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Made in gb
Been Around the Block




So, I went to the UKGT heat 3, and this is what I did...

I took Waagh Fotheringham-Willoughby, my blood-axe themed footsloggin' waagh, consisting of:

Warboss, Big Shoota, Choppa
Big Mek, Slugga, Kustom Force Field
4 Kommandoz w/rokkit, Nob w/Tankbusta bomz, rokkitz, 2 ammo runtz
4 Kommandoz w/rokkit, Nob w/Tankbusta bomz, rokkitz, 2 ammo runtz
16 Flash Gitz w/More Dakka, 4 Big Shootaz, Nob w/power klaw, more dakka, shootier
18 Slugga Boyz w/3 rokkitz, Nob w/power klaw, rokkit, 2 ammo runtz
12 Slugga Boyz w/3 rokkitz, Nob w/rokkit, 2 ammo runtz
16 Slugga Boyz w/3 Big Shootaz, Nob w/Big Shoota, Power Klaw
4 Tankbustaz w/3 rokkitz, Nob w/rokkit, 2 attack squigz
4 Tankbustaz w/3 rokkitz, Nob w/rokkit, 2 attack squigz
19 Grotz, Slaver w/squighound, big shoota

Game One: Take & Hold at Gamma versus Marines

This was a nice army with lots of foot troops, a drop-podding dread, a whirlwind and a couple of speeders.  My kommandoz set up to take the whirlwind out, which they did after his first round of shooting, while most of the waagh simply steamed up the board towards the objective.  It was a very open board, so most of both of our armies died, with his heavy bolter devastators living up to their name.  Despite an ill-judged charge right at the end of the game, I'd killed slightly more, as well as moving up some tankbustaz to get a few bonus points.

Result: Win, ~500 VPs

Game Two: Recon at Omega versus Daemonhunters

Mostly inducted marines led by a radical inquisitor, with 2 daemonhosts and an eversor.  My opponent had only played a half a dozen games of 40K before the weekend (but ended up with five wins...)  His Eversor started off the carnage by ploughing into my biggest unit of slugga boyz.  I eventually killed him, but the resulting explosion dropped the unit to perilously close to half strength.  Meanwhile, I was surging up my right flank (which was relatively unprotected, to eventually be met a predator, tornado and some assault marines.  His daemonhosts also did a fair bit of damage, though by tying one up in combat with my grotz, I could keep it at bay fairly effectively.  In the end, the tankbustaz came through against the vehicles, and a last turn waagh into the deployment zone sealed the win for me.

Result: Win, ~350 VPs

Game Three: Secure & Control at Gamma versus Eldar

A pretty vanilla eldar list with fire dragons, warp spiders, scorpions, dire avengers, some scounts, a big squad of guardians, 2 vypers, a falcon and a wraithlord.  We had four counters with three in a line across the centre of the board, and one towards one table edge (that I chose).  Most of the fighting was over the three on my right hand side, with the guardians coming in for a lot of big shoota fire, and my kommandoz having a prolonged argument with a vyper (which they eventually won, but the nob that was left promptly failed his man alone check).  His Warp Spiders were the absolute bane of my existence, trashing one of my slugga boyz units without me being able to get a shot at them in retaliation.

On turn five, I thought I had it won, but his turn six was very well played, as his vyper, falcon and warp spiders all moved up to claim objectives.  With a large chunk of my army in combat with his wraithlord near some objectives, I was in trouble.  I dropped the vyper fairly easily, but couldn't see the falcon, so had to remove the warp spiders.  Rokkitz killed two, but he passed seven armour saves to keep the unit scoring.  However, he failed their break test, and they ran on turn six, surrendering their objective.  This was just enough to win me the game

Result: Win, ~300 VPs

Game Four: Seek & Destroy at Gamma versus Blood Angels

Hmm, my least favourite game of the weekend, combining as it did  my least favourite mission, and a very unpleasant army.  This was a Blood Angels army with 5 LandSpeeder Tornadoes and a multi-melta speeder in 3 units of 2, 3 Baal Predators, 2 5-man scout squads (with veteran sergeants, natch), 2 5-man tactical squads (with...I'm sure you know the song, sing along at home) and an inquisitor.  With Mystics.  "In case I meet drop pods".  Oh, and a chaplain for the death company, but you already knew that.

So, after a discussion about the inclusion of the Inquisitor and his mystics ("I got it cleared with someone on the events team, and I'm sure that the fact that I'm the head referee and work with these people had no bearing on the decision" , we got started.  3 of the scouts disappeared off to the death company ("Wow, free power armour, jump packs, and power fists, where do I sign up?" , though he didn't have the models for all of them, so in fact only two went (though he did lose the third scout).  In the absence of any template weaponry on his part, and since there was no urgency to go anywhere for the mission, I deployed in the tightest little huddle you have ever seen 110 models have, in the left corner of the board, with a wood guarding one flank, and the edge of the world guarding the other.  He set up basically opposite, with the speeders spread out a little.  I decided to try out a little alpha strike with the kommandoz, and set them up on the right hand side to hopefully have a go at the speeders.

I get first turn, and the kommandoz let off rokkitz at the speeders, dropping one - which was the moment I realised that they were all actually tornados, since half of them were missing their assault cannons.  Nothing else could see, so it was over to him.  The speeders went off to deal with the kommandoz, while the death company leapt towards me, whilst hiding behind some building from my army's frontage (brave, brave marines).  One of the predators swung out from behind cover to snap off a few shots, while the tactical marines with heavy bolters moved up from their hiding place to ready weapons.

On my turn two, I move some of my boyz, plus a bit of the grot screen, into the woods that were guarding my flank, whilst pushing forwards with the rest of the horde.  My kommando nob uses up his ammo runt (the two of them were the only things left from the first turn's shooting) to miss a speeder twice, while the orks that were in the wood rokkit a couple of death company to oblivion.  Unfortunately, the best I can do against the predators is to immobilise one of them.  In his turn two, all of his remaining speeders lunge for the remaining kommando, while the death company charge the grotz and the orkz in the wood.  The predators gun down some more orkses from the main horde, in the meantime.  Since I am defending cover, and he has frag grenades - everybody fights.  I completely fail to damage the death company, as they make every single save, but they fail in turn to do much more than touch up some of the grotz, and the combat continues.

Now that my kommandoz are dead, I'm left with the big horde trying to tag the few remaining tactical marines, while my rokkitz desparately try to tag his predators before things go too far.  On turn 3 the death company break my orks in combat, but the grotz remain, allowing me to get a bigger unit in on the charge, along with a power klaw, but it took until turn four for me to tag his tactical marines in combat.  I hadn't dropped any more speeders, either, whilst taking fire all the time from the predators (his speeders were not making best use of their time, and hadn't really done much shooting)

After I got to the tactical marines, and bruised them a bit, he counter-charged with his scouts and inquisitor.  Unfortunately for him, they weren't much better, even with furious charge and angriness, and were promptly broken, fleeing off the board.  In my final turn I finally managed to blow up a predator with rokkitz, while my big shootaz tagged the second speeder in the squadron that the kommandoz had started in turn 1.  With a couple of the other speeders unable to shoot, I weathered the final turn's shooting pretty well, with still 3 major units intact.  Final count-up gave me 179 more VPs than him, just edging him out for the win.

Result: Win, 179 VPs

Game Five: Cleanse at Omega versus Eldar

Now that I had qualified, and the person I was playing had qualified, it was time to relax.  Fortunately, I drew one of the Flame On guys that we had been boozing with on Saturday night.  The observation was made, at this point, that with five people on the top five tables having been in Bugman's late on Saturday, getting hammered was obviously a winning strategy.

Anyway, this was another vanilla eldar army, with a little more mecha to it, with scouts and storm guardians as the troops, Warp Spiders, Banshees in a wave serpent, fire dragons in a wave serpent, a vyper, farseer on a jetbike, wraithlord and 2 falcons.

He started with just the scouts and storm guardians on the board, desparately screaming for reinforcements, and I gave him a very, very quiet first turn.  I moved up on my first turn, and essayed a couple of shots at the scouts that failed to do anything.  His second turn reserves turned up a farseer, vyper and a wave serpent of banshees.  The banshees took one look at the odds of them doing *anything* useful against that many orks, and quickly hid behind a wood.  The farseer, through very careful positioning, managed to Mind War my slaver, and then hide behind a building.

On my turn 2, there was yet more shuffling of the horde forwards.  By this point, I was basically halfway across the board, and playing lengthways.  I got a sneaky big shoota shot at the farseer, but it didn't do much.  On turn 3, the warp spiders, a falcon, the fire dragons and the wraithlord turned up.  The fire dragons managed to switch to the falcon, while the warp spiders sprinted for the only piece of cover realistically available to them - the wood behind which the banshees were hiding.  There was a little shooting from the vyper and the banshees' wave serpent, breaking one of my units of tankbustaz, though they quickly mobbed up with the other tankbustaz.  Mind War took a single wound from my warboss.

My turn 3 opened up with the orks on my left flank sweeping closer to the wraithlord to try to shoot him with rokkitz - however, big shootaz took two wounds off him first, so they were barely needed, though they did the necessary wound.  I was finally in position to start taking potshots at vehicles, and I dinged one of the wave serpents.  On turn 4, the rest of the Eldar turned up and this turn was a bit of a cat and mouse affair, with the vehicles the only effective guns for the eldar, but they were having to be careful not to get too close, while the rokkits were taking random shots, but not doing any real damage.  The vyper and scouts were long gone, though I forget exactly when.

On turn 5, the storm guardians stormed forwards in their wave serpent, to flame the tankbustaz (and some of the grotz).  This, combined with all the other shooting, dropped the tankbustaz.  However, it allowed my grotz to counter-attack the guardians.  Allow they didn't win the combat, they held, allowing the screen to move up.

For the final turn six, the eldar conceded my home quarter and one of the neutral quarters, but still had a falcon in his own quarter, and plenty of stuff in the other neutral quarter.  A gung-ho move from the falcon of fire dragons dropped my flash gitz, the only unit in that quarter, to below scoring.  However, the grotz, aided mostly by the warboss, wiped out the storm guardians, allowing them to move into that quarter, and the flash gitz managed to wipe out the fire dragons.  That left me with a neutral quarter, no-one in my home quarter, and the other two quarters contested.  I had killed a couple of hundred more points into the bargain, mostly in the final turn (when I also killed a wave serpent and a falcon)

Result: Win, ~500 VPs

Game Six: Take & Hold at Omega versus Tau (Farsight Council)

So, at the end, there were three of us on five wins, but with a good 1000 VPs less than the other two, I would get the highest ranked player on 13 tournament points.  This turned out to be Alex (Torgoch), my sparring partner from both Spiky and CLWC, now removed to Norwich.  I knew that I wouldn't have stood a chance against his regular Tau army, but would farsight do any better.

He started off with only two broadsides, and two fire warrior teams on the board.  I decided to take first turn, to keep his firepower off table for as long as possible, and started slogging up the board.  Luckily, this was a fairly heavily wooded board, though he had a nice open view from his board edge to the objective, with a little wood beautifully placed for JSJ.

My early shooting removed a couple of fire warriors, while the SMS from his broadsides dropped a couple of grots from my screen.  On turn 2, his hammerhead and crisis suit commander turned up, but no farsight.  Was he afraid?  Again, there was a little harmless pitter-patter from SMS, while the fire warrior squad on my left was basically destroyed.

On my turn 3, I managed to get my grotz into combat with the fire warriors - though to little effect.  On his turn 3 Farsight finally turned up.  After umming and aahing about joining in with the gretchin combat, he decided to turn his guns on my poor defenceless little horde, instead - destroying one of my tankbusta units, and damaging the other.  The hammerhead jumped into the woods, but missed with a submunition round.  The combat between the grotz and the fire warriors was joined by charging broadsides, but by this point the warboss was involved as well - however, the turn finished basically harmlessly.

My turn 4 began well, with most of the army being able to see at least some of the farsight council.  With big shootaz, shootaz and rokkitz thudding in, and Alex rolling bad dice, I managed to remove something like 6 drones.  Yay me.  More happily, the rokkitz on the left side thudded into the hammerhead, getting a single glancing hit.  I rolled a 5, which had Alex removing the hammerhead.  Since we had spoken previously at length about his habit of forgetting about decoy launchers, I decided I should probably enquire as to whether he had even bothered to buy some this time around.  It turned out that he had, so I re-rolled the dice.  It was a 6.  Of course.  The grot screen combat rolled on for another turn, with the grotz killing a fire warrior - their first kill of the weekend.

On the Tau turn 4, farsight again shot up my main horde, but decided to leave himself within charge range of my weakened horde.  On my turn 5, I gratefully accepted the invitation of combat.  I knew, from my discussions with Alex, that Farsight was nails in combat, but so are orks, so I figured it was a wash.  Farsight went first, killing three boyz, allowing me to remove models from in contact with the main squad, stopping them from fighting.  Farsight quickly succumbed to his wounds, and the orks lost combat.  This wasn't a problem, and the combat rolled on.  I also managed to charge a big unit of slugga boyz into the broadsides combat, thus finally winning that combat, and rushing towards the farsight council.

Turn five for the Tau was very, very quick, with just a little shooting from the lone crisis suit commander, and then straight on with the combats.  After my feeble attacks, the Tau easily won combat but I had two squads left in there, and needed one of them to stick around.  I failed both leadership tests, failed a mob size test on 3's, but passed a mob size test on 4's.  Phew.

We had just enough time for a turn six, which involved my flash gitz desperately trying to get clear of terrain long enough to get into the objective zone, and the mass unit of boyz waaghing into combat with the council.  Finally able to bring a proper amount of attacks to bear, the council were soundly defeated in combat, massively outnumbered, and broke off the battlefield, leaving the orks as masters of all they surveyed.

Result: Win, ~1800 VPs

So, 6 wins out 6, 5 minors and a massacre, which was good enough for second place, behind Chris Barass's Iron Warriors.  How did I do it?

Well, the missions worked well for me.  The toughest mission for orks is Seek & Destroy, so it was good knowing that would only come up once.  I drew a nasty army for that, and it required until the final turn for me to scrape out a victory in that one.  However, I was lucky in all the other missions that my opponents played at a good tempo, and I was able to play six turns in basically all the games.

I was also lucky that I didn't face any of the particularly nasty armies for the orks to deal with - notably mecha Tau, Necrons and, depending on the mission, Iron Warriors.  Particularly on the final tables, as I was surrounded by Mecha Tau, Necrons, and, of course, Iron Warriors for the last two games.

The list is incredibly resilient - meaning that every mission is possible, and the mission points were necessary, as I only convincingly outkilled my opponent in two of the six games.  There's also little doubt that this was a stern test for the orks, with four of my six opponents qualifying (games 2, 4, 5 & 6).

Overall, I am fantastically pleased with the little green blighters, as I think that this shows, beyond a shadow of a doubt, that though it is old and creaky, the ork codex still has one or two surprised up it's sleeve.
   
Made in gb
Fresh-Faced New User




first of great job on doin so well with ORKS lol you have proven theres some life left in that codex for sure. but just out curiosity what armys seemed to be fairing well at the gt this year?
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Great job man. Orks rule.

Capt K

   
Made in us
Omnipotent Lord of Change





Albany, NY

Great job and great report. Also, I was pretty surprised to see that you won so many games by so small of a margin but came out 2nd all the same ...

Congrats again and thanks for sharing.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Been Around the Block




Posted By Boss_Salvage on 11/29/2006 5:59 AM
Great job and great report. Also, I was pretty surprised to see that you won so many games by so small of a margin but came out 2nd all the same ...

Congrats again and thanks for sharing.

- Boss Salvage

Glory be to the new scoring system   Only two people finished with all six wins, but I was a long way behind on the tie-breaker, which was VP differential.

On that subject I was pleased, and amused, to see that at least 3 people over the three heats qualified with a negative victory point differential...

I'd be interested in seeing the pythagorean projections for this scoring system...
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I think it sounds excellent. Great report, thanks!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Great batrep. I am glad they have changed the scoring system a win is a win. Now you don't have to have beat downs and balance sportsmanship at the same time.
   
Made in fi
Longtime Dakkanaut






Well done! Neat report and nice to see the scoring system in action. Looking forward to trying it out.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in us
Regular Dakkanaut






wtf Orks are broken GW NERF ORKS

seriously, well written report and well fought battles. My hat is off to you sir!

I'm never sig worthy -Infantryman 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Impressive.

Winning with orks - kudos to you.

Not min/maxibng for tournament and still winning - double kudos.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Posted By Orlanth on 02/10/2007 1:03 PM

Not min/maxibng for tournament and still winning - double kudos.

You don't consider this list min-maxed? 

No complaints that it is- it's the UK GT after all, and Orks need all the help they can get.  But it's certainly got about the maximum shootiness and model count possible for the points.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Been Around the Block




Posted By Mannahnin on 02/11/2007 7:06 AM
Posted By Orlanth on 02/10/2007 1:03 PM

Not min/maxibng for tournament and still winning - double kudos.

You don't consider this list min-maxed? 

No complaints that it is- it's the UK GT after all, and Orks need all the help they can get.  But it's certainly got about the maximum shootiness and model count possible for the points.

Nah, this isn't min-maxed for big guns, or for model count.  This list has 20 rokkitz and 10 big shootaz, with 102 T4 wounds.  Sticking with the all-infantry theme, I managed to knock up a 1500 point list with 35 rokkitz and 13 big shootaz in it, which also had 110 T4 wounds.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

You are a scary, scary man.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Been Around the Block




Yeah, but admit it - you're a *little* bit impressed
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Of course I'm impressed.  Have I made this insufficiently clear, such that I have to say it again? Have you not been stroked enough?

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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