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Made in us
Foul Dwimmerlaik






Minneapolis, MN

I am torn in choosing a good chaoswing army to use as my knowledge of the chaos codex is pretty slim.
If you were to suggest a chaos power to follow with a majority of termies in it, which power would you choose and why?

   
Made in us
Plastictrees






Salem, MA

Slaanesh terminators fire more shots than other chaos/loyalist terminators, attack with power weapons before other I4 models (simultaneous with I5 models) and their champs can charge into cover without penalty. You can build a very solid army--especially a CoD army--around Slaanesh termies.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Banelord Titan Princeps of Khorne






Lustwing

3x6 termies (Lord, Lieutenant, and Chosen)

Unless you play undivided you wont be able to get 3 squads of termies and still have the magic number with any of the other powers in 2000 pts or less.

Troops as Demonettes and Demonette Cav.

Slaanesh Termies have superior shooting and Demonettes are rend.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Foul Dwimmerlaik






Minneapolis, MN

Interesting... Especially for my favored CoD.

I have been seeing some talk of dustwing though, is lustwing still preferential in that case against dustwing?

   
Made in us
Infiltrating Broodlord





Canada

You can get a Plaguewing in under 1850 if you don't go too hog-wild on Gifts.

Even with Typhus as your Lord. 4 units of 7 plaguebearers adds up 448, leaving 1402 pts for your 21 termies. No problem.

2 Reapers, tankhunters, combibolters. Even squeeze a few chainfists in there. And a cheap AC in every squad.

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Longtime Dakkanaut





Bloodwing has berzerkers with reaper autocannons. That's just fun. And bloodletters rock. Amulets of Burning Blood might be cool for fast terminators, but might be a waste combined with autocannons and tankhunter. I'm stil building my bloodwing off and on, and haven't played with it yet, but Khorne is my personal preference.

Wordbearers might be cool too. That way you can summon different kinds of daemons and I think it would be fluffy. Though you wouldn't worship one god.
   
Made in us
Tunneling Trygon





The House that Peterbilt

I agree that lustwing is the most viable. Their daemons are cheap and effective and there's the option of a solid fast daemon (daemonette cav). The terminators are great at shooting and assault. Option of S9 shots and rending daemons is what really helps though, as any other wing army will really struggle against armor.

The others do have their perks though but the disadvantages are significant (all below will struggle against AR13+ at range).

Daemonwing (undivided): Access to all daemons is a plus, especially furies and their greater threat range. Option for 9 troop slots with Word bearers is nice for large games (or using smaller daemon units). Could use marked terminators but not a good idea as icons are already limited.

Dustwing: Two wound terminators for relatively cheap is a nice perk. Lack of heavy weaponry outside of psychic powers sucks. Daemons are sucky and over priced.

Bloodwing: Terminators with 4 attacks on the charge with 5-6 possible for aspiring champs. Option to give a few terminators Feel no Pain is pretty damn nice (2-4 ACs with CCW, powerweapon, FnP as bullet catchers for the chainfist and reaper autocannon). Rage is both good and bad (extra move could be good, no shooting and no control is usually bad). Daemons are great but expensive.

Plaguewing: T4(5) terminators are nice. Anti-horde is well covered. Manreaper is arguably the best daemonic weapon. Plaguebearers are ok but lack umph against most targets (great against horde and T6+, soso against all others). No option for a fast daemon really hurts.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Thanks for the help guys, you have given me alot to start on.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

You have to look at the "____wing" armies in two ways: Terminators, and Demons.

I would rate the Terminators like this:
Dustwing (Good terminators+ they can take 3 elite slots+2 squads of chosen)
Plauguewing
Lustwing
Bloodwing
Demonwing (If you want to add oblits, they climb higher)

I would rate the demons from best to worst as:
Demonwing
Lustwing
Bloodwing (They can deep strike a Bloodthirster demonhost)
Plaugewing
Dustwing

So over all the best is the Lustwing. Plus they have access to sonic weapons that they others do not.

Bakara took a huge squad of Black Legion chosen terminators/demonbomb to the 2004 LAGT and went 5-1.






 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

whoah, impressive.

Would you recommend blastmasters over autocannons for the heavies in the termie squads?

   
Made in us
Maddening Mutant Boss of Chaos





Colorado

The best thing about Lustwing over the others is the Raptourous Standard. Your Terminators become even more surivable for a turn or 2 depending on how you work it.

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Made in us
Rampaging Chaos Russ Driver




Holy crap... You guys have helped me find a use for my CSM Termies!

   
Made in us
Ancient Chaos Terminator




South Pasadena

@Hellfury, YES! The blastmaster is far better than the reaper autocannon. Since the model is in termie armor it can choose to use either setting of the blastmaster. Tankhunter makes the weapon S:9.

 
   
Made in us
Pulsating Possessed Chaos Marine






Pasadena, CA

For those curious about the Daemonwing here's the report i posted about the 2003 LAGT

http://www.leadership10.com/gw_socal/2003lagtreport.htm

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Darrian13 on 11/28/2006 10:53 AM
@Hellfury, YES! The blastmaster is far better than the reaper autocannon. Since the model is in termie armor it can choose to use either setting of the blastmaster. Tankhunter makes the weapon S:9.

Far better? I am not so sure. The autocannon gets two shots that are twinlinked. With tankhunter thats vicious.

The blastmaster gets a single high str shot...

To me he autocannon seems a better deal (Same cost as blastmaster), but I am a chaos newb so I may well be missing something here.

I dont know alot about chaos, but math isnt a foreign language to me.

By the way, Bahkara. Thats a cool battle report. I enjoyed reading it.

   
Made in us
Tunneling Trygon





The House that Peterbilt

You are right, on the face of it the reaper has many advantages. However, don't forget the blastmaster has the option of 2 strength 5 shots that pin. Also the S8 shot is blast. Gives some extra utility that has merit when you're only fielding 3 units that can shoot.

A tank hunting reaper has a bit of an advantage at cracking armor AR13 and below. However the blasmaster has the edge against AR14 (and especially the tank hunter ignoring monolith).

Troops wise the reaper is best in straight up kills but pinning and a chance of instakilling T4 is nice to have. Blast keeps the crisis suits and other 2w models honest and does give the blastmaster an edge when models get bunched up due to terrain or deepstrike.

If you were using the terminators in a regular list then the reaper would be better hands down. But with a daemonwing army the versatility of the blastmaster seems ever so slightly better to me or atleast worth taking a unit or two with it.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I see your point. Hmmm well the two weapons arent so different that mixing them in squads would be a bad thing.

Ahh time to break out my proxy-bases-of-stupid-doom and give those a test shot or two.

   
Made in us
Incorporating Wet-Blending





Houston, TX

The Blastmaster is the weapon of choice for normal Noise Marine/Havocs since it can still be fired on the move, if need be, unlike the Reaper. However, this advantage is mitigated by the Terminator move and fire heavy weapons rules, so the choice is closer. The S8 blast is extremely useful, however, and you can usually get 3 models with it. As mentioned, it also autokills T4, which is handy (though it is only AP 4). It is a very versatile weapon, and if it were AP 3, it would be uber :-) As it is, it is still quite good.

-James
 
   
Made in us
Regular Dakkanaut




California ( again)

I would take blasmaster since you can pin units with it which is helpful some time when some deamonette take a wrong turn some place. Plus if you really want too miss with people heads you can take that dust wing army that has chosen termies and you can do the split of three winds of chaos, three doom bolters, and three( cant think of the name of it ringht now) mini lascan, maybe expeince but it does pack apunch in close combat for putting out dakka too if there no Hood on the table.... I ran a army liek that but i had 18 termies half being chosen and other wound termies with flamers and a Deamon prince tooled out for C/C did pretty good agianst a snake bite army

The Red shirts are dying !!!!! It's Nuthing but a Death shroud!!!(Warp11) 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Lust is the way to go since you need 6 chosen to take two heavy weapons and 6 is the number of slannesh for that free champion. Strength 9 versus 8 is huge thru out the game
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

There is also the option of an Iron Warriors Wing. Maxed oblits, maxed chosen termies. Whats not to like?

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Made in us
Longtime Dakkanaut





Iron Warriors don't use daemons, so what would fill the mandatory troop choices?
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

I have decided on Lustwing. I have 36 daemonettes (no cav yet though) and all the termies I will ever need (I hope so after buying 12 boxes for my deathwing, only to find I cant use them all) so 18 termies isnt that hard to pull out of the bits box.

   
Made in us
Longtime Dakkanaut





I have the opposite problem, I bought a bunch of terminators for my bloodwing, and have many left over. So now I need to figure out what to do with the others- not enough for deathwing without buying more and probably not enough for Lysanderwing either. I do have a bunch of painted daemonettes, so I could do a Lustwing. Bloodwing vs. Lustwing. More painting.
   
Made in us
Infiltrating Broodlord





Canada

Posted By The Crawling Chaos on 12/15/2006 1:33 PM
Iron Warriors don't use daemons, so what would fill the mandatory troop choices?

Infiltrating 10-marine Undivided BP+CCW and PF squads with teleport homers?

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
[DCM]
-






-

Posted By Lemartes on 12/15/2006 9:23 AM
Lust is the way to go since you need 6 chosen to take two heavy weapons and 6 is the number of slannesh for that free champion. Strength 9 versus 8 is huge thru out the game


When figuring out how many reaper autocannons and/or blastmasters can be taken in a Lustwing retinue squad, does the Lord/Lt. count as one of the necessary chosen?

In other words, does a Lord/Lt. with a 5 man retinue get to take 2 blastmasters, or only one?

The wording states "every third chosen", so, does the Lord/Lt. count as one of the "chosen" for determining weapon selection?

Thanks!


   
Made in us
Fixture of Dakka






San Jose, CA

When figuring out how many reaper autocannons and/or blastmasters can be taken in a Lustwing retinue squad, does the Lord/Lt. count as one of the necessary chosen?

In other words, does a Lord/Lt. with a 5 man retinue get to take 2 blastmasters, or only one?

The wording states "every third chosen", so, does the Lord/Lt. count as one of the "chosen" for determining weapon selection?

Thanks!


The HQ character is not a Chosen, when counting bodies. So no - retinues of 5 Chosen + Lord/Lt only get one heavy weapon.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Yeah, the IC count for sacred number purposes, but not for how many are in the squad.

Thats why nurgle has the step up when dealing with heavy weapons termies.

7 chosen termies

1 lieutenant, 6 chosen termies

1 lord, 6 chosen termies

19 chosen termies total. Well within the bounds of 2000 point restriction and gives two heavies per squad.

   
Made in us
[DCM]
-






-

Good to know!

Thanks for the clarification...

   
Made in gb
Been Around the Block




edinburgh

Yeah, Plaguewing have the advantage when it comes to exploiting the Favoured/HW aspects. Lustwing either lose out on a free AC or can only take one HW, not exactly the easiest choice to make. Especially since I tend to become violently fluffy when it comes to the four 'cult' armies, and ALWAYS take Favoured units. Even if I make a list with enough points left over for only a smaller unit, I'll just upgrade my other guys.

My favourite of course has to be the 49-model Nurgle Army I came up with a while back. Seven units of Seven, tasty.

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Samurai Bunny courtesy of matazone.co.uk 
   
 
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