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Made in us
Dakka Veteran




Orlando, Florida

HQ

Flyrant- 2 scytals, +1ws, +1I, +1 S, warpfield, wings- 197

Tyrant- venomcannon, twin-devourer, +1 bs,  extended carapace, psychic scream, 1 tyrant guard-229

Elites

Dakkafex-113

Dakkafex-113

Dekkafex-113

Troops

8 spinegaunts-40

8 spinegaunts-40

6 stealers-carapace-120

6 stealers-carapace-120

Fast Attack

2 Raveners- rending claws-80

2 Raveners- rending claws-80

2 Raveners- rending claws-80

Heavy Support

Gunfex-venomcannon, barbed strangler, +1 Bs, +1 wound-163

Gunfex-venomcannon, barbed strangler, +1 Bs, +1 wound-163

3 Zoanthropes- psychic scream, warp blast-195

 

1846/1850

 

   
Made in us
Fresh-Faced New User




So only 2 sources of Synapse?
   
Made in us
Dakka Veteran




Orlando, Florida

You would be correct in that. The only other place for synapse is on the zoanthropes, and I believe they are more suited for the warp blast and scream.
   
Made in us
Regular Dakkanaut



Sanford, Fl

So are your giving up on your Lysander force? Nids? Die Bugs Die?

Warrior 50
   
Made in us
Dakka Veteran




Orlando, Florida

No, I'm not giving up on my Lysander wing. I'm building multiple armies at the same time, plus my Lysander wing simply needs to be painted to be done. I'm also building an Alpha legion and will be starting Eldar (when the codex comes out).
   
Made in us
Been Around the Block





I think you need to make one of the Zoeys--psychic, Synapse because with only two synapse creatures on the table it is very possible to lose them both early in the game and become SOL for a good chunk of your army. Plus then your ravs don't need to worry as much about hidden powerfists.  It will also allow you to spread the army out more instead of being tethered to the walking tyrant for the majority of the army.

I also think you should drop the EC on the walking tyrant so that you don't get greedy and take a save from a missile launcher on him and fail then have to continue to make save on him, also add at least one more guard.

On the heavy fexes give them EC not the +1 wound because then you can screen with them better for your Ravs, or stealers.
   
Made in fi
Regular Dakkanaut




You don't need the synapse all that much with only 2 squads of gaunts using the power all that much, that said at the end of the game you will often have both gaunt units still scoring and find that you have lost atleast 1 of the tyrants, more commonely the walking one, atleast I myself rarely lose the winged one.

Their ability to score is thus compromised.

I really don't think you need 2 units of gaunts though, 1 might be enough, though slightly larger, maybe 10 models.

Why not pimp out the the winged tyrant with all the toyz with spare poitns from dropped gaunts.

Other than this not much I can say considering its almost exactly my list at that point level.

I would take another tyrant guard aswell, take out a rav for it.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Been Around the Block





Posted By vsurma on 08/28/2006 1:41 PM
You don't need the synapse all that much with only 2 squads of gaunts using the power all that much, that said at the end of the game you will often have both gaunt units still scoring and find that you have lost atleast 1 of the tyrants, more commonely the walking one, atleast I myself rarely lose the winged one.

Their ability to score is thus compromised.

I really don't think you need 2 units of gaunts though, 1 might be enough, though slightly larger, maybe 10 models.

Why not pimp out the the winged tyrant with all the toyz with spare poitns from dropped gaunts.

Other than this not much I can say considering its almost exactly my list at that point level.

I would take another tyrant guard aswell, take out a rav for it.

But the fexs still need to take IB if out of synapes now granted it is on a ten. But on the last turn to have a fex go from scoring to fleaing can be a big deal.
   
Made in us
Dakka Veteran




Orlando, Florida

Assuming the carnifex tries to move and fails, the FAQ says they dont fall back, but that they lurk instead. I dont have the codex on me, but could someone answer if the 'fex would still be scoring when it lurks?
   
Made in us
Been Around the Block





Posted By Me_Person on 08/28/2006 2:09 PM
Assuming the carnifex tries to move and fails, the FAQ says they dont fall back, but that they lurk instead. I dont have the codex on me, but could someone answer if the 'fex would still be scoring when it lurks?

I am not sure we (my friends and I) play it as broken, like any other unit that fails an IB test and is forced to fall back.  Just they don't run.

   
Made in us
Rampaging Carnifex





Lurking models may not claim objectives or hold table quarters (pg 28 of the Tyranid codex).

   
Made in fi
Regular Dakkanaut




well you have a 1/11 chance to fail it on that critical turn, that is unless your already on the objective and just don't move....

I am not bringing synapse for fexs!

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I'm with Vsurma here. Taking Synapse to babysit a Ld10 model is just silly. The amount of times this is actually going to bite you in the ass is so negligible it isn't even funny, especially since if you don't have to move the Carnifex in the final turn he doesn't have to take the thest (i.e. you can ignore even the small chance he'll fail).

But back to the list:

Taking EC on a walking Tyrant is just absurd when you can get a Tyrant Guard model for 20 points more instead. Besides with the mixed armor rules the EC Tyrant is going to have wounds forced to him (something you don't want).

At 1,850 you should have 2 or 3 Tyrant guard minimum. You want to dare your opponents to try to remove that Synapse in the first few turns. If they try, your Carnifexes are going to keep blazing away at them the whole game. If they don't you've got your solid Synapse core for the rest of your army the whole game.


I absolutely love Raveners, but I don't think you need quite so many. You could easily lose a couple and pay for the insurance that 3 Tyrant Guard provide.

I also think a shooting/flying Tyrant works better for a psychic choir army than a CC one. Your goal with this army is to pretty much stick together and outshoot the opponent, using the -5 Ld to make whole units run off the table from shooting morale checks.

A CC Tyrant is going to get isolated, block LOS, and generally not be as helpfull as a shooting one.




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yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
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yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Dakka Veteran




Orlando, Florida

Alright, thanks for the tips.
The new list looks like this

HQ
flyrant-2 twin-devourers, +1bs, wings, +1 S, psychic scream
Tyrant-venom cannon, twin devourer, +1bs, +1S, psychic scream, 3 guards

elites
dakkafex
dakkafex
dakkafex

troops
8 spineguants
8 spineguants
8 stealers-carapace
8 stealers-carapace

Fast
ravener
ravener
ravener

Heavy
gunfex
gunfex
3 zoanthropes
   
Made in fi
Regular Dakkanaut




I love the flying Tyrant with quadrupal Devourers. I'd equip him with implant attacks though, so he can take out characters (or for example Obliterators) with his 4 attacks on the charge (after shooting them 12 times). When he's shooting MEQ, he causes 9.15 wounds or so, which is the same as what seven BS4 heavy bolters would cause!

Those single Raveners are cool too since you can hide them behind the MC's untill it's time to strike, and they are cheap scoring units.

What I'd drop though are all the Genestealers since your CC power is good as it is, and just buy as many Spinegaunts as I could afford. You have plenty of Synapse to keep atleast 72 Gaunts operating. Meat that cheap can't be bad, in fact it's awesome. Just because you have tons of MCs doesn't mean you have to minimise your model count. It would be totally stupid to do so. The most succesful Nid armies atleast I've seen have masses of Spinegaunts, a few Fleshborer Gaunts, 2-3 Dakkafexes, 2 Gunfexes, 1-3 Zoeys, your 2 Tyrants, and those single Raveners. The numbers depend whether you play 1500 or 1850 points of course.

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
Made in fi
Regular Dakkanaut




Posted By Me_Person on 08/28/2006 2:09 PM
Assuming the carnifex tries to move and fails, the FAQ says they dont fall back, but that they lurk instead. I dont have the codex on me, but could someone answer if the 'fex would still be scoring when it lurks?
Look, Carnifexes are fearless. You can roll for IB if you want to, but if you fail, you must fall back towards nearest Synapse as if you had failed a morale check. However since you ignore morale checks you can continue to move and shoot as normal. Nothing in there implies that since you are immune to morale checks you must choose to lurk instead. You choose the failed morale check if you fail IB, and you are immune to it.

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
Made in fi
Regular Dakkanaut




Since edit doesn't work, I'll just add it here that the ruling in the FAQ isn't based on any actual rules. It's quite easy to trick the designers into giving the desired  answer, and then calling it 'official'.

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

The FAQ is still official rules, and holds jurisdiction. Ignore it if you like, but judges in competition won't.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rampaging Carnifex





The FAQ is official but it doesn't say that you have to roll.

If a fearless tyranid is outside synapse range and wishing to move, fails its ld test, it must lurk instead as described in the instinctive behavior chart.

Luckily, Fearless creatures can never fail ld tests, so the question they answer is a nonissue. If a fearless tyranid is outside synapse range, it makes a leadership test and passes automatically, so need not concern himself with failing.

I could be missing something saying a synapse check is not a leadership test, but no codex handy at workie. If I'm wrong I'll gleefully amend for my stupidity.
   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Fearless is Morale and Pinning, not all LD checks. So IB tests still apply.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in us
Rampaging Carnifex





Sounds plausible and probably right.
   
Made in fi
Regular Dakkanaut




It's funny when someone uses the word jurisdiction when talking about a 14 year old monkey writing a 'FAQ' while still drunk from the previous night.

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It's even funnier when GW publishes it on the website and it's the only official clarification of the rules for tournament use.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! 
   
Made in fi
Regular Dakkanaut




True

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
Made in fi
Regular Dakkanaut




Don't fear using a CC winged tyrant with a choir army, I have been running one for the past year and it is really good.

With a winged shooty one it is hard if not impossible to keep the guy alive, Personally I don't want to be trading shots with something that expensive that might even be out of cover!

I have always had pretty good success with the winged CC version. Against armies that cannot take it out in CC it can just go on a rampage and against those wiht decent CC punch you just hold back untill it is tactically viable to send it out.


The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





So far, my winged CC guy has been scary as hell. I will probly go down to a shootie guy with implant attack at 1850, but for now I really like him. It takes 72 space marine attacks to deal him one wound. Think about that
   
Made in us
Regular Dakkanaut



Sanford, Fl

Good luck with the armies Me-Person.  I know you have built many of them the last couple of years.  What did you ever do with your Korn Chaos army.

I know you are having fun.

Warrior 50

 

   
 
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