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Made in gb
Decrepit Dakkanaut




UK

Having seen how successful Old World has been GW decides that they should try the same for 40K and do a classic rules system. However they can't justify 3 lines of sci-fi models.

As a result 11th edition is a full re-release of the original Rogue Trader Rules.

However a clerical error results in the "no models no rules" policy getting reversed into a mandate for "no rules no models". Sparking a massive line reduction as GW retracts all model lines to fit the original Rogue Trader faction lists.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Jinking Ravenwing Land Speeder Pilot



Wrexham, North Wales

 Overread wrote:

As a result 11th edition is a full re-release of the original Rogue Trader Rules.


You say that like it's a bad thing....
   
Made in gb
Decrepit Dakkanaut




UK

MarkNorfolk wrote:
 Overread wrote:

As a result 11th edition is a full re-release of the original Rogue Trader Rules.


You say that like it's a bad thing....


Read the sentence that follows

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in pl
Longtime Dakkanaut




Either GW creates a modern, state-of-the-art design, with lean, almost imperceptible admin and deep gameplay, rich in interesting, satisfying decisions...

...or we get another 3 years of tedious, grimdark Snakes & Ladders.

I'm not holding my breath in anticipation.
   
Made in gb
Long-Range Land Speeder Pilot




UK

 Overread wrote:
Having seen how successful Old World has been GW decides that they should try the same for 40K and do a classic rules system. However they can't justify 3 lines of sci-fi models.

As a result 11th edition is a full re-release of the original Rogue Trader Rules.

However a clerical error results in the "no models no rules" policy getting reversed into a mandate for "no rules no models". Sparking a massive line reduction as GW retracts all model lines to fit the original Rogue Trader faction lists.
A free to play (downloadable ruleset) for slightly cleaned up oldhammer 39k would legitimately be excellent. The only model support needed would be a small number of mk7 era marines in modern scale.

For 11th, points per model comes back, resulting in massive rules bloat as every single squad datasheet is FAQ'd for size, composition and wargear.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Lathe Biosas wrote:
All Loyalist Space Marine armies are revealed to be Alpha Legion infiltrators...


Whilst true, this massive lore bomb was rendered kind of moot by the aforementioned Tyranid and Kroot feasts.


Automatically Appended Next Post:
 Jidmah wrote:
 A Town Called Malus wrote:
 BorderCountess wrote:
All non-Ultramarines Astartes get eaten by the Tyranids.


All Ultramarine Astartes get eaten by the Kroot.


All Drukhari get eaten by squigs.


The squigs are then eaten by the squats.

It is also later discovered that the new chief lore writer had a secret identity as a prominent vore fetish artist.

This message was edited 1 time. Last update was at 2025/09/17 13:22:02


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Decrepit Dakkanaut




UK

 A Town Called Malus wrote:
 Lathe Biosas wrote:
All Loyalist Space Marine armies are revealed to be Alpha Legion infiltrators...


Whilst true, this massive lore bomb was rendered kind of moot by the aforementioned Tyranid and Kroot feasts.


Automatically Appended Next Post:
 Jidmah wrote:
 A Town Called Malus wrote:
 BorderCountess wrote:
All non-Ultramarines Astartes get eaten by the Tyranids.


All Ultramarine Astartes get eaten by the Kroot.


All Drukhari get eaten by squigs.


The squigs are then eaten by the squats.

It is also later discovered that the new chief lore writer had a secret identity as a prominent vore fetish artist.


40K rebranded as VoretyK
GW invests heavily into the 3D printed meat and food market and starts making "real-vore" models. Allowing GW to capitalise on the fact that the food industry is the only one surviving on the highstreet.

Ketchup and Brown Sauce are sold as "flavour expansion packs" at £5 per sachet or £20 for 5

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Gavin Thorpe




Wargear will remain free, but squads are limited to their base weapons and cannot take any upgrades unless the player uses a Wargear Point. These are a new resource that players will receive depending on the size of the game.
Wargear Points allow for a D6 roll to determine which upgrades are available.
WYSIWYG will be enforced by granting +10VP to players using an army which is fully WYSIWYG, including randomly-generated wargear.

Lorewise, each Chapter now includes an unlimited number of Companies so there are a lot more Marines running about. However, in order to meet demand, the overwhelming majority of these new Companies are using Ultramarine geneseed and bare (now canonical blue) ceramite. This will be referred to ad the Ultra- Founding.

The new starter set will obviously include Primaris and a new 'Tacticor' squad consisting of 7 Intercessors, Sergeant, Heavy and Special. Tactical Squads will of course be relegated to Legends and increased in points cost for no reason.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

Mat Ward returns to write the Ultramarines and Grey Knight Codicies.

Halfway through 11th edition there are only two armies being played at GTs across the world.




Automatically Appended Next Post:

Codex: Speedfreaks! (11th Edition)

Codex: Speedfreaks! was the flagship Ork release of Warhammer 40,000 11th Edition, published by Games Workshop in 2028. Notable for being the most expensive codex ever released at £78, it quickly earned a reputation among the Ork community as the finest Ork codex in a quarter of a century, though critics noted that this was a very low bar to clear.

Release and Reception

The codex was released alongside a new wave of plastic Ork buggies and wartrukks, which replaced resin kits that had been melting in storage cupboards since the early 2000s. Reviews from Ork players were euphoric, with one fan declaring it “the closest I’ve come to happiness since 5th edition.” For a brief moment, it was considered halcyon days for Orks, a golden age of green where even the most embittered Warboss could imagine a future filled with dakka and glory.

The GT Incident

This utopia lasted precisely three months. At the Wolverhampton Grand Tournament of 2028, an Ork player achieved the unthinkable: winning first place with a Speedfreaks army. Panic spread through the competitive scene. Internet commentators screamed about “unfun play experiences,” while the balance dataslate team at Games Workshop reportedly spent an entire afternoon in the pub before deciding that Orks were, in fact, a problem.

Within weeks, an emergency FAQ reduced Speedfreaks to a shadow of their former selves. Points costs were tripled, wartrukks were limited to one per army, and the word “dakka” was officially ruled “non-functional in competitive play.”

Aftermath

Following the nerf, Orks vanished from both tournament tables and Games Workshop’s release schedule. Despite player petitions, the faction was quietly ignored until the release of Warhammer 40,000 13th Edition (2036), remembered only as the “Time of Forgetting.” In later years, historians of the hobby would describe the brief Speedfreaks renaissance as “the Ork Spring," short-lived, chaotic, and ultimately crushed under the weight of corporate fear.

This message was edited 1 time. Last update was at 2025/09/17 17:28:21


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
Made in gb
Space Marine Scout with Sniper Rifle




UK

The days of rectangle tables are over. Games are now played on a circle table that shrinks every round, to consolidate all that iction.
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

 RaptorInMotion wrote:
The days of rectangle tables are over. Games are now played on a circle table that shrinks every round, to consolidate all that iction.


There was a mission at a Tournament back in 4th that had this idea...

It was a sinking island and the board kept shrinking. Only skimmers and amphibious vehicles could be in the water, everything else was destroyed.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
 
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