without any real critique, other than “feels a bit raw here and there”, which felt like people don’t want to lose their journalism rights in the eyes of the developer.
Maps look quite small
And there is no build routine 721. We get base building, but no actual builders. Odd choice, a bit too command and conquery for my taste.
One of the reasons why I like RTS :(
Even “Prehistoric tribes”, a mobile game for button phone from 20 years ago, had builders
SnotlingPimpWagon wrote: I think they tackled the cover system mechanic, like it’s a boardgame. Judging by gameplay foootage, a single squad gets packed into a dedicated pocket of cover, like they are sardines, and stand straight like they are battle droids. Looks quite lame.
Hopefully they at least don’t get the cover bonus, if they get shot from the back
I’ve watched a few gameplay reviews that have sprung up recently, all of them say pretty much the same thing, without any real critique, other than “feels a bit raw here and there”, which felt like people don’t want to lose their journalism rights in the eyes of the developer.
Maps look quite small
And there is no build routine 721. We get base building, but no actual builders. Odd choice, a bit too command and conquery for my taste.
One of the reasons why I like RTS :(
Even “Prehistoric tribes”, a mobile game for button phone from 20 years ago, had builders
That is normal and also par of the bill with the publishers there. Sadly it has become extremely commonplace as the quality of games has devolved and the access to the mental selflobotomisation that is social media increased.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
The build and resource system sounds like they've built it out of the Dawn of War 2 style and then upped the unit limits and removed some of the tactical to make it practical to run larger forces.
That in itself isn't bad nor good its simply a style choice. CnC style or Starcraft building units style are both solid fun systems in their own right.
I'd be more concerned about map design - these days you seem to get the choice of a bonkers massive map that's open access but has only a few key points to contest; or lane style maps that are small, fast and often aimed purely at trying to squeeze as many multiplayer games in as possible.
And AI design and pathfinding. If the AI is braindead boring to play against; if the pathfinding is poor; etc... if those core components are bad then you've got problems no matter if your buildings are freebuild or builder based.
chaos0xomega wrote: I saw a screenshot that showed orks get mekboys which are identified as builder units, so not sure that critique is accurate.
The real question though is if the game will have army customization, or are we all stuck playing blood ravens?
Hmm, that’s peculiar. Maybe he has specific buildings like turrets that he can erect as a leader skill? Judging by the gameplay footage, you just place a building (in the glimpse we get of the ork base). Also, I think I heard reviewers say that there are no servitors, bonesinges, ect. But I’m not 100% sure, if I rember that right, I thought I did.
This message was edited 4 times. Last update was at 2025/08/22 13:10:54
I’ve watched a few gameplay reviews that have sprung up recently, all of them say pretty much the same thing, without any real critique, other than “feels a bit raw here and there”, which felt like people don’t want to lose their journalism rights in the eyes of the developer.
Sadly i noticed this too and feels normal these days.
Indeed, but gameplay looks dull at Alpha AND their previous game being lackluster in key areas on delivery is when concerns rise.
I honestly hope they've hired the right staff; got the time timeline; got enough budget and do a really fantastically awesome job with this. I really want to see Dawn of War rise up again and become the next big major RTS on the market. 1 was outstanding; 2 was great*; 3 was solidly made but aimed at the wrong target audience and features.
4 so far sounds like a blend of 1 and 2 which should be a successful combo.
*Honestly I feel mostly let down by Retribution pushing that whole "unique campaign for each faction" which turned out to be "identical linear missions with just the briefing changing".
2 was different but fun - 3 I must really play one day to really find out; but yeah that one seemed like they leaned far too far into trying to make it a moba type game or online/mp focused and such.
I wonder if there will be a novel like there was for 1, 2 and 3.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
Glad to hear Necrons are making a return after they got teased in the end of Dawn of War 3. Also neat to hear the Mechanicus are now a playable faction in this. Can't wait to see what other races get added.
The one thing that stands out to me is that the voice acting sounds -- flat. Characterful sound but just not the accent/edge to it to bring it to life. Like its clipped talking.
We've basically hit the point where we've removed the distinction between Primaris and Firstborn entirely. It's all just Space Marines again, just at the new scale.
LunarSol wrote: We've basically hit the point where we've removed the distinction between Primaris and Firstborn entirely. It's all just Space Marines again, just at the new scale.
Thats not really accurate, theres a few firstborn units (tactical marines, devastators, etc.) which no longer exist in the Primaris format.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
I can see some older armour marks at most as being a cosmetic option for some of the leaders in the game, but I don't see it as very likely for the army's baseline units. You can tell by the vast majority of stuff for recent SM-centered games that it's all followed GW's push for the new model range.
LunarSol wrote: We've basically hit the point where we've removed the distinction between Primaris and Firstborn entirely. It's all just Space Marines again, just at the new scale.
Thats not really accurate, theres a few firstborn units (tactical marines, devastators, etc.) which no longer exist in the Primaris format.
I'd expect all of those to get reworked in some form sooner than later. They're not going to hand around at the smaller scale.