At the start of the game, you declare he is with that squad. That is what I have been told, and I do that at the start of games. He can join who he wishes and ride where he wants. That way he can join in the rampage with the wyches. Same thing for Haemmy's if you wish. I love flamers
I have 2 Wych squads with 2 dissies and both have horrofexes. I pin a great deal of the time, and for only 5 pts each, a squad that can't charge you is a squad that likely will get wiped out next. Remember it is 18" range, and -1 if the unit is under half strength, and -1 for each model hit after the first. It is quite possible to pin a unit with a -4 penalty if tightly packed, then add insult to injury and shoot a Dissie at them. If they are close to being under 50% shoot them first
I'd rather kill than pin, but that is me.
A Large Squad is nice but easy to hit and hard to hide in cover. I have never had a 12 man w/ sybarite wiped out before in one turn, so it is valid to want to have a large squad, but atleast give them assault weapons so they can move. You already have quite a few Dark Lances and Blasters.
I take 2 10 man
DL, 1 12 Man w/ Sybarite w/ 2
DL, 1 12 man w/ Sybarite and assault weapons, 1 Raider Squad with assault wpns and sybarite and may attach the Haemmy here. That is 3 out of 5 squads that can have a portal. Not to mention, Sniper squads are much more survivable than a ravager, which I field with 1
DL and 2 Dissies and put in the portal. But, if you want to kill a tank, 3
DL's is the setup to do it, but you must fire at the same target and can only move 6". With 2 dissies on low power you can move 12" and still shoot everything.
If I have an army that comes to me, I put more stuff in the webway and deploy
WW early and plop the Talos by a portal carrier. If it is a shooty army then I likely will put most everything but my troops in the Webway. Getting into cover early is the best thing you can do to protect the carrier. Haemmy's that are in a squad or near but behind cannot be singled out either. The key to survival is use that cover, or deploy early.
A Dracon can be singled out this is true, but an opponent is only killing a 60 point character not a 170 point terror. The Incubi will clean up if they do that. Also, you likely do go first, and can kill most of his area with average rolls. Incubi with
init 5 likely still go first as well. Genestealers are not a great idea to charge with you
HQ in the first place. In a 1500 pt game you won't need the Archon is my opinion. 2000 pt is around the time I tool one up. People fear Incubi just as much. So a cheap unit(cheap for an
HQ) that take a ton of shots is well worth it. Meanwhile your Wyches are cleaning house. I take an Archon if vs. Tyranids, but in a Tourney you never know, and most of the time it is vs
MEQ.