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It isn't that incredible that a Marine veteran could survive hundreds of battles and thousands of campaigns. We are told a strike cruiser merely arriving in orbit is often enough to end a rebellion. It is likely a proportion more can be ended with some orbital fire alone. These are technically campaigns, but no Marine has to actually get their hands dirty up close and personal.
While true, it also feels a bit pointless to call that a "campaign". Like, saying that a Sergeant "participated" in such a campaign by watching TV for the five minutes until the surrender call comes in isn't a very helpful metric.
Automatically Appended Next Post:
Crimson wrote: Interestingly "veteran sergeant" has not been a thing in the game for a while, and I'm not sure it is an official rank in many chapters either. It has always been a bit unclear how the marine ranks really work. Like does an intercessor sergeant outrank a basic sternguard veteran? Is the sternguard sergeant " a veteran sergeant" and thus outranks the other sergeants? How about the honour guard? Do they outrank sergeants and veteran sergeants?
Interestingly, in 30k, Centurion command squads (equivalent to company command squads in 40k) consist of veterans chosen by the captain for his retinue, while the Praetorian command squad (equivalent to Honour Guard) are considered "Legion officers" for heraldry purposes, ie they are above regular line officers like captains and lieutenants as well as above specialists like apothecaries and techmarines, comparable to high specialist officers like forge lords and primus medicae (chief apothecary).
The role has probably evolved to some degree in the millennia to follow, but with the Imperium's obsession with tradition, not necessarily all that much. It makes sense a Chapter Master's chosen retainers would have a lot of clout. The 5e marine codex suggests that their word is heavily respected but they tend to be sparing with their advice in order to not undermine the authority of the formal officer structure (whose job it is to actually command, not protect).
This message was edited 1 time. Last update was at 2026/06/05 14:06:50
It isn't that incredible that a Marine veteran could survive hundreds of battles and thousands of campaigns. We are told a strike cruiser merely arriving in orbit is often enough to end a rebellion. It is likely a proportion more can be ended with some orbital fire alone. These are technically campaigns, but no Marine has to actually get their hands dirty up close and personal.
While true, it also feels a bit pointless to call that a "campaign". Like, saying that a Sergeant "participated" in such a campaign by watching TV for the five minutes until the surrender call comes in isn't a very helpful metric.
Sure, but from the point of view of the Imperium a rebellious world was returned to the fold through a Marine deployment and they can distribute glorious propaganda that isn't technically wrong (the best kind of propaganda).
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
The burning pits of Hades, also known as Sweden in summer
I dunno, it just feels like a stretch.
Like if the codex says this duelist character has won ten tournaments in a row, you could technically argue this doesn't indicate anything as each tournament could have been won on rules technicalities, walkover, and so on. It would be unlikely though, because then why highlight the duelist character?
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
On the scale of the battle/campaign?
Not all areas of the Imperium are equally imperilled. A Chapter who’s Homeworld is in a comparatively quiet sector may simply not have larger fires to put out, and so can trot around stamping out relatively minor ones. Which in turn of course can stop minor ones growing larger.
In fact, that’s the dream, isn’t it? To have sufficiently regular Marine involvement that nobody gets out their pram in the first place, further enforcing peace and stability in that area.
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Waiting for my shill money from Spiral Arm Studios
Perhaps a more combat involved scenario that still takes very little time could be a world that has a conflict on it between the Imperium and some human rebels. A Strike cruiser shows up with a couple marine squads. They spend a week drop podding into various rebel command centers before being evac'd, while making sure plenty of survivors saw the Marines in action. Within a week all rebel commanders have been eliminated and organization has collapsed. The marines can move on and let the Guard finish the job. The rebellious citizens of the planet have been thoroughly cowed by the Space Marines and they will behave knowing that they might come back.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Marines suffer less causalities because of the kind of warfare they conduct. People cheered for the coolness of the astartes animation and secret level, but all you were cheering was grown men punching pre schoolers. It was not a fair fight at all. Any factions elites could have taken the place of the marines and waded through the mooks like that.
Every faction in the setting possesses a huge array of guns that can one shot a marine. You don't need a squad of anti marine guns to deploy enough to wipe out a whole bunch of them by sheer weight of numbers.
A guard regiment probably has more 1 shot marine weapons than a whole chapter has marines.
The casualty rate is also a bit of a red herring. The imperium has unlimited manpower. Even if 0.001% of the population is suitable to be a marine, that's still trillions of replacements. And not every marine chapter recruits as restrictively as say the space Wolves (who also have a cheat seed that allows them to spool up aspirants 10x faster than anyone else).
Marines will die in droves against the wrong weapons, and marines will have endless replacements at different points in their recruitment stretched out through their supply lines. When they send replacements they're already training THEIR potential replacements.
Chapters maintain full strength by:
Strategic control of engagements only favouring the ones that won't kill them or only setting up engagements to ensure they won't be killed
Having endless trains of the unlimited replacements humanity can provide being shipped up.
What they don't do, to keep their numbers high, is chew lascannons and krak missiles or bounce battlecannons off their chest.
They survive small arms like no one except Orks, but in reality no one would spend much time aiming their small arms when they have much bigger and better ones available.
And of course when marines attack there's only 2 dozen or so of them, making it very easy to concentrate fire in a way you couldn't on anyone else. It doesn't matter if they're hard to hit, at least one of the 50 lascannons you have will.
And that is where the marines are supposed to be strategically and tactically savvy so they don’t engage in a way that the have to face down 50 lascannon.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
The burning pits of Hades, also known as Sweden in summer
Right. As someone mentioned in the lasgun thread, power armour isn't really for wading openly into enemy fire. That's what Terminators are for. Power armour is used combined with standard cover tactics in order to make you extremely difficult to kill even with what hits the enemy does land through that cover, as well as giving an enormous advantage in close combat.
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
Is a bit of both. Power Armour will allow you to cross the final length even in the face of normally withering small arms fire. But you still want to get in that final striking range as hale and healthy as possible.
It’s all part of the role as terror troops. Posthuman Dread, a resilience most will most likely never have encountered, and the Marines’ own weapons and skills making firefights shockingly one sided.
Each part plays will the others, combining into a terrifyingly effective whole.
For instance. The old “pop out of cover to take a shot or two”. A Marine has a greater chance in that sliver of time of being able to line up and take a kill shot. They’re still ill advised to remain there and not duck back. But they’re far more efficient overall.
Then there’s the capability to crash through walls, depending on the construction. My house is Victorian, possibly Edwardian, and so is made out of gorgeous red brick. Keeps the elements out a treat. But a car can go through such a wall without needing to be driven at excessive speed. And I’m confident a Marine could batter their way through in a trice. So in the sort of fight mentioned above? They can potentially charge right through the cover you’re hugging, depending again on its construction.
And so, with options that very few others enjoy? Marines have a very different concept of a fair fight. Add in their rarity and deadliness? It’s an experience few receive, and even fewer survive to learn from.
From a command level view? They’re the sort of force that can crush a position the enemy expected to hold out for a couple of hours in minutes, and so change the entire pace of a battle.
Consider. You and your comrades in arms are tasked with a delaying action. The enemy are closing in, and you need to buy time for your artillery to be pulled back and repositioned. And as much of it as you can. You’re not necessarily expected to survive, but it’s of course a bonus if you do.
If you’re dug in in an urban environment and have enough sense for how to best exploit it? You should be able to do the job at hand (again, whether or not you actually survive).
Except….its not Guardsmen attacking as expected. It’s Astartes. Nowt fancy. Just a Tactical or Intercessor Demi-squad.
Where perhaps you had reasonable hopes and expectations of holding the enemy off for and hour or two? The Astartes may reduce that to a handful of minutes. Especially if your nerve breaks, or even just some of your comrades decide to flee the carnage.
That means you artillery hasn’t had the chance to get all that far away. And there may be little to nothing between the surviving Marines and that asset. Which could mean that asset is lost entirely.
One deployment, at the right time, at the right pressure or choke point? And suddenly your Command is in a far worse position that even its most pessimistic predictions.
Even if the Marines don’t stick around? With the loss of your artillery, whether total or simply a reduction in number? You’re more vulnerable to the massed assault some Guard regiments favour. And unlike you? It’s quite likely the Guard being supported by the Astartes were girding their loins for a push as soon as the Marines were through your line.
That is why Marines are effing horrible to fight.
This message was edited 2 times. Last update was at 2026/06/06 13:20:36
Fed up of Scalpers? But still want your Exclusives? Why not join us?
1.5k is probably the low end, representing a chapter that utilizes Serfs to a large extent in at least auxiliary combat roles(pilots, etc...). While a chapter that doesn't use Serfs might be closer to the 2x end.
I mean . . . source? Because we have a source from the 3rd ed codex, and it's nowhere near 1.5. It's kinda hitting 1.1 if all the company squads were full strength.
While I get your reasoning, given the information available I think we just have to assume much of the piloting/driving is done by "line" marines, possibly from reserve companies. For example, the Armory give the UM a total pool of, what looks like 41 Techmarines of various ranks (Master, Suprema, Techmarine, Apprentia). Even if all the 103 Servitors listed were also Marines (A big assumption), that's still not close to 1.5.
As I recall from the many discussions that were had at the time here on Dakka, it was pulled from the 3rd and 4th edition codices both from actual numbers and extrapolations of those numbers.
This is the famous 2nd company picture which shows 109 Marines in the 2nd company, including the 2 dreadnoughts.
There is also this picture here which is post-Primarus organization.
If we extrapolate this out using the official Ultramarine 2nd company as a baseline.
Companies 2-7 are the Battleline. So if we just go copypaste on the numbers for the 2nd company that is 654 Marines. 1st company is the same, except lets give them 6 Dreadnoughts instead of 2 for 113 more. 767 so far
8th and 9th. 1 captain, 2 Lts, Command squad(5 strong), 10 squads, and 2 Dreadnoughts. 110 each. 987 Marines
10th Company. 1 Captain, 2 Lts, 10 Vanguard squads, and an undetermined number of scout neophytes. So 103 definitely full Marines, plus a number of almost marines. Do scouts count towards the total??? How many are there if they do? I'll just say 50 to make it easy for now.
987+153. We are at 1140 Marines. This includes 20 Dreadnoughts and 50 scout neophytes as well as 9 chaplains.
Now we have the chapter command and ancillaries.
Chapter Command: Chapter Master and his command squad. 6 marines minimum. Chapter Master and 5 Honor Guard. You could maybe add another 5.
Reclusium: 9 Chaplains are already accounted for, but we still have the Master of Sanctity and perhaps a handful of additional chaplains. We'll add 6 more for the chapter to have 15 total(9 of which we already counted).
Apothecarian: 9 command squads have apothecaries. Lets just do the same as we did with the Reclusium and have 6 extra apothecaries who are not assigned to a particular company. 15(9 of which already counted)
Librarium: The average is 10-20 Librarians per chapter. Split the difference at 15.
1173 at the moment.
Armory: Here is where it gets messy. I'll need to estimate how many vehicles a chapter has of each type, including their Void Fleet.
Rhinos, Razorbacks, Land Speeders, and Bikes: I will assume these will only be crewed by the various Company squads directly using them with no dedicated crew.
Land Raiders: Crew of 2. 1 for the Chapter Master and his Honorguard. 5 for the 1st Company. 1 for each Command Squad. We'll just assume the typical chapter has no more than that, no extras. 7 Vehicles needing 14 crew.
Predators: Crew of 2. I'll assume 2 vehicles per company for a total of 20 needing 40 crew.
Gladiators: I can't find any crew numbers, but probably 2 again. I'll say half as many as Predators due to it being new-ish. 10 vehicles needing 20 crew
Repulsors: Same as Landraiders I'm guessing. Perhaps maybe 5 per chapter total with 2 crew each.
Vindicators and Whirlwinds: 5 per chapter, 2 crew each. 10 vehicles needing 20 crew
Each Chapter will have at least 1 Battlebarge as its flagship, then an additional Strike Cruiser for each Company and 3 Escort vessels per ship. To be conservative, I'll assume half of the ships are Commanded by a Serf while the others are commanded by a Marine. 11 capital ships, 33 escorts. 22 Marines holding the Master and Commander position.
Thunderhawks: 4 crew, 2 of which would basically have to be a Marine. The other 2 could potentially be Servitor or Serfs. I'll just count 2 marines each. 3 Thunderhawks per Strike Cruiser, 9 on the Battlebarge. 78 Marine crew for Thunderhawks on the Strike Cruisers.
So the armory total at this stage if we were to fully field every vehicle(probably unrealistic) would require 204 Marines just for vehicle crew and would not count any of the Techmarines operating in a logistical capacity.
It would logically take multiple dozen techmarines just to do the basic maintenance required for these vehicles, and a few more to crew them. I'll conservatively say 20 more Techmarines on top of the 204 marines who are dedicated vehicle crew across the fleet and armory. And I know I have skipped a bunch of vehicle types as well so you could maybe even have more.
Total is up to 1397 Marines with plenty of room for adding more dedicated crew.
This is definitely loosy goosy in terms of having any concrete numbers, but I really can't justify going any lower than this and having the chapter function in a meaningful way. Otherwise you'd have half the marines in each company having to do double duty as pilots most of the time and that just wouldn't work well.
Sorry for delayed reply. Busy busy busy.
Like you allude to, we both agree on the basic setup for chapter organization. The difference is the assumption that vehicle crew are additional marines to the primary count. For reference I'm working of this piece from the back of the 3rd edition codex, which gives additional detail for chapter organization. It has all sorts of nice stuff, like Librarian, Apothecary and Techmarine counts (and ranks!). It also provides detail on the vehicle numbers for a typical chapter, the Ultramarines being the prime example of a codex chapter.
Spoiler:
Most relevant to us is the Armory section, which lists Techmarines and major vehicles. There are what appears to be 33 techmarines of various ranks, plus what I imagine are Techmarines in training, the "Apprenta", which is 8 more. Then it lists Servitors (103), and then something called "Techno-mats", which are . . . ??? Because they are listed after Servitors, and the list appears to go by rank, Techno-mats seem to be less-than a Marine. Some sort of mechanic or . . . something. There's 72 of them, whatever they are, but I don't think those are Space Marines. Something to compare to is the Apothecarion, with a Chief Apothecary, 11 Apothecaries, 5 Initiates (like the Apprenta under the Armory), and then 31 Servo-mats . . . which are. . . I dunno. But that sounds like some sort of medical servitor or "power nurse/orderly" or something.
Also notable is the Headquarters, which includes a line that says "209 non Space Marine support and administrative staff". Another little detail is that rather than listing Command Squads in this one, each company lists a few Veteran Sergeants, a standard bearer, and a dedicated company Apothecary separate from the main chapter Apothecarion. The ingredients for the Command Squad are there, just not labeled for it.
Based on this detailed reference my take is that vehicles are crewed by techmarines, servitors, and members from the main companies themselves. If there was a collection of dedicated Space Marine crew it would be mentioned here.
The total number implied here, if ranks were filled, is 1070ish for the company org (107ish per company)., and Armory with 37 Techmarines, an Apothecarion with 17 Apothecaries, 27 Librarians, then 5 chapter Headquarters Marines, is 1,156. Considering most of the companies are missing marlines due to casualties, we're probably safe in assuming that some of the supernumary orgs are also under strength, so maybe add a couple more Yechmarines, Apothecaries and Librarians. Topped up, the Ultramarines chapter based on this example looks like it wouldn't hit 1,200 Marines.
. . . .
BUUUUUUUUUUUUUUUTTTTTTT
. . . .
I wrote all that and then looked closely at the upper left hand corner of the page, and saw the text "note that vehicles (not bikes) and spacecraft include complete crew complements"
So you're right, and I'm wrong! Lol. I hate that it's such a little almost throwaway blurb, but I guess there's another several hundred marines just for vehicles. I find it annoying that this isn't really explicitly mentioned anywhere else, at least to my knowledge. It sorta looks like 14-1500ish. The implication here is that there's about 100 Marines just for driving Rhinos around. It also suggests that Land Speeders have their own crew (not excepting them as with bikes), while in the 2nd edition book it says that Land Speeders are crewed by members of Assault Squads, and the model at the time has the squad marking to back that up. An unsatisfying lack of consistency.
This message was edited 1 time. Last update was at 2026/06/07 08:08:29
1.5k is probably the low end, representing a chapter that utilizes Serfs to a large extent in at least auxiliary combat roles(pilots, etc...). While a chapter that doesn't use Serfs might be closer to the 2x end.
I mean . . . source? Because we have a source from the 3rd ed codex, and it's nowhere near 1.5. It's kinda hitting 1.1 if all the company squads were full strength.
While I get your reasoning, given the information available I think we just have to assume much of the piloting/driving is done by "line" marines, possibly from reserve companies. For example, the Armory give the UM a total pool of, what looks like 41 Techmarines of various ranks (Master, Suprema, Techmarine, Apprentia). Even if all the 103 Servitors listed were also Marines (A big assumption), that's still not close to 1.5.
As I recall from the many discussions that were had at the time here on Dakka, it was pulled from the 3rd and 4th edition codices both from actual numbers and extrapolations of those numbers.
This is the famous 2nd company picture which shows 109 Marines in the 2nd company, including the 2 dreadnoughts.
There is also this picture here which is post-Primarus organization.
If we extrapolate this out using the official Ultramarine 2nd company as a baseline.
Companies 2-7 are the Battleline. So if we just go copypaste on the numbers for the 2nd company that is 654 Marines. 1st company is the same, except lets give them 6 Dreadnoughts instead of 2 for 113 more. 767 so far
8th and 9th. 1 captain, 2 Lts, Command squad(5 strong), 10 squads, and 2 Dreadnoughts. 110 each. 987 Marines
10th Company. 1 Captain, 2 Lts, 10 Vanguard squads, and an undetermined number of scout neophytes. So 103 definitely full Marines, plus a number of almost marines. Do scouts count towards the total??? How many are there if they do? I'll just say 50 to make it easy for now.
987+153. We are at 1140 Marines. This includes 20 Dreadnoughts and 50 scout neophytes as well as 9 chaplains.
Now we have the chapter command and ancillaries.
Chapter Command: Chapter Master and his command squad. 6 marines minimum. Chapter Master and 5 Honor Guard. You could maybe add another 5.
Reclusium: 9 Chaplains are already accounted for, but we still have the Master of Sanctity and perhaps a handful of additional chaplains. We'll add 6 more for the chapter to have 15 total(9 of which we already counted).
Apothecarian: 9 command squads have apothecaries. Lets just do the same as we did with the Reclusium and have 6 extra apothecaries who are not assigned to a particular company. 15(9 of which already counted)
Librarium: The average is 10-20 Librarians per chapter. Split the difference at 15.
1173 at the moment.
Armory: Here is where it gets messy. I'll need to estimate how many vehicles a chapter has of each type, including their Void Fleet.
Rhinos, Razorbacks, Land Speeders, and Bikes: I will assume these will only be crewed by the various Company squads directly using them with no dedicated crew.
Land Raiders: Crew of 2. 1 for the Chapter Master and his Honorguard. 5 for the 1st Company. 1 for each Command Squad. We'll just assume the typical chapter has no more than that, no extras. 7 Vehicles needing 14 crew.
Predators: Crew of 2. I'll assume 2 vehicles per company for a total of 20 needing 40 crew.
Gladiators: I can't find any crew numbers, but probably 2 again. I'll say half as many as Predators due to it being new-ish. 10 vehicles needing 20 crew
Repulsors: Same as Landraiders I'm guessing. Perhaps maybe 5 per chapter total with 2 crew each.
Vindicators and Whirlwinds: 5 per chapter, 2 crew each. 10 vehicles needing 20 crew
Each Chapter will have at least 1 Battlebarge as its flagship, then an additional Strike Cruiser for each Company and 3 Escort vessels per ship. To be conservative, I'll assume half of the ships are Commanded by a Serf while the others are commanded by a Marine. 11 capital ships, 33 escorts. 22 Marines holding the Master and Commander position.
Thunderhawks: 4 crew, 2 of which would basically have to be a Marine. The other 2 could potentially be Servitor or Serfs. I'll just count 2 marines each. 3 Thunderhawks per Strike Cruiser, 9 on the Battlebarge. 78 Marine crew for Thunderhawks on the Strike Cruisers.
So the armory total at this stage if we were to fully field every vehicle(probably unrealistic) would require 204 Marines just for vehicle crew and would not count any of the Techmarines operating in a logistical capacity.
It would logically take multiple dozen techmarines just to do the basic maintenance required for these vehicles, and a few more to crew them. I'll conservatively say 20 more Techmarines on top of the 204 marines who are dedicated vehicle crew across the fleet and armory. And I know I have skipped a bunch of vehicle types as well so you could maybe even have more.
Total is up to 1397 Marines with plenty of room for adding more dedicated crew.
This is definitely loosy goosy in terms of having any concrete numbers, but I really can't justify going any lower than this and having the chapter function in a meaningful way. Otherwise you'd have half the marines in each company having to do double duty as pilots most of the time and that just wouldn't work well.
Sorry for delayed reply. Busy busy busy.
Like you allude to, we both agree on the basic setup for chapter organization. The difference is the assumption that vehicle crew are additional marines to the primary count. For reference I'm working of this piece from the back of the 3rd edition codex, which gives additional detail for chapter organization. It has all sorts of nice stuff, like Librarian, Apothecary and Techmarine counts (and ranks!). It also provides detail on the vehicle numbers for a typical chapter, the Ultramarines being the prime example of a codex chapter.
Spoiler:
Most relevant to us is the Armory section, which lists Techmarines and major vehicles. There are what appears to be 33 techmarines of various ranks, plus what I imagine are Techmarines in training, the "Apprenta", which is 8 more. Then it lists Servitors (103), and then something called "Techno-mats", which are . . . ??? Because they are listed after Servitors, and the list appears to go by rank, Techno-mats seem to be less-than a Marine. Some sort of mechanic or . . . something. There's 72 of them, whatever they are, but I don't think those are Space Marines. Something to compare to is the Apothecarion, with a Chief Apothecary, 11 Apothecaries, 5 Initiates (like the Apprenta under the Armory), and then 31 Servo-mats . . . which are. . . I dunno. But that sounds like some sort of medical servitor or "power nurse/orderly" or something.
Also notable is the Headquarters, which includes a line that says "209 non Space Marine support and administrative staff". Another little detail is that rather than listing Command Squads in this one, each company lists a few Veteran Sergeants, a standard bearer, and a dedicated company Apothecary separate from the main chapter Apothecarion. The ingredients for the Command Squad are there, just not labeled for it.
Based on this detailed reference my take is that vehicles are crewed by techmarines, servitors, and members from the main companies themselves. If there was a collection of dedicated Space Marine crew it would be mentioned here.
The total number implied here, if ranks were filled, is 1070ish for the company org (107ish per company)., and Armory with 37 Techmarines, an Apothecarion with 17 Apothecaries, 27 Librarians, then 5 chapter Headquarters Marines, is 1,156. Considering most of the companies are missing marlines due to casualties, we're probably safe in assuming that some of the supernumary orgs are also under strength, so maybe add a couple more Yechmarines, Apothecaries and Librarians. Topped up, the Ultramarines chapter based on this example looks like it wouldn't hit 1,200 Marines.
. . . .
BUUUUUUUUUUUUUUUTTTTTTT
. . . .
I wrote all that and then looked closely at the upper left hand corner of the page, and saw the text "note that vehicles (not bikes) and spacecraft include complete crew complements"
So you're right, and I'm wrong! Lol. I hate that it's such a little almost throwaway blurb, but I guess there's another several hundred marines just for vehicles. I find it annoying that this isn't really explicitly mentioned anywhere else, at least to my knowledge. It sorta looks like 14-1500ish. The implication here is that there's about 100 Marines just for driving Rhinos around. It also suggests that Land Speeders have their own crew (not excepting them as with bikes), while in the 2nd edition book it says that Land Speeders are crewed by members of Assault Squads, and the model at the time has the squad marking to back that up. An unsatisfying lack of consistency.
Good spot!
Every other bit of lore has Landspeeders crewed by Assault Marines, or by the Tactical reserve company fully trained and equipped to deploy by Landspeeder (the other being trained and equipped to deploy on bikes). I think that is probably an omission, or a mistake by the observer compiling the report, especially as you can see the 6th company has loads of bikes, and the 7th company has loads of speeders, meanwhile the 8th company has lots of both in line with the other lore.
This message was edited 1 time. Last update was at 2026/06/07 08:27:51
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.