Okay.. I was reading through the Bring Back Overwatch thread, when something that intrigued me came up..
Posted By Nurglitch on 01/31/2007 1:26 PM
You don't need an explicit Overwatch rule to have overwatch situations in a game. One way of doing this is using a different turn sequence while leaving the rest of the rules the same.
The Turn Sequence w/Implicit Overwatch
1. Roll Initiative (winner decides who is A and who is B)
2. A moves units then B moves units.
3. A shoots with units then B shoots with units.
4. A assault moves units then B assault moves units.
5. Resolve assault combat.
Posted By Buoyancy on 01/31/2007 1:37 PM
I'd suggest going to a WEGO system of some sort, where there is a movement phase, a shooting phase, then an assault phase. Resolve all shooting and assaults simultaneously so that models are only removed at the end of each phase. The order that units take part inside of that phase would be determined through an initiative roll of some sort.
Take it, I havent been playing 40K for long. But, I've been watching people play 40K (and other TT games), and I've always kinda disliked the stocky urn-Based system. True, it is a turn based tabletop game and everything, but its always seemed so rigid and.. unrealistic, really (yes, 40K is far from realistic, I know )
Myself, I think this would far lighten up the game. As I said, that just might be my view, seeing as I havent been playing for long, and the rigid structure atm might grow on more experienced and veteran players.. But, this just seems far more interesting to me than the current structure. A faster army would be able to move faster, ofc, and shoot faster, whereas strong albeit slower units would be able to weather the storm better and still return firing and blasting away. It just seems more like a Real-Time Battle, and not just an off-timed series of events..
As I said, thats just me.. what does everybody else think? I might have to bring this up with some of my gamer-friends, see if we can incorporate something like this into the business.. Would it even work in application?
(Credit to Nurglitch and Buoyancy for the above quotes. Hope they dont mind.. )