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Made in us
Uhlan





Deep in the heart of the Kerensky Cluster

OK... bla...  bla...bla... so I'm new here...  bla...  bla bla bla...

But anyway...

I love all these FW DKOK models but I have no idea how to build an IG army.  An AC list is  no problem, nor is an Chaos or SM list...  even an Tau or a easy Kron list... easy peasy.  But these DKOK models are too cool and i want an army... an army that works...  BUT...  I don't want to paint a million models or waste  a wad of cash.  So I ask all of you, the good people of dakka, to produce a killer list out of the FW DKOK models that is mech heavy and full of fluff...

or any ideas...  I'd have no problem with that either...

thanks,

beef... Heart...

Khador
Talion Charter
Clan Steel Viper
Neu Swabian League
Iron Warriors

Join NJ's Finest Gamers at http://www.hqtc.org/joomla 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well, until IA5 comes out, the DKOK will just be a normal Guard army with some fancy HS choices.

So, you can either:

1. Build a Guard list like the ones you see around here, adding specific DKOK units to add flavour.

- or -

2. Wait for IA5 to come out and see what their rules are.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut




The first korps rules were very mean. They were fearless in close combat. It'd be nice to see that again.
   
Made in ca
Fresh-Faced New User




Now that the rules are out, does anybody have any suggestions?
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

Sure!

Suggestion 1: Don't bring back threads that are four months old.  It's dead, leave it alone.  You don't pull your Aunt Millie's corpse out of the ground just because you miss her, right?  Oh GOD, you DO?  YOU SICK BASTARD!

Seriously, if you're still interested in the topic, please start a new thread.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Regular Dakkanaut





But aunt millie makes for good company, even if she is dead.

"The one difference between me, and a crazy person is I'm not crazy." 
   
Made in us
Awesome Autarch






Las Vegas, NV

Don't bring back threads that are four months old. It's dead, leave it alone.


Why not? it is essentially the same thing as pulling up the old post, unless there is some forum etiquette i am unaware of.

The list in IA5 is not so hot. They gave DKoK crappy doctrines that add a lot to the base cost of the troopers.

The only cool thing is taking artillery batteries in the elites slot. You can only have two tanks in HS though.

Bascially i would take 9 heavy mortars in the elites slot, an earthshaker support platform and two russes in HS. that would be 9 str 6 ap 4 pieplates, 1 str 9 ap 3 and 2 str 8 ap 3 pie plates a turn. that is pretty bad ass. any hoarde army wouldn't stand a chance.

throw in a bunch las plas line squads, a hell hound or two and some of those amazing rough riders for counter charge and you have a pretty tough army.

But, if you dont like the artillary barage army of doom, then go with codex IG with doctrines and just use the DKoK models.

   
Made in ca
Fresh-Faced New User




Iorek; Man, I really don't know what to say. I went through the trouble of using the search engine to find relevant threads on Death Korps. I only found this one with a question asked before the rules were released. Now that the rules are released, I find it very relevant to re-ask the same question. Had I asked the same question in a new thread, someone probably would have said to use the search.... So how can I win? Anyway, thanks for the constructive input to this thread.... NOT!!!

Reecius; Thank you for the input. I am starting to feel that I should maybe use the standard Codex too and use the DK models. I'll do more research. Thanks again.
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

UltraMarc:  It's good to see someone using the search engine, but it is very poor ettiquette to revive old threads.   Reecius, I'm surprised you didn't know this.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

With the exception of the Armoured Battlegroup list, the Forgeworld lists haven't generally been more powerful than the codex lists. IA lists tend to be even more strictly "rules follow models" than a typical GW list. However, they do allow all the new toys, and the heavy mortars seem awesome (or, what mortars pretty much should have been in the first place).

On the other thing: Thread Necromancy is generally frowned upon on forums. The reason for this dates back to Usenet, when messages were only saved for a specific time, so if somebody responded more than a month later many people couldn't ascertain the context for the post.

Currently, the general theory is that any context and discussion that the old thread contained is outweighed by having to re-read and try to remember what the old thread was about. Starting a new thread, especially with a few lines summing up the old one, is easier for pretty much everybody.

Finally, A lot of people hop on threads that have more responses, and seeing a thread appear overnight with multiple responses looks exciting, only to find that nearly all of them are four months old.

PS: and this is really just advice: when you are new to a place, either in real life or the internet, and you ask for something, and get yelled at for breaking a rule, written or un-written; 99% of the time it's better to back down, apologize, conform to the rule, and integrate into the community rather than lashing out at folks.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well IA5 is out now, and for a 'perfect' Death Korps army? Easy.

Seige Regiment:

Elites = 3 units of 4 Heavy Mortars w/Infernus Shells. Roughly 600+/- points.

Doesn't matter what else is in your army as the game'll be over by turn 3 unless the opposing army is Fearless.

BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Fresh-Faced New User




Well, I am not entirely new since I have been reading this forum for nearly ten years but that thread etiquette is news to me. I understand the reason behind it though and I'll refrain from doing it in the future.

As exciting as it is to see a new thread, it's exciting to see someone replies to me as there is so much knowledge on this board. It was disapointing to read criticism instead of suggestions. Anyway, thanks for all the input. Still have lots of models to purchase and paint before I have a playable army!
   
Made in us
Awesome Autarch






Las Vegas, NV

Elites = 3 units of 4 Heavy Mortars w/Infernus Shells. Roughly 600+/- points.


I was under the impresion that you could only take 3 per slot, am i wrong on that?

And you can give the heavy mortar infernus shells? That is slowed.

   
Made in ca
Fresh-Faced New User




I don't have my book with me at the moment but there are multiple options of ammunition available to a few weapons in the Kriegs list. The illumination shells is one I remember, smoke screen shells is another one. I am pretty sure there was infernus shells too.

I thought I could only take 3 Heavy Mortars too, I'll recheck the rules. I know that in the organisation graphic, they do show 4 mortar crews for the siege regiment, but I thought it was just backgroud, not composition rules...
   
Made in us
Blood-Drenched Death Company Marine




There are two different sets of stats for the heavy mortars.

Regular Guard: 3 per slot, cheaper base cost, single battery, no extra point cost on ammunition

Siege list: 4 per slot, mortars can be independent of each other or a battery, more expensive base cost, and each shell type has a point cost
   
Made in us
Awesome Autarch






Las Vegas, NV

With infernus shells the game would be a joke. Unless you were playing a fearless or mechanized army it would be an atuo win. Do people think out the lists before they make them?

   
 
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