Geared slightly towards tournaments, but it's more or less an all-rounders.
I really like the idea of Karandras leading a force, but I am mulling other options (Autarch or something).
Karandras - 215
8 Scorps, exarch w/claw, both powers - 180
8 Scorps, as above - 180
10 Dire Avengers, exarch, p.weap & shimmer, bladestorm - 162
Serpent w/B.lances - 135
10 Dire Avengers, exarch, d.sword, bladestorm - 157
Serpent w/B.lances - 135
6 W. Spiders, Exarch with both powers... unsure of equipment... probably the twin spinners and blades - 184 if my math is correct
6 Hawks, exarch with both powers, p.weapon - 178
2x Fire Prisms with stones/holo - 320
Overall tactics -
Karandras picks a unit of scorpions and stays with them, assign them if necessary. Prisms will bank off each other against MEQ targets and separate if against GEQ targets. Serpents are just taxis for the DAs with a little bit of a bite to hopefully take out enemy vehicles and just generally get in the way.
If against an assaulty army, I'll let the opponent come to me, then envelope with DA's while the skimmers take shots at stragglers, other vehicles and isolate assaulters.
If against a shooty army, the DA rush forward to tie up as many as they can while the scorps come out of hiding to rush other positions. Spiders and Hawks fly around and do what they do best in either case... get to where they need to and get in some pot-shots, either anti-tank or some moderate anti-infantry. Prisms hang back and shoot towards any flanking threat they see moving towards DA/scorp fight, rush forward to claim objectives.
Thats 53 total models. quite a bit of close range fire support, and some anti-tank support (hawks, scorp's claws, b.lances, fire prisms and in a pinch, spiders with rear-shots). 4 tanks, 12 fairly fast models, up to 3 light anti-infantry templates. The goal is to ultimately get in range to do some serious damage before engaging. Keeping things fast or sneaky is really the only way I see to do that.
Droppods concern me most. Hopefully everything is mobile enough/destructive enough to take out units as they arrive piecemeal. Haven't faced a godzilla bug list...so... not really sure what to expect.
Any thoughts? I will entertain ideas of autarch or farseer configurations if Karandras becomes more of a liability than an asset.