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2007/01/26 06:30:53
Subject: the new ?studio & production? shots for AT-43
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Mimetic Bagh-Mari
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Here?s the new ?studio & production? shots?at least Rackham waves it?s Garbage in your face before you buy it. So 25 for 6 pre painted horribly detailed rubber figs? I like Cadwallon and Confrontation models. I hope this won?t hurt Rackham Pocket too hard because I believe they have a fresh look on old gothic ideas, but this AT-43 business is Grade A prime, full bore, piss poor, canned Ca-ca. At least I didn?t buy into the system. I think this is the worst ?final product? of the ?mainstream? in awhile? (as far as model go) I?m Very disappointed at both price per model and final product. Keep mine metal, clean, pure, smooth, Paint free, high Detail metal. Some models don?t even match?(overseer) http://www.at-43.com/img/comparatif/comp_UNEL02_meca.jpg http://www.at-43.com/img/comparatif/comp_UNEL02_medic.jpg http://www.at-43.com/img/comparatif/comp_UNEL02_leader.jpg http://www.at-43.com/img/comparatif/comp_THEL03_overseer.jpg
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2007/01/26 07:05:38
Subject: RE: the new ?studio & production? shots for AT-43
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Incorporating Wet-Blending
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I don't get it- they seem as detailed as any other plastic sculpt and better painted than 90% of the minis that hit the table (many of which are shiny pewter or primed).
I mean for display and competition pieces it might be an issue, but for average TT, where's the problem?
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-James
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2007/01/26 07:45:04
Subject: RE: the new ?studio & production? shots for AT-43
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Foul Dwimmerlaik
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The only thing I could complain about, is how the limbs interact with the torsoe they are attached to in the production side of things. They look a bit clunky.
That said, for prepaints these models are damned nice. I also noticed that very few things on the at43 mins have any soft plastic pieces.
Really, IMO the rant wasnt neccesary. Most people I know cant touch how good those models are themselves.
Since I have been so lazy lately, if rackham keeps up this quality in their examples of prepainted figs, they will have a convert with me.
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2007/01/26 07:54:39
Subject: RE: the new ?studio & production? shots for AT-43
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[DCM]
Sentient OverBear
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Since no one bothers to learn HTML.... Meca Medic Leader Overseer
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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2007/01/26 08:05:12
Subject: RE: the new ?studio & production? shots for AT-43
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Blood-Drenched Death Company Marine
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Alchemists.... in.... SPACE!!!
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2007/01/26 09:12:13
Subject: RE: the new ?studio & production? shots for AT-43
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Regular Dakkanaut
Cincy, OH
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I could not disagree more. I think the sculpt/prepaint rocks! I have seen reprimed/repainted ones aswell and they do not lose any details. Before anyone asks, the reason they look a little different in size, is because of camera angle. Please Please Please release a good ruleset and I am hooked.
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burp. |
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2007/01/26 09:16:02
Subject: RE: the new ?studio & production? shots for AT-43
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Plastictrees
Amongst the Stars, In the Night
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I'm not really seeing the complaints with these either. They look great for production paint jobs and are easily very good table top quality. And for the perfectionists amongst us, there doesn't seem to be anything that a couple ink washes and (perhaps) some additional detailing can't fix. To see a terrible shift from studio to production figs, go look at Mongoose's "Battlefield Evolution". Yech.
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2007/01/26 09:16:14
Subject: RE: the new ?studio & production? shots for AT-43
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Regular Dakkanaut
Westchester, NY
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For tabletop gamers this is a deal. Ready to play, not worrying about painting skills.
RB
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Word Bearers--5000 W1 L1 D0
Grey Knights--7000 W13 L9 D1
Thousand Sons---W8 L3 D0
Beasts of Chaos--4000
"We own the Night" |
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2007/01/26 09:39:09
Subject: RE: the new ?studio & production? shots for AT-43
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Drew_Riggio
Vancouver, British Columbia.
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Posted By Moopy on 01/26/2007 1:05 PM Alchemists.... in.... SPACE!!! I had not seen this until you pointed it out, but holy crap is it true. Space Dirz.
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2007/01/26 09:57:12
Subject: RE: the new ?studio & production? shots for AT-43
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Been Around the Block
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Well, that was a pretty needless rant. I smell hyperbole. It may have crawled into something and died there.
If they're not to your taste, then they're not to your taste, but to call them 'piss poor' is to reveal you are looking at the universe through some kind of reality distortion goggles. I can think of a lot worse.
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2007/01/26 10:25:28
Subject: RE: the new ?studio & production? shots for AT-43
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Banelord Titan Princeps of Khorne
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They look alright, and the production paint job looks good, but the actual style of the mini's is rather HO-HUM.
Nothing that hasn't been done before, and its a shame, as rackham usually can do some AMAZING things with models.
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2007/01/26 11:19:36
Subject: RE: the new ?studio & production? shots for AT-43
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Trustworthy Shas'vre
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Since I have some of them on my table.... the new painting style is really good.
With regard to the rant.... a case of "true metal"?
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André Winter L'Art Noir - Game Design and Translation Studio |
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2007/01/26 12:14:53
Subject: RE: the new ?studio & production? shots for AT-43
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Abhorrent Grotesque Aberration
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I still won't pay a premium for a prepainted fig that I then have to touch up. Doesn't make sense if I pay extra for a painted fig and then have to redo it. I just as well pay cheaper prices for the unpainted stuff and do it myself. Oh wait....
These are nice for what they are worth. I don't like the poses, but I would assume that is because of issues molding plastic. A lot better than the Mongoose stuff.
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I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. |
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2007/01/27 03:25:05
Subject: RE: the new ?studio & production? shots for AT-43
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Mimetic Bagh-Mari
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The model they show are not even the same (see Overseer's face as proof) I have a valid point. So 6, 32mm models for 25 bucks is ok? 4 dollars each, at that quality?whatever you say. I?m just pointing out the obvious. The models final quality is poor?the details are not the same. I?m not bashing Rackham just bashing this garbage. If the models were the same as the ?studio? I wouldn?t complain?I could care less about buying painted models, just well sculpted and reproduced models will suit me just fine.
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2007/01/27 03:47:18
Subject: RE: the new ?studio & production? shots for AT-43
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Foul Dwimmerlaik
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there are differences true. I am not saying $25 for 6 models is fabulous, but when you compare it to gw, the prices arent much worse, and the models are painted to boot. GW basically charges $4 per model for many of it armies, and those require alot of work to make playable. this you simply plop out of the box and play. As always though, mileage may vary. Hopefully, Rackham will listen to the fan base and produce non painted models for this game for the wargamer who happens to also be a modeller and demands quality. I like the prepainteds, but would love to see some metals for this as well.
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2007/01/27 06:30:07
Subject: RE: the new ?studio & production? shots for AT-43
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Trustworthy Shas'vre
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There will be never unpainted minis for AT43, it would be a logistical suicide. Just got the new minis today and have to say 60% of the gamers will never match the new level. Have a look at them and don´t judge by the pictures..... pictures can sometimes be worse than the real product no matter how hard you try to get a good shot.
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André Winter L'Art Noir - Game Design and Translation Studio |
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2007/01/27 06:49:36
Subject: RE: the new ?studio & production? shots for AT-43
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Regular Dakkanaut
California
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Hey Duncan Idaho,
I agree with you. While most painters will complain that they can do a better job painting them, how many ACTUALLY do? I pride myself on being a much above average painter, and I can tell ya, I paint about a fig a month.
While I can do a better job on the mini than the prepaint, chances that i'll get to them in the next 4 years are pretty damn small.
Chuck
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"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" - IG fan |
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2007/01/27 06:55:33
Subject: RE: the new ?studio & production? shots for AT-43
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Trustworthy Shas'vre
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Exactly the same with me..... just painting my Skorne Warband.... painting AT43 would be near to impossible.
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André Winter L'Art Noir - Game Design and Translation Studio |
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2007/01/27 08:46:15
Subject: RE: the new ?studio & production? shots for AT-43
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Slaanesh Veteran Marine with Tentacles
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Posted By Duncan_Idaho on 01/27/2007 11:30 AM There will be never unpainted minis for AT43, it would be a logistical suicide
Logistical suicide? Hardly, if they're available by special order only. Financial suicide? Possibly, if the cheaper unpainted minis cannibalise too many prepainted sales.* *This seems doubtful but who knows how much assembly, painting and packaging add to the cost? Or if Rackham would reflect all such savings in the price.
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2007/01/27 10:35:16
Subject: RE: the new ?studio & production? shots for AT-43
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Longtime Dakkanaut
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Nonsense rant. They look bloody good and better than almost everything at my local club.
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Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
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2007/01/27 21:11:47
Subject: RE: the new ?studio & production? shots for AT-43
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Mimetic Bagh-Mari
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Once again...it's not the Painting that concerns me at all....so can we move on to the real point...it's the way the final models are not even the same ...
once again I point out the head and Icon of the over seer...or lack of a bottom jaw for the mechs wrench or the way the medic looks like a zombie with a broken shoulder or the way the leaders collar is smaller and his head sits higher (same with medic and mech, look at the collar)
The discussion keeps going back to this prepainted thing, I speak only about the quality of the final product?way under the bar as far as I?m concerned. The final models almost look like they?ve been heated and melted a bit. So were clear?not talkin? bout? Paint?talkin? bout? final molding quality. To me not worth 6 bucks each sorry but paint no paint Melted looking rubber models for 6 bucks each is a rip off (too me) does anyone have anything to say about it besides the paint?the true point of ?melted? looking models
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2007/01/28 01:32:35
Subject: RE: the new ?studio & production? shots for AT-43
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Trustworthy Shas'vre
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The quality of the sculpting of the minis is comparable to the Confrontation ones, normally the humans consist of min. 4-5 parts.
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André Winter L'Art Noir - Game Design and Translation Studio |
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2007/01/28 02:34:58
Subject: RE: the new ?studio & production? shots for AT-43
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Been Around the Block
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Posted By 5deadly on 01/28/2007 2:11 AM Once again...it's not the Painting that concerns me at all....so can we move on to the real point...it's the way the final models are not even the same ... once again I point out the head and Icon of the over seer...or lack of a bottom jaw for the mechs wrench or the way the medic looks like a zombie with a broken shoulder or the way the leaders collar is smaller and his head sits higher (same with medic and mech, look at the collar)
Alright, fine, but you're still making a needless and in fact incorrect rank. The wrench jaw? It's still there. It's just so dull grey that it blends into the background of his clothes really well. Look closely and you will still see it. In the studio one Rackham's painters have simply picked it out and painted it well so it's easier to see, and .jpg compression adds to the blur. Overseer's icon? Identical. The production one is painted in metallics and doesn't photograph as cleanly, but you can still see it has the exact same top spire. Due to .jpg compression, it blends into the background, whereas the studio painted one is sharply painted and doesn't blend despite the jpg blur because it is different from the background. The leader? The perspective is different. In the studio shot he is shot from both a higher angle and is rotatated. Let me illustrate the principle. It's the exact same square in both shots (I know so because I just made a square in MS paint and copy/pasted it, then drew the rest of the cube around it with the polygon tool), but in one, you see it dead on, in the other, you see it at an angle, so it looks bigger. Same principle. He's at a different angle so you have to account for that when viewing it.
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2007/01/28 05:21:25
Subject: RE: the new ?studio & production? shots for AT-43
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I have to say, apart from the Overseer model I can't tell the difference between Studio and Production.
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2007/01/28 10:03:45
Subject: RE: the new ?studio & production? shots for AT-43
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Fixture of Dakka
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Its obvious that you don't like it. I don't see why, nor do I care. Your issue at hand is that you brought up the subject, then just out of the blue started in with the BS. I don't even see the need for the commentary. If you didn't like them, fine, why? If you have the game, can you say if the figures are improving? Will the game continue past a year? Are they painted in the same style as the ones that come in the base game? A little more then, " I think this is the worst " final product" of the "mainstream" in awile..." By the Way, have you seen the pictures of the Mongoose prepaints? They made some pretty bold statements, and got burned for it. Rackham only gave a few comments, then started out with some product. I don't see how you can say that they are the worst, when this game hasn't even been out for five or six months, yet. Pictures are crap. This hobby has never been great at selling itself with pictures. Most of the time, people have to at least see the product once or twice with thier own eyes, and maybe even held one in thier hands before giving an informed opinion.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2007/01/28 17:03:44
Subject: RE: the new ?studio & production? shots for AT-43
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Mimetic Bagh-Mari
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The collars are all thin and low. Heads are sharp and sunk into the collars. No where near as clean and thick in the studio shots. This point carries over on all of the humans here. Leader looks to be missin’ some teef’. His heads tilted in the first pic and forward in the next I point out “zombie shoulder” syndrome. What’s happening with this guys neck? Here’s that missing Jaw on the wrench I spoke of. Look at the shape of the goggles Poor overseer and his missing nose…I believe this was also a problem for the “doll mask” on the larger mech (name escapes me) too… The spiky bitz at the top are all but gone also Once again. just me pointing out what I see. For Christ sake don’t hurt me If some one here has these models and can say with certainty that the Overseer has a nose and spikes, that the collars on the humans are fine, that the lower jaw on the mechs wrech is there, that it truly only seems as if the medic himself is Living dead. That the angles on heads perfect and it’s just all a trick of the mass production paint playing camera tricks. That’s all I’m askin’/sayin’. No harm no foul boys. I hope this problem could be addressed. And I also realize that it’s hard to mass produce Ultra clean rubber models. Good luck to Rackham…I hope these model really do look better in person or with a touch of paint. But I bet they don’t. I’d like to here from an model owner. And once again I ain’t lookin’ for a fight or bashin’ Rackham…
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2007/01/28 19:13:28
Subject: RE: the new ?studio & production? shots for AT-43
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Trustworthy Shas'vre
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If you would have used your paint-programm to the fullest you would have realized that all the details are there and that most of it got lost because of jpg-compression that had some problems with the colors on the respective parts. The necks are longer because the heads are removable and not fully pushed in on the productions. The spikes are there but because of the white color hard to see. The part of the wrench is there too, but also hard to see. if you fiddle with the colors in your programm you will see them.
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André Winter L'Art Noir - Game Design and Translation Studio |
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2007/01/29 03:14:35
Subject: RE: the new ?studio & production? shots for AT-43
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Regular Dakkanaut
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To 5deadly: I think that this is senseless to argue how bad these figures are based on the pictures alone instead of seeing the minis in person. Obviously, you have enough interest in AT-43 to go through all these troubles with the photo and is disappointed. Even if you are not looking for a fight or bashing Rackham, your altitude and tone certainly tell us otherwise. You will be surprised how much a photo can tell you or how deceptive it can be. Even if the minis are not made to your standard, you can pick another game to play, for many, they are well worth the price. Just because you don't think so, please don't force your point of view on us.
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2007/01/29 04:02:21
Subject: RE: the new ?studio & production? shots for AT-43
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Mimetic Bagh-Mari
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So my point is some how Invalid and I'm being nice so what attitude? hahaha you'll see the complaints pour in soon. but this is an old horse. better than mongoose but still not worth 6 buck each...Not To Me. Deadly
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2007/01/29 04:20:46
Subject: RE: the new ?studio & production? shots for AT-43
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Foul Dwimmerlaik
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then dont buy it.
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