Thanks for the replies folks....
The big problem will be the assault phase. Do all 6 armies fight in each assault phase? If so, that could make assault based armies very powerful
The players would fight in their own assault phase, and any opponents assault phase. While this *does* allow multiple combats involving more than 2 players to fight more than twice in a game turn, it is more than made up for by the fact that we allow uninvolved armies to shoot into close combat.
I appreciate that these 'house rules' need to be mentioned in the mission description, so I'll update it when I can.
Posted By thelosttau on 03/20/2007 11:26 AM
Couple of questions:
1. Can units drag their casualties with them? example I lose 2 models in a 10 model unit, can I drag those models with me thus denying the VP to other players.
No, I thought about this, but it's both simpler and faster to disallow it. I don't think this needs to be mentioned in the mission description due to the old mantra 'the rules tell you what you can do, not what you can't'
Also, remember that dragging bodies with you would not deny any victory points anyway... Victory points for casualties of war are awarded up to double the game's points value, so if it's a 1000pt game, and there are only 20 dead bodies on the table, then each one is worth 100vps.
2. You should have the 4 players who start off the board, bring units on as per the reserve rules but possibly starting in turn 3.
This is a good idea. It would perhaps be easier to allow the first two players a 'turn zero'. That way, the 4 other armies would just use the ordinary reserves rules.
3. Roll for who goes first each turn. Having played large multi player games before, if the same guy is always going last his untis tend to really get eaten up by everyone else. By randomizing the order that the players go in it really keeps the game interesting.
I'd often though about how to fix that little element. We've done some 4-way games before, and perhaps this would be a good idea. Alternatively, I'd be tempted to try reversing the order each alternate turn. Thanks for the idea.
finally: Goldrush actually sounds like a very good title for this senerio.
Good Luck with the game
Aww, thanks. Goldrush, though, sounds more like a chapter in a book than it does a mission type. Still, if people like it, I guess it sticks.