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Made in us
Troubled By Non-Compliant Worlds






didnt know where to post this so i figured here is fine

im interested lately in abuilding a necron force but they appear so expensive, and alot of the units arent that great(pariahs,flayed ones,wraiths), i am really not sure about the monolith its great but its in alot of cron armies(for a reason) but i am interested in discovering a cheap way to build a cron force without it.

so looking at the units i'm most interested in:

warriors, immortals, scarab swarms, tomp spyders, both kinds of destroyers i looked at making an affordable list for 1000 and 1500 point games

so tomp spyders being 22 us a piece rules them out, too much for too little points(although i might obtain a few in the future) so i came to the conclusion of maybe getting two battleforces

that gives me

56 warriors, 6 destroyers, 14 scarab swarms

not alot of diversity but wiht some conversions it could work

taking 3 12 man warrior squads and one 10 gives me my warrior base

with the last 10 i could turn 8 into immortals(adjust the gun, paint differently, add bulk to armor)while one other would be turned into a lord(gs cape maybe, give a spear(gk, w/gauss attachment) then taking the destroyers turn 2-3 into heavies and 2-3 keep regular, last take one and the final warrior to create a destroyer lord. this army would of course exceed 1500 but would present me with some options when constructing an army like:

destroyer lord w/ warscythe, lighning field-155
warriors-12-216
warriors-12-216
warriors-12-216
warriors-10-180
scarabs-7-84
scarabs-7-84
destroyers-2-100
heavy destroyer-65
heavy destroyer-65
heavy destroyer-65

total-1446

or

lord w/veil-160
immortals-224
warriors-216
warriors-216
warriors-180
scarab swarms-84
scarab swarms-84
destroyers-100
heavy destroyer-65
heavy destroyer-65
heavy destroyer-65
1459

dont know what id do with the remaining points and for 1000 it shouldnt be too hard to make something but i thoihg this was a reasonable cron build for just 180 us.

any comments, suggestions havent gone threw with it yet wanted to know what other people thought.

   
Made in us
Regular Dakkanaut




California ( again)

word of advise never Never use hvy destroyers there a waste of points Vs a Regular destroyer
hvy destroyer you get one shot yeah its str9 and good ap2( i think) but you could roll a 1 or 2 and no hit

destroyer you have str6 and ap4(i beleive) glances on a 6 and you get three shots better odds on taking out vehicles

Just dont take pairahs Unless ur useing the deciever they work verywell together from experience

The Red shirts are dying !!!!! It's Nuthing but a Death shroud!!!(Warp11) 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

All I remember about the crons themselves was that ResOrb Lords following the warriors keep them coming back even if insta-gibbed(like by battlecannons), regular destroyers are nasty against just about everything except terminators, and, well, monoliths are a pain the the rear when used right. I didn't play them but fought them enough as Tau.

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Made in us
Plastictrees






Salem, MA

If I'm playing Eldar and I see a necron army with only destroyers and no monolith, I feel like I'm in for an easy win.

Regular destroyers struggle against AR12 skimmers (like Eldar use).

T3 scarab bases are like candy to str6 weapons, like Eldar use, but also like the very popular assault cannon that space marines use.


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Scuttling Genestealer





Lurking about

I have to agree with Kult, Destroyers are where it is at. Also, you might want to skip on the Lighting Field on your Destroyer Lord and, if you are looking for an assault machine, go with a phase shifter or a phylacracy. Your walking Lord/Warrior brick would really benefit from a Res orb as well.

ForceVoid

Math sure can come in handy! 
   
Made in us
Infiltrating Broodlord





Canada

I have not played Crons, but I've played against them a fair bit. A walking lord with Veis and ResOrb is one of the most irritating things to face. Take 2 of them and make your opponents cry.

Also, Destroyers >> Heavy Destroyers. Who needs S9 when you have the gauss glancing on all of your weapons?

Scarabs are good, they are *fast* and decent at tying up shooty troops.

-S

2000 2000 1200
600 190 in progress

 
   
Made in us
Been Around the Block





If you arent using a monolith, 3 squads of 1 heavy destroyer work very well. Each of them is a scoring unit, and despite gauss rules sometimes you need a lascannon. The ability to penetrate a troop transport or instakill characters is very useful. I wouldnt neccesarily agree that destroyers have a hard time with eldar skimmers. Yes, they get a small number of glancing hits for the point value of unit that is shooting, but they also have the mobility and range to shoot every turn.

I have to agree on the fragility of scarabs, though. I know a lot of people swear by them, but I have never played a game where I felt they earned their slot. Multishot strength 6 weapons are everywhere in competitive lists, and the sheer size of a unit of scarabs that is large enough to hold in combat for a while makes it ungainly to use.
   
Made in us
Regular Dakkanaut




California ( again)

Here was one of my list when i played croms



HQ
Lord with war scythe and res orb, destroyer body,phase shifter

HQ lord with staff of light and res orb and veil( you can only take one veil)


Elites]
10 Immortals
10 flayed ones with desruptions shields

Troops
20 man squad
20 man squad
20 man squad

fast attack
5 destroyers
2 wraith
2 wraith


the Destroyer lord is Johnny on the spot with the four wraiths ( for hand too hand)

the flayed ones were alway a decoy unit that would just deep strike or inflrate into a lines and cause havoc
the three warrior groups would lay down fire and destroy what ever they hit, the veil lord would veil too were the flayed ones were at and support them in there deep strike move for fire power
and the destroyers went after hard targets and then after troops
it was a pretty effective list Until 4th ed
the warriors would screen the destroyers most of the time


The Red shirts are dying !!!!! It's Nuthing but a Death shroud!!!(Warp11) 
   
Made in us
Scuttling Genestealer





Lurking about

I might be wrong, but aren't wraiths 0-1?

Math sure can come in handy! 
   
Made in ca
Dakka Veteran





You may have 3 squads of wraiths. Pariahs are 0-1.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Pariahs are 0-1.


And the optimal number is "0". Man, do they ever suck.

Warriors, Immortals, and Lords are the best things in the list, and a list with nothing but them and possibly a Monolith or two works fine, but is godawfully boring.  Please, I beg you, use some other units.  Think of the children!  Or at least of your opponents!  Or even yourself, because you are less likely to get games if you field a boring army.

Big squads of Scarabs can work. Even though Assault Cannons chew them up (Eldar not so much since they have a 4+ save and Star Cannons are no longer so numerous), they're still pretty cheap, they can turbo-boost since they move like jetbikes, and they get +1 to cover saves for being small. Really great for assaulting enemy shooty units, because you can get where ever you need to.

Regular Destroyers are excellent, but tend to be targeted early. Units of one Heavy Destroyer can work as cheap quadrant holders and to give you more deployment options, possibly a sacrificial pushback unit if you need it. Wraiths are fluffy, not optimal but decent. 2 is a pretty good unit size. Your opponent has to kill both to make them non-scoring, and they throw a lot of high-Initiative attacks. Again, they're a fairly cheap quadrant-holder (which are few and far between for Necrons), and they assault small enemy shooty units well.


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Maelstrom's Edge! 
   
Made in us
Krazed Killa Kan






South NJ/Philly

FYI Scarabs have a 5+ Save.
   
Made in us
Regular Dakkanaut




I've faced a cron army of a friends dozens of times. I lose more often than not to these cylon wannabes. A lord with Veil of Darkness and orb is very scary when leading a unit of 20 warriors. The hope round the board pumping guaze fir into everything. And if they're charged they hope out and find a new target. I hate that unit. After you troops destroyers are the best bet. I never use any armour if I know I'm facing crons, those damn flayers will wipe any tank given time. Its true they might have a little difficulty with skimmers, but eldar are the only army with really good ones and their limited to 3. And with the we'll be back roll and an orb they really can't do very much damage to a large unit of necrons. Scarabs are debatable, but could be useful facing horde armies to slow assault units and give your troops as much shooting as possible. Its refreshing to see a cron list with no monolith or C'tan. They're both great units, but they seem to be a staple for many cron players and thats a bit boring. Crons aren't a varied or "glamourous" army, which I think is why some who play them jump to the biggest scariest units. Though this happens with other armies too. If you're looking for an implacable foot slogging army based on your nightmares then they're pefect. Eat your hearts out death guard! Or scabs out, whatever.
   
 
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