Now your list is illegal :-P. You don't have a compulsory HQ choice.... the chaos lord is an allied HQ choice.... you either have to take the champions, or the greater daemon, and then you can have the DP. Also, the berserker glaive has become useless..... sure, you getta rage ever turn, but you don't get the 12 inch charge range that daemonic speed gives you. And as far as the double your base attacks, and the 4+ invulnrable, you can take mutation and aura, and basically do the same thing. Find the lord I built on here.... it's 178 points as opposed to your 161 points, but mine is much more survivable.... and that's the key to the lord, keeping him alive long enough to get into combat.
As for everything else....
3 Obliterator Cult (Elites) @ 210 Pts
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I still hate these guys..... and I think you should run them in a pair instead of 3 if you must use them.... so that they won't be a huge hit when they die.... killing three that are only T(4) when it comes to insta kill.... is never hard.
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6 Blood Pact Death Squad (Elites) @ 107 Pts
Lasguns (x5); Plasma Gun (x1); Demolition Charge(x1); Plates Armour; Frag Grenades;
#Infiltrate
6 Blood Pact Death Squad (Elites) @ 107 Pts
Lasguns (x5); Meltagun (x1); Demolition Charge(x1); Plates Armour; Frag Grenades;
#Infiltrate
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Again I think these guys are too expensive... but then again, I don't know what the blood pact do, so have fun
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8 Chaos Space Marines (Troops) (cs) @ 137 Pts
Bolter (x6); Lascannon (x1); Plasma Gun (x1)
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Horray for everything but the plasma gun and the fact that there are still too many guys in this unit, but enjoy I suppose... you'll kill yourself with the plasma, and then 6 guys won't do anything the rest of the game while you use these guys for anti-tank, that's 90 points of nothingness for the entire game
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15 Mutants (Troops) @ 172 Pts
Bloated; CC Weapon; Flamer (x1); Frag Grenades
1 Mutant Boss
Power fist
15 Mutants (Troops) @ 172 Pts
Bloated; CC Weapon; Flamer (x1); Frag Grenades
1 Mutant Boss
Power fist
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Eh, I still think giving mutants any upgrades whatsoever is over pricing them.... normal mutant work fine for what they do, which is die so that the opponent feels good about themselves before you destroy him
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5 Traitors (Troops) @ 50 Pts
Lasgun (x4); Heavy Bolter (x1);
5 Traitors (Troops) @ 60 Pts
Lasgun (x4); Lascannon (x1);
5 Traitors (Troops) @ 55 Pts
Lasgun (x4); Autocannon (x1);
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Yay for everything except the multi shot weapons.... you got a lot of infantry to kill infantry, you got a DP to kill infantry, you got tanks to kill infantry, you need something to kill tanks.... besides 1 marine lascannon, and 3 obliterators that can only shoot at one thing each round.
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10 Chaos Hounds (Fast Attack) @ 100 Pts
10 Chaos Hounds (Fast Attack) @ 100 Pts
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I like these guys, run them behind your mutants so the enemy loses sight of them, and then spring them out and use their fleet and 12 inch charge range to assault and tie up the enemies shooting while the mutants close in
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6 Rough Riders (Fast Attack) @ 92 Pts
Laspistol and CCW (x4); Meltagun (x2); Melta Bombs
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I've never been affraid to rough riders... they die to lasguns..... but if you're going to use them, the way you kitted them out is the way to go
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1 Chaos Defiler (Heavy Support) @ 190 Pts
Parasitic Possession ?]
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Just give the thing indirect fire and don't worry about the possession
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1 Basilisk (Heavy Support) @ 125 Pts
Hull Heavy Bolter
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yay
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1 Leman Russ Battle Tank (Heavy Support) @ 160 Pts
Hull Heavy Bolter; Track Guards; Extra Armour
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Expect this to die rather quickly.... as it's only of the only targets for your opponents anti-tank after you give the defiler indirect.... then again... I guess that's a good thing, because if they're shooting this, they're not shooting your daemon prince or obliterators.... which are far more important
And all great masters are harsh..... you didn't see the karate kid whine about Mr. Miagi......