Switch Theme:

The purpose of comp?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What is the purpose of a comp score?
Reward armies that fit the background
punish powerful armies
'other' (explain)

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





When you rate comp, what do you use to determine the rating that you give someone?
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I voted 'other'.

Comp (I believe) was used as a way of implementing restrictions on armies (either based in the fluff or based on percieved loopholes in the codex) that should have been in the codex in the first place if it was written as a fully competitive game.

In other words, comp was essentially created to help balance army lists for tournament play that should have been in the codex/rules to begin with.

Of course, it is utlimately a very flawed concept because no two people agree upon what is "fluffy" or "cheesy".


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Longtime Dakkanaut




Los Angeles

If comp isn't punishing armies that are too "powerful," regardless of the rationale, then I don't know what it is.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I've said for a long time comp should be replaced with 'Handicap' reflected the fact that some armies are much, much harder to win with than others. Someone who goes 3-0 with a foot Ork army deserves a lot more respect than a drop pod army.

So I went with punish strong armies.

 
   
Made in us
Been Around the Block




Skullcrusher Mountain

In an ideal world, it would be choice 1- reward armies that have a good theme or fit the background well.  Tragically, the majority of players see their made-up, far fetched "background" as an excuse to min-max or cheese out their army.  Also, many feel that if the army won, it must have poor comp.  Therefor, I went with choice two.

"In the beginning there was darkness... or was there light.. no, there was darkness. Anyway, then Man came on the scene and verily did he create a great spacefaring empire and unto him... you know I'm almost positive there was darkness in the beginning."
 
   
Made in us
Plastictrees



Amongst the Stars, In the Night

While it would be nice if it actually rewarded those armies that have a good theme, fit the background and aren't overly optimized exercises in mathematics, the reality is it's a highly subjective system that is used to punish what people perceive as overly powerful armies, regardless if justified or not. Excellent generalship and good luck with the dice can allow a crap list knock the snot out of some cookie cutter list, especially if the user hasn't a clue what they are doing.

OT Zone: A More Wretched Hive of Scum and Villany
The Loyal Slave learns to Love the Lash! 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

But backgroun does not always mean a balanced army. A 4 ordinence Iron Warrior amry or drop-pod marines are fluffy and they're grossly overpowered.

 
   
Made in us
Regular Dakkanaut




Vermont


Ive seen to many guys rock marine army's with two 5 man scout squads and drop all there other points on Termi's and other hard hitting things. For instance one guy in our area has done the two 5 man scout squads and the rest of his army is maxed out with Termi squads with a$$ cannons, land speeders with a$$ cannons, land raiders with a$$ cannons, and dreads with a$$ cannons. 72 a$$ cannon shots a turn bud....weres your comp there?

Regardless its not fun playing this guy, actully no one really plays this guy cause his army comp isnt fair, ya its legal but come on. This same guy destroyed most people in a local turnament we had, he crushed everyone, and then complained that he didnt come in first......and he wounder'd why? Well I think like 7% or his army was troop choices and the army was built around exploting loop holes and what not....

I understand a few armies are built around specific ideas....like the Deathwing, Iron warriors, speed freaks, sticking to fluff is one thing I feel but...........


Thats my rant

Keep it real!

-MR.B

   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

I knew the ratings here would be opposite to Warseer's version. I help keep the ratings that way.

But backgroun does not always mean a balanced army. A 4 ordinence Iron Warrior amry or drop-pod marines are fluffy and they're grossly overpowered.


Hell, background is ALWAYS talking about how powerful the ZOMG armies are. All of them. The background says "tehy rox0rz and conquer stuff and have kewl guns and are liek the best!" Seriously, it's weird that people say armies are overpowered and "don't fit the fluff" (in any way you interpret it) because all the codices are meant to sell their army, so they'll talk about that army being the most efficient and brutally efficacious fighting force ever to grace the universe. My Tau are "ultra-mobile, hard hitting" (heh, similar words in every other codex) with a bunch of other adjectives and adverbs but somehow having a 3-head, 3-crisis/stealth, 2-FW, 2-'el basis for a cadre is wrong. Eh.

As for Mr. B, aren't Space Marines said to be hit-and-run special forces? I'm pretty sure that an army that teleports in, hits you as hard as it can, while taking minimal losses, is in the marine background. Then again, like I said, similar backgrounds are written for all the other races, so speed freaks and Deathwing (overpowered?) are fluffy too. Demonbombs are pretty fluffy too - bunch of demons being summoned and utterly crushing their enemies and making their opponents afraid of 'em? Yeah, sounds like Chaos.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in us
Clousseau





Wilmington DE

Punish the strong.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Crush the weak.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

Fondle the Willing.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
[MOD]
Madrak Ironhide







Pretend it's not In There.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Plastictrees



Amongst the Stars, In the Night

Malfred blushes.

OT Zone: A More Wretched Hive of Scum and Villany
The Loyal Slave learns to Love the Lash! 
   
Made in ca
Fresh-Faced New User





I've always advocated in the favor of comp, just not in the way it is usually used.

I think a clear comp system should be used so that everyone playing can give themselves a comp score prior to the tournament (example, if you field 2+ deep striking units, you get Xpts of comp). Of course, judges would have to confirm the scores. The "cheesier" your army, the more points you get.

Here's the catch, comp points should be used only to determine pairs, which means that if you have a powerfull army, you're more likely to face one. Of course, as the tournament progresses, the top "weak" armies will eventually face some of the top "hard" ones; it simply means someone who decides to field a cheesy army will get to play against tougher opponents even if he loses his first game or two, whereas some people have been rumoured in the past to intentionally get fewer points in their first game just so they would't play on head table all tournament long...

+Of course, once all the games have been played, comp is then discarded to determine final rankings...

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

You know, that's not a bad idea, Spinsane. Use "Comp" to determine pairings so the cheesemeisters face other cheesemeisters and the balanced guys fight other balanced guys, and then ignore Comp for determining who wins the tournament. Of course, the problem with that is that still 90% of the time the tourney will be won by a cheesemeister, which will thus prompt the balanced players to cry foul.

- Wayne
Formerly WayneTheGame 
   
Made in us
Master Sergeant





Posted By MR.B on 12/17/2006 1:13 PM

Well I think like 7% or his army was troop choices and the army was built around exploting loop holes and what not....

I play O'Shovah Tau and take only two minimum-sized (i.e. 6 models) squads of Fire Warriors, regardless of the points size of the battle. So in an 1,850 game, my Troops choices are only 6.5%. But this is typical of O'Shovah armies and I get no complaints. Not only is it fluffy, it's prudent.

If we apply rules to punish the donkey-cannon-toting player in your example, would the same rules punish my army?




Green Blow Fly wrote:Arseholes need to be kept in check. They do exist and play 40k.

Ironically, they do. So do cheats. 
   
Made in us
Master of the Hunt





Angmar

I agree with Yakface on the actual purpose of comp.

The fact that few use it correctly or have a proper guide to do so is a different poll entirely.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Regular Dakkanaut





Is there a thread about comp anywhere else that explains its breakdown?  Ive only briefly heard about it and have no idea how it is figured into the tournement setting.  I dont know which armies are considered to be to strong or to weak (as far as the comp goes). 

Could someone post a link to somewhere that breaks it down for me?

Courage Honor Wisdom.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Most people don?t have copies, Vult. Rogue Trader tournaments used to have a fixed checklist, and the US Grand Tournaments have used a couple of different checklists at different times. These were used by the judges to score your list, and you could design your army taking the rules into account, so you knew what you would get. You could choose to make compromises in your army design, deciding where to go for comp points and where to sacrifice them so as not to make changes to your army that you didn?t want to. The Grand Tournament ones were published in advance. The Rogue Trader ones started as a secret, but the judges were allowed to give you feedback afterwards on what you could do to improve, and pretty quickly the list became public knowledge.

For the past three years or so they?ve been using opponent-scored comp, in which each player gets a scoresheet with either a 1-3 scale or a 1-5 scale, and rough descriptions of what kind of armies should get what score. Obviously this is a lot more subjective, and has been subject to some abuses by bad sports deliberately underscoring their opponents and friends maxing each other out every time. The current RT scoring sheet has trimmed it down even further to a four point scale for Sportsmanship and a three point scale (actually 0, 1 or 2) for combined Comp and Appearance of your opponent?s army:

http://us.games-workshop.com/community/rtt/downloads/assets/Tournament/ResultSheet.pdf

I?ve got the 2004 GT rules packet in one of my gaming cases, and MIGHT still have the 2001 packet around somewhere too. The 2004 rules include the scoring scale for grading your opponent and his army, and the 2001 packet had the details of the judge-scored comp system, which was VERY strict. Much tougher than the RT checklist below. I?ll try to dig them out for you, if you like.

The old RT scoring list was as follows, 2 points for each check:

1) Was the army list handed in on time and in the correct format?

2) Is the army list correct?

3) Does the army have more Troops choices than any other single category?

4) Do troop selections make up AT LEAST 40% of the total points of this army?

5) Are there at least TWO squads that are at maximum size?

6) Has the player spent less than 10% of their total points on wargear?

(NOTE: This includes all weapons and wargear for characters and all vehicle upgrades. Everything on the Armory page. For Tyranids you count mutations and psychic powers.)

7) Do all individual characters, squads, and the army itself have names?

8) Does the army have a theme or background to it?

9) In YOUR OPINION is this a cool army that would be fun to play against?

10) Is this army one of your top three picks?

------------

Since GW doesn?t support ANY fixed mathematical comp scoring system anymore, comp is often in the eye of the beholder. Many players still retain some general ?rules? in their heads which correspond to the old comp formulae. however. Stuff like ?Troops should make up the bulk of the army?, ?You shouldn?t spend a ton of points on wargear and characters?, ?Max-size squads are fluffy?, and ?Several repeated units with the exact same configuration and weaponry are lame.? I see those a lot, and lists which break those unwritten rules seem to get more complaints and criticisms.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut





Thank you for posting this.  Looking at what you posted for a checklist and comparing that to my army I think I would score fairly high on that.  Using all grey knights well over half of my points are in troops, and i never take more than 100 pts of wargear so thats all to the good for me.

Another question is are the points you score with comp compaired to your opponents comp score to give you a total? or do you just total up what you got on that list in each game that you play? 

I have a lot of questions because there are very seldom good 40K tournaments in this area, but I would love to find some GW or RT sanctioned tourneys to get involved in. 

Courage Honor Wisdom.
 
   
Made in us
Longtime Dakkanaut





Sorry, that checklist system just screams 'Play Loyalist Marines'

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Vult-

Remember that this is an old list, not used in the current Rogue Trader tournaments. If you play in a local tournament with different rules, and which uses comp scoring, it might be a similar system.

In most tournaments in the US, you score points for several different things. Playing games, your sportsmanship, your army’s appearance, and your army’s composition or theme are the most common. The judges add all your points together, and the person with the highest total wins the tournament- the Overall Champion.

Skyth-

Most of the shooty marine armies at the time used small squads in Razorbacks.  Only the assaulty armies would usually use 10 man squads. 

 

Any codex could do get max comp.  I fielded a 10 model squad of Dire Avengers and a 22 model (full 20 + weapon crew) squad of Defenders to do it with my Codex: Eldar, which was not the ideal build, but I still won most of the RTs I entered.



Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Blood-Drenched Death Company Marine




I ignore it. All of my opponents get full points for comp. If I can't deal with what they put on the table, well that's my fault. I mostly do the same with sportsmanship, unless your a complete ass.

Comp IMO is a flawed concept designed to cover bad game design.
   
Made in us
Tunneling Trygon





The House that Peterbilt

If the comp sheet has specific requirements then I score them as asked. Otherwise I give full comp for most everything (siren prince would be the only exception I can think of but never seen that in a tournament).

I have to agree with the general sentiment here. Subjectively scored comp is a crap shoot most of the time, unless your list is completely unoptimized (and even then you may still draw ire for some silly reason). And any structed comp system will favor particular armies and builds. The best system I've seen is the one used at Astronomicon but it still has some flaws (major one being it requires a judge to review ahead of time). I don't think it favors any particular army heavily (well drop pods are given a bit of a pass compwise but their torunaments are 1500 points so pods aren't as hard anyways). Also, comp score is used to create first game matchups (as mentioned above). I'm not a huge fan of comp but if its going to be used that is the system I'd prefer.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Agile Revenant Titan




Florida

It's original intent is what Yakface posted in my opinion.

The comp Mannahnin posted from older RTT's turned out to punish some armies simply b/c it made little sense. Necrons had to field 2x 20 strong Necron Warrior squads (or is it 15?) or Chaos would have to field either 15 Demons to a squad or 20 Marines to get max size units. Theme was simply abused (the max number of Las/Plas squads of the past, currently max number of Assault Cannons for a 'theme').

While 40K isn't really designed as a tourney style game, comp was a way to curtail extreme army builds. However, GW never found a way to be reasonable and fair about their army comp scores. I believe this is why they have simply abandoned Comp for their upcoming (and current UK) GT's.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Bear in mind that the RT scoring system was invented by the US RT rules creators, not by the UK design studio.

Also remember that the current Chaos Codex (and its big maximum squad sizes) came out about two years AFTER said comp checklist. The Necron codex was later too. 

The guys who wrote the RT scoring rules did a pretty decent job, but they weren't working with the studio, and the studio didn't pay the RT rules any heed when they worked on new codices.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Ok basically I think the purpose of comp is Australia is so we don't see lists like those at the UKGT, because we don't like those lists.

Other people think many other reasons for why they like comp, but the majority of tournaments use comp to basically encourage variety and discourage lists that will ruin the fun for the opposing player (ie encourage lists that win turn 6 rather than turn 2).

It's used more as a tool to encourage people to do the right thing than to change who wins. The person with the highest battlepoint, painting, and sports score overall actually wins overall more than 90% of the time (I can recall 7 2006 tournaments where this has been true all 7 times).

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Comp is just So Stupid, why dont they just get rid of it? we dont have comp scores here in the UK and after reading a few threads on comp I can see Why.
@onlainari REMEMBER its a competition, You donk go to a gunfight with a knife? Unless you want to lose.

R.I.P Amy Winehouse


 
   
Made in gb
Regular Dakkanaut




What Yakface said.

(But Jester's post made me laugh more)

"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] 
   
 
Forum Index » Dakka Discussions
Go to: