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1000 pts Eldar, the first Army of Craftworld Sel'nan.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Hey guys,
I'm starting a new Eldar army and try to work with what i have (or almost have), so here it goes:

Farseer                                                         140
Spirit Stones
Guide
Doom
Mind War

Dire Avengers + Exarch (10)                  152  
Twin Catapults + Bladestorm

Dire Avengers + Exarch (10)                  152  
Bladestorm

Guardian Jetbikes + Warlock (4)          147
Shuriken Cannon + Destructor

Warpspiders (5)                                        110  

Dark Reapers (4)                                      140

Falcon                                                          175
Scatter Laser + Holo + Stones

Total                                                            1000 points


Well, that's it...tell me what you think...I know it's pretty mish-mashed and all.
The main force is the bulk of Dire Avengers with the Farseer in the middle, with the fast stuff around the flanks.
I hope I have enough Anti-Tank, but at 1000 pts, the Tanks should mainly be in the home garage.

Just a side question, would you as an opponent mind if a melee Wraihtlord is proxyng an Avatar?
I plan to use a melee Wraithlord, but let's admit it, it sucks...a lot.
So I want to use it as an Avatar...

Anyway, thanks for your attention.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Troubled By Non-Compliant Worlds






yeah the anit-tank is a little light but at a 1000 points nothing but mech armies use much armor, maybe making room to give an exarch w/ml to reapers would help

also farseers w/ three powers isnt necessary all you need is doom and something else maybe

still over all looks fine would drop falcons weapon to a shuriken cannon if you need to save for the eml on reaper exarch

about the wraithlord as long as it doesn't appear to be a regular wraithlord it woudl be fine with me, just explain it, paint it to reflect its rules ie.something for the magma rules, maybe its armor can be painted with fractures in the paint and red magma painted to show this characteristic, but your right the model does look awesome and because the rules for it are lacking it would be a waste if not to have it represent something else, just state before hand and make sure it appears to have the rules of the avatar.

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Well, I'm toying with the idea of giving him a shield a la this Golden Demon Wraithlord in spain (you know what i mean?)
Pimping it up with lots of bits would be mandatory...i guess I give it a shot.

I was toying with the idea of dropping mind war, but it strikes me as very handy for killing off sergeants or heavy weapon guys.

I'm currently very tight on points, as you can see.I had to drop the second catapult of the Dire Avenger Exarch for example to get the last 5 pts.

So i don't know how to get the ~30 points for a Reaper Exarch, but anyway, thanks for help.

Greets
Schepp himself

EDIT: I was thinking about that I could replace the Warp spiders with a elite squad of aspect warriors. that way, i could use my falcon to transport something around. Dragons or Banshees comes to mind.

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Plastictrees






Salem, MA

It feels like the points are spread too thin. I'd drop a unit (or a couple of avengers from each squad) and go for some buffs and exarchs on the other units. I second the EML reaper exarch.

Where is the farseer going? Will he be close enough to mind war anything? Glancing over this army I'd be inclined to leave him with the reapers to fortune/guide them in cover every turn.

Warp spiders in particular outclass most everything in low-point games and small tables. A unit of 6 with a powerblade exarch can boom around and take out vehicles with side shots, smallish squads with shoot-assault.

Bikes will do okay as troops in small games, but it still feels to me like the avengers will get smoked by AP4 fire in the open without being able to do much in return. Consider a really small squad with the tarpit exarch to ride in a falcon--can charge in cooperation with the spiders, then hang out to mop up the remains while the spiders withdraw.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Ok, thanks for the ideas.

The Farseer was running up with the Avengers and Dooming their targets + guiding their bladestorm. In theory.

I don't know what is so great about a Dark Reaper Exarch, especially because he cost a lot of cash to boot and then has another target priority unlike the reapers. While i like flexibility, it's just too much points for my taste. Maybe someone could enlighten me about that.
And just hanging back with the Farseer to guide/fortune one unit seems like a waste,too.

I will consider the buffing of some units.

And how much Ap4 fire is there anyway in 1000pts. I mean I'm talking about facing "all-comer list", a not one tooled against eldar.
I skipped through some codices and was pretty sure that the Avengers could survive soeme shooting and after all, the have an pretty good range with 6" move and 18" shoot.

Thanks again

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Plastictrees






Salem, MA

Every army has an AP4 weapon that it takes for some other purpose--psycannons, heavy flamers, autocannons, missile pods, heavy bolters, assault cannons, whirlwinds--that they will gladly use to kill aspect warriors in the open. Personally I'd be most worried about speeders with AC and HB. That's 7 BS4 shots that hit DAs on 3s and kill them (with no save) on 2s, not counting the auto-killing rending hits. They cost 80 points each, so at 1000 pts an army can have as many as it cares to fit into the force org chart.

The reaper exarch is strong at 1000 points because it's a BS5 missile launcher that can shoot twice with fast shot for like 50 points. Since you're already making the outlay for the other reapers, there's no other way to get so much long-range, high-strength, flexible firepower into an Eldar list for so cheap. For 50 points you go from 3.5 dead marines per volley (in the open) to 5 dead marines per volley. For 50 points you get the ability to threaten any vehicle in the game. The Ld9 is also key for their target priority tests, pinning tests and to keep them from breaking due to shooting casualties.

On the farseer role, picture the joy of a unit of reapers with exarch in hard cover rerolling their 3+ armor saves and 4+ cover saves and shrugging off volley after volley of enemy fire, forcing the enemy to walk into your countercharge or eat turn after turn of rerolled marine-killing rocket goodness.

Making a deadly and annoying unit nearly unkillable is what playing Eldar is all about.


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Ok, the Speeders are a though nut.
But the other choices seem rather marine-centered, but I get what you mean.

The Reaper exarch is pretty nice, i have to agree, but has a 77pts price tag on it (Fast shot and Missle launcher). Even though, i will test him out.

The Farseer + Dark Reaper combo cost very much i fear, 332 pts to be precisely. Maybe i will test it sometimes, but the "attack me" flowing obove this squad will get some assault unit attention...

Thanks again.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Plastictrees






Salem, MA

You can still always send the farseer elsewhere if the reapers don't need him for some reason.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Hehe, sure thing...Just ran the numbers for a infantry based Marine force and man, they can put a lot of firepower in those tactical squads. I'm reconsidering the whole Dire Avenger tactic, even tough i think i has some coolness factor.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Regular Dakkanaut




<nod>. Marine tactical squads are scary in numbers, especially when their droppods are falling around you like metal hailstones of dhoom. I would suggest switching out the Exarch configs for the "can't touch this" shimmershield config, in case you need to countercharge, give the Farseer one, or at most two, powers -- three is just too many. You can consider a wraithlord, too, if you want more survivability -- the lone Falcon will take ALL the opponent's anti tank concentration and will, sadly, die...besides, some of the pts you pay for a falcon are for its transport ability, which you can't use in this army.

So, to sum up:
Less farseer.
Get some counterassault.
Consider having more than one tank or none at all.
You can up your antitank with a Wraithlord w/BL and EML, maybe trading the falcon.
The Warpspiders and Jetbikes provide enough fast scoring units that you needn't worry about losing speed if you drop the falcon.
Keep the Dire Avengers -- though AP4 is a pain in the butt, they are far too characterful and adaptable to leave out of an all-comers force.
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Thanks a lot.
I planned to get a Wraithlord at first for this army, but i already have the falcon so i tried to use it instead of buying another one.
Other arguments against the Wraithlords were, that he would be an even bigger target than the falcon with less chances to hide from certain amount of AT fire (lack of movement).

Therefore i thought a lone Wraithlord couldn't cut it.

My bigger plan is to use two kinds of armies: the more mobile kind of mech army, so transports, falcons and jetbikes + warpspiders and a defensive army which consist of two Wraithlords and heavier weapons, just with few mobile parts. I agree this army is kind of a mix up.

The mind war would be the first thing to drop, but it strikes me as very handy if facing power fist wielding foes or such like.

Well, the Missle launcher/Brightlance Wraithlord is roughly equal points, so no counterassault... You can't have everything.

Thanks again everyone!

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
 
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