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Made in us
[MOD]
Madrak Ironhide







Harbinger
Devout
Dartan
Paladin
Paladin
Seneschal
Wrack
Exemplars Errant (+3)
Knights Exemplar
Rupert Carvolo

Martyrdom + Cornerstone means that if the enemy kills the paladins or vilmon, I can keep
them alive without standing them up. Rupert gives me a scary charge with my Errants with
Crusader's Call if I need to penetrate enemy territory fast, or he can start off by bringing up
the Knights Exemplar and then alternating songs as the situation demands.

The Seneschal is there for Heavy Warjack control, as is the PAladin Vilmon unit.

Crusader's Call can give me a nice 11" move for the Harbinger so I can be near the center
of the board by turn 2. Crusader's Call/Martyrdom/Devout focus run means I'll be sitting
on 2 focus and in a good position. If the enemy has fast elements, Godhead is a great
option before failed chargin. If they are advance deployed, Godhead or Errants can handle
them.

I'll probably lose with the list, but at least I have the very beginnings of a plan.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut






How does it deal with someone that wants to shoot you? It's not hard to put alot of damage on her by simply stomping on the models in front of her and watching her take damage.

But let us know how it works?


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
[MOD]
Madrak Ironhide







Only thing I got is the Devout, unfortunately.

I'm just really interested in trying a fast infantry army before the Cavalry comes in.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide







Ok, I'm learning.

Her spells are a riot, but you'll only get to cast one or two a turn. I'd say pick
the one or two, but in the early game you're casting Martyrdom unless your
opponent offers something nice and juicy.

I never played her before, and so my win vs. the Lich Lord player does not
really count. He wasn't familiar with the game too much just as I wasn't
familiar with the Harbinger (though him worse than me). I don't think he
arced a single spell the entire game.

The real task was taking on Phil's Khador (he posts here as oomiestompa...
probably not recently though). The first game Harbinger was so close to dying
that I decided to end it (too many Martyrdom hits). I went up as far as I
could and Cataclysmed twice. I was 6" away, and Sorscha had no focus, so
I rolled straight damage both times. The result was deceptively average
(14 damage total) and so sorscha was left with 3. Oomiestmpa reminded me
afterwards that I could have charged my own seneschal who failed to
slam absolutely anything due to killing it outright) for extra distance which
would have won me the game.

Our second game was a disaster for me. Let's just say that I REALLY need
to prioritize my spell casting and my martyrdom hits.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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