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Made in gb
Fresh-Faced New User





Hi folks,

A few gamers at our club were interested in playing in a 6-player game, using a single board, where each player was against each other...

I came up with the following mission, but I think the name is rather poor.

 

Let me know what you think, and most of all I hope somebody out there gets to enjoy this as much as we will...

Feedback is appreciatted, especially potential problems.


That's the rationale of adults, isn't it?
That we should just forget things that are inconvenient to remember.
Adults are deceitful. 
   
Made in us
Deathwing Terminator with Assault Cannon






Usually we try to simplify things to two factions in my group.

The big problem will be the assault phase. Do all 6 armies fight in each assault phase? If so, that could make assault based armies very powerful. If not, you'll need to figure out when they do fight.
   
Made in us
Drone without a Controller




Couple of questions:
1. Can units drag their casualties with them? example I lose 2 models in a 10 model unit, can I drag those models with me thus denying the VP to other players.
2. You should have the 4 players who start off the board, bring units on as per the reserve rules but possibly starting in turn 3.
3. Roll for who goes first each turn. Having played large multi player games before, if the same guy is always going last his untis tend to really get eaten up by everyone else. By randomizing the order that the players go in it really keeps the game interesting.
finally: Goldrush actually sounds like a very good title for this senerio.

Good Luck with the game

"FYI, the Internet is a communication tool used the world over where people can come together to complain about everything and share pornography with one another." - Blue Loki

My armies (when the wife lets me play)  
   
Made in gb
Fresh-Faced New User





Thanks for the replies folks....
The big problem will be the assault phase. Do all 6 armies fight in each assault phase? If so, that could make assault based armies very powerful

The players would fight in their own assault phase, and any opponents assault phase. While this *does* allow multiple combats involving more than 2 players to fight more than twice in a game turn, it is more than made up for by the fact that we allow uninvolved armies to shoot into close combat.
I appreciate that these 'house rules' need to be mentioned in the mission description, so I'll update it when I can.

Posted By thelosttau on 03/20/2007 11:26 AM
Couple of questions:
1. Can units drag their casualties with them? example I lose 2 models in a 10 model unit, can I drag those models with me thus denying the VP to other players.
No, I thought about this, but it's both simpler and faster to disallow it. I don't think this needs to be mentioned in the mission description due to the old mantra 'the rules tell you what you can do, not what you can't'
Also, remember that dragging bodies with you would not deny any victory points anyway... Victory points for casualties of war are awarded up to double the game's points value, so if it's a 1000pt game, and there are only 20 dead bodies on the table, then each one is worth 100vps.
2. You should have the 4 players who start off the board, bring units on as per the reserve rules but possibly starting in turn 3.
This is a good idea. It would perhaps be easier to allow the first two players a 'turn zero'. That way, the 4 other armies would just use the ordinary reserves rules.
3. Roll for who goes first each turn. Having played large multi player games before, if the same guy is always going last his untis tend to really get eaten up by everyone else. By randomizing the order that the players go in it really keeps the game interesting.
I'd often though about how to fix that little element. We've done some 4-way games before, and perhaps this would be a good idea. Alternatively, I'd be tempted to try reversing the order each alternate turn. Thanks for the idea.
finally: Goldrush actually sounds like a very good title for this senerio.

Good Luck with the game

Aww, thanks. Goldrush, though, sounds more like a chapter in a book than it does a mission type. Still, if people like it, I guess it sticks.

That's the rationale of adults, isn't it?
That we should just forget things that are inconvenient to remember.
Adults are deceitful. 
   
Made in us
Been Around the Block




Minnesota

What about special rules like the Dark Eldar have for already capturing casualitys in CC?
I have to agree that 4 people starting would be best with the rest coming in either on opposite random board edges or the random Deepstrike starting on turn 3.
I have to agree that randomizing who goes first in something like this will help.
Gold Rush sounds like a good name also Blood Bath would work.

I'll take a Whisky, some more Whisky and a Chaser of Whisky and a diet Coke.  
   
 
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