This is a preliminary list of rules questions that may be added to the Dakka FAQ for the new Eldar codex. Feel free to post your own queries as replies to this post.
In some cases, I've included questions that have rather clear RAW answers but still might cause some head-scratching because they represent a change from the last codex without the codex coming right out and saying its a change (which can lead to some "intent" doubt).
Actual grey areas in the codex:
ELD.26.01 -- Q: What happens when a Farseer in one Eldar army has the Runes of Witnessing and a Farseer in his opponent's Eldar army has the Runes of Warding?
ELD.26.02 -- Q: What happens when a Farseer has the Runes of Witnessing and the opposing Tyranid player has a Hive Tyant with The Shadow in the Warp?
ELD.28.01 -- Q: The Farseer powers follow the rules for psychic powers in the rulebook which are subject to the shooting rules unless specified otherwise. Although they ignore line of sight, are any Farseer powers exempt from other parts of the shooting rules, such as: choosing a target enemy unit, checking target priority, rolling 'to hit', and the restrictions on firing into an existing close combat?
ELD.35.01 -- Q: Can the Skyleap ability be used if the unit is joined by an Autarch without Swooping Hawk wings?
ELD.35.02 -- Q: Can the Intercept skill be used to hit (non-Shaken/Stunned/Immobilized) Walkers with grenades on a 4+?
ELD.36.01 -- Q: Can an Autarch riding a Jetbike (or with Wings) who arrives from Reserves on the same turn as a Spider unit with Surprise Assualt Deep Strike into play with them, or must he have a Jump Generator?
ELD.46.01/ELD.47.01 -- Q: Can Inactive Wraithguard/Wraithlords make a Sweeping Advance (if they are involved in a multiple combat and their side wins)?
ELD.46.02/ELD.47.02 -- Q: Do Inactive Wraithguard/Wraithlords make Pile In moves at the end of a combat? If not, and all of their opponents are slain (by other friendly units in the combat) and no enemy models are able to Pile Into them, do they no longer count as 'Locked' in combat?
ELD.43.01 -- Q: Can a Fire Prism contribute its Prism Cannon to another Fire Prism that is out of range (more than 60" away)?
ELD.43.02 -- Q: Can a Fire Prism still contribute its Prism Cannon to another Fire Prism even if it is unable to fire it's Prism Cannon for another reason (for example, its Prism Cannon has been destroyed or the Fire Prism is Stunned for the turn)?
ELD.43.03 -- Q: Can a Fire Prism contribute its Prism Cannon to another Fire Prism and still fire its Shiruken Catapluts/Cannon at a seperate enemy target?
ELD.45B.01 -- Q: The Vibro Cannon rules do not state that it ignores the usual LOS restrictions. Models out of LOS are not normally allowed to be removed as casualties. Are enemy models out of LOS from a Vibro Cannon valid casualties?
ELD.45B.02 -- Q: Does a target with an Armor Value hit by a vibro cannon battery suffer a glancing hit for each weapon that successfully rolled 'to hit' or just a maximum of one glancing hit no matter what?
ELD.60.01 -- Q: A Warlock unit and the Farseer are a "single HQ choice" but do they form a single unit, or can both the Warlock squad and the Farseer be deployed out of coherency of each other?
ELD.65A.01 -- Q: Do Shining Spears have "Eldar" Jetbikes (allowed to move 6" in the Assualt phase even if they don't assualt the enemy) or just regular Jetbikes?
ELD.66C.01 -- Q: Does a Wraithlord get the +1 Attack bonus in close combat for having "two single-handed weapons"? His Shiruken Catapults and flamers both appear to be single-handed to him.
Apparent Typos:
ELD.49.01 -- Veil of Tears refers to pages 20-21 for Warlock powers when the actual rules are on page 28.
ELD.53.01 -- Master Strategist refers to page 18 when the actual rules are on page 29.
ELD.57.01 -- The Maugetar refers back to the Executioner on page 23 when the actual rules are on page 31.
ELD.65B.01 -- Warp Spiders are not listed as having "Warp Jump Generator" under Wargear.
ELD.65C.01 -- Swooping Hawks are not listed as having "Swooping Hawk Wings" under Wargear.
ELD.66D.01 -- "Dark Reaper" is missing next to its statline (only "Exarch" is listed).
Intent Questions:
ELD.35.03 -- Q: Can Swooping Hawks Deep Strike into play (use their grenade packs) and then Skyleap out of play in the same turn?
Why is this a question? Because it allows the Swooping Hawks to make multiple grenade attacks throughout the game without ever risking being shot or assualted by the enemy. . .that certainly doesn't seem fair.
ELD.36.02 -- Q: If an Autarch with a Warp Jump Generator (on his own) rolls doubles on his second jump is he removed as a casualty or can he attempt a save of any kind?
Why is this a question? Because by the RAW it would appear to be the case. This seems, however, a rather harsh penalty for such an expensive character.
ELD.39.01 -- Q: Can Guardians with a Heavy Weapon Platform embark on a transport vehicle?
Why is this a question? Because the previous codex didn't allow it, and this codex doesn't expressly allow it. However by the RAW it appears to be fully allowed ( as the Platform rules on page 39 say that the gun model itself is "always ignored" ).
ELD.44.01 -- Q: A Skimmer with Vectored Engines moves more than 6" from where it started its move and then suffers an Immobilized result in the opponent's turn. Do further hits on that same turn still benefit from the Skimmers Moving Fast rule?
Why is this a question? Because by the RAW all that matters is if a Skimmer moved more than 6" (from where it started its move) for the Skimmers Moving Fast rule to work. But this seems a little strange for a Skimmer sitting on the ground. Before Vectored Engines it was previously impossible for a Skimmer that moved over 6" to still be alive if it suffered an immobilized result so this issue has never come up.
ELD.45B.03 -- Q: Does a Vibro Cannon hit units locked in close combat?
Why is this a question? Because by the RAW it is very, very easy for a player to hit a close combat with a Vibrocannon shot without breaking the normal restriction about firing into close combat (as it doesn't directly target units).
ELD.45B.04 -- Q: The Vibro Cannon rules don't mention that the 36" line has to be a straight line. Can it be drawn curved, zig-zagged, etc at the firing player's discretion?
Why is this a question? Because it seems very likely that the writer meant a "straight" line, as a line that snakes wherever the firing model wants it too would be very, very abusive.
ELD.45B.06 -- Q: Is the Strength of a vibro cannon battery increased by cannons that successfully rolled 'to hit', or just by the total number of cannons in the battery regardless of whether they hit or not?
Why is this a question? Although the example given in the rules seems to indicate that, for the Strength bonus, it doesn't matter whether individual cannons in the battery hit or not (as long as one does), but this doesn't intuitively make much sense. If cannons don't hit why should they contribute to the power of the battery?
ELD.51.01 -- Q: Does Eldrad get the +1A bonus for having "two single-handed weapons" in close combat while wielding his Staff of Ulthamar?
Why is this a question? Because the staff isn't defined as single or two-handed, and per the model it looks as though it should possibly be two-handed.
ELD.51.02 -- Q: When Eldrad uses Divination to move a vehicle with an embarked unit onboard, does he count as having moved two units or just one?
Why is this a question? The GW online FAQ states that units inside a vehicle do not count as being on the table, so that would seem to indicate via the RAW that Eldrad could potentially move more units than D3+1 provided some of them are embarked on trasnports.
ELD.60.02 -- Q: The Autarch comes with a Shiruken Pistol and he is able to take another single-handed weapon and a two-handed weapon as well. Does this mean he can have one two-handed weapon and two single-handed weapons all at the same time?
Why is this a question? The vast majority of characters in 40k are limited to two weapons, only one of which is two-handed. The RAW for the Autarch's entry is clear: he can have all three weapons, but it seems perhaps like it might be a simple oversight.
ELD.60.03 -- Q: Can Farseers, Warlocks and Autarch use Fleet while mounted on a Jetbike? If yes, can they really Fleet on the same turn they Turbo-Boost (as the Fleet rule techincally allows them to)?
Why is this a question? Because the actual Jetbike based units in the codex can't Fleet so it seems strange that these characters can. Plus, moving 25-30" (via Turbo-Boost plus Fleet) just seems wrong.
ELD.60.04 -- Q: Can an Autarch use Fleet while equipped with a Warp Spider Jump Generator?
Why is this a question? Again, because normal Warp Spider can't Fleet. Plus, the possibility to move up to 30" (via the 2nd Generator jump plus Fleet) just seems wrong.
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