It is often the case when High leadership armies can shoot at essentially anyone they want that they can see simply becuase of the fact that they have high leadership and only one leadership test is needed. For examply if my HQ unit is WAAAAYYYY in the back they simply make one roll probably LD10 and they can shoot away, thus annihilating my HQ. Here is what I propose.
Shooting at MC and Vehicles are unaffected by this.
Any unit wishing to shoot at another unit which is not the closest unit must make a save for every unit that is closer than the unit they wish to shoot at, with each unit after the first adding a -1 to leadership to a minumum of LD6. If the Roll is failed at anytime then the unit is too busy deciding who to shoot at to fire that turn and forgoes any and all shooting that turn.
Example:
HQ has 3 squads in between it and enemy. An additional squad Deep striked last turn and is very close to enemy.
Enemy wishes to shoot at HQ. Enemy LD is 10
Deep Strike squad is closest so they roll 8 on LD 10 so they can shoot past Deep strike squad.
Now they roll for first squad in front of HQ. Roll 7 on LD 9 (9 because now at -1) they are OK
Now for 2nd squad infront of HQ Roll 8 on LD 8 (8 Because now at -2) they are OK
Now for 3rd Sqd in front of HQ Roll 4 on LD 8 (7 because now at -3) they are ok
Now they are clear to shoot at the HQ if they had failed any of these they would have not been able to shoot this turn. This cannot be overcome by any ability such as fearless or anywargear unless specifically designed for this rule.
What do you think?