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Made in gb
Been Around the Block




Hi all,

Played about 15 games of WM/ Hordes, so looking for expert advice on a list that seems cool.  It could be rubbish though.  It's 22 VPs (gulp).  And a stupid amount of £££ I fear.

High Reclaimer - use for 15" clouds to cover advance.  Does reclaim work on unit attachments? - i.e. monolith bearer. 

High Paladin Vilmon - model looks cool and he's command 10.

2 Paladins of the Wall - nice models and could be useful.

10 Zealots + Monolith Bearer - very nasty unit by the look of it.

10 Zealots - cheap troops for Reclaimer focus.

5 Exemplar Vengers - fast, hard hitting, and great with Reclaimer feat. 

Covenant of Menoth - Can sac 5 guys on turn 1 to get Sorscha + Kreoss protection.  Also good in later turns hampering enemy spellcasting and possibly getting extra melee attacks (15 damage is steep though.  If you can manage anywhere near that many enemy casualties in a turn, you've probably already won...).  Looks like the model could be very cool as well.

Rupert Carvolo - Be rude not to...

49 spare points.  I was considering either 6 deliverers, or 12 choir + wrack for dirt cheap bodies for focus + covenant sacrifice.

Jack Heavy - Paladins + Vengers, Infantry Heavy - my own infantry and AoEs. 

Any way you think I can make the list killier and harder?

Cheers,

Gazzor

 

 

   
Made in us
[MOD]
Madrak Ironhide







1. Reclaim does work on unit attachments.

I think you're going to have difficulty laying smoke without an arc node. Suddenly
you're depending on a squishy caster with no body guard to get the smoke to block
LOS. In my experience, placing smoke is tricky (because I have bad tactics), but
if you're only going to block to the High Reclaimer that should be fine.

Vlmon becomes a target though. Without jack walls, people are going to look to
kill your paladins early so that there is no cornerstone to rely on. Though I do
think you'll need Vilmon here since the High REclaimer can't give orders.

Vengers: I don't know how well they work with the High Reclaimer. On his feat
turn he's resurrecting them, sure. But they come back with 1 hp (as far as I know),
and they can't activate until the following turn. If you're planning on using this method
your Vengers aren't going to be used as a cleanup or flanking crew. They'll probably
be suicide squads so that you can feat them back sooner.



DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Been Around the Block




Hi Malfred.

Tyhanks for the reply.  Need to test it before revising the list.

Cheers,

Gazzor

   
Made in us
Tinkering Tech-Priest







very interesting list! I'd really like to have a Jack or two in there though. Really consider some form of Arc Node. A Guardian would be pretty cool in that list, He's a Heavy jack with reach, so he's not totally in your Infantry's way, he's an Arc node and his banner make's infantry Fearless (helps a little in this list). Flameguard would make a good Bodyguard for  the  caster.  As  it is, I think that list is soild, but an Arc node will make a lot of difference.

Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page

 
   
 
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