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Made in jp
The Hammer of Witches





A new day, a new time zone.

Now that I've got these fexes, I want to field them (and I'm bitz-bashing a Broodlord as I type). 

1500 Pts - Tyranids Roster - Unnamed

HQ: Hive Tyrant
-Flesh Hooks; Toxic Miasma, Winged; Scything Talons (x2); Psychic Scream

Broodlord
-Extended Carapace +1 Save; Flesh Hooks
11 x Genestealers
-Extended Carapace +1 Save; Flesh Hooks; Rending Claws

Troops: 10 x Gaunt Brood
-Fleshborer

Troops: 10 x Gaunt Brood
-Fleshborer

14 Hormagaunts
-Scything Talons

Fast Attack: 12 x Gargoyles

Elite: Carnifex
Carnifex
-Enhanced Senses; Twin-linked Devourer (x2)

Elite: Carnifex
Carnifex
-Enhanced Senses; Twin-linked Devourer (x2)

Heavy Support:: Zoanthrope
-Warp Blast

Carnifex
-Bonded Exoskeleton; Enhanced Senses; Barbed Strangler; Venom Cannon

Carnifex
-Bonded Exoskeleton; Enhanced Senses; Barbed Strangler; Venom Cannon

I've been weighing the Gargoyles vs a trio of Raveners, and the Zoey's warp blast vs another psychic scream.  Or maybe no second power at all, since it's supposed to sit back and make sure the fexes don't wander out of synapse.  I also have 4 points left over as it stands, any reccomendations on what to do with them?  I've also been pondering in general, is acid-maw worth it for a broodlord?

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Longtime Dakkanaut





Looks like a pretty solid Zilla list.
What is the role of the Gaunts? Are they attacking, or just getting in the way?


+1 WS is cheaper than Toxic Miasma
I really don't think a single Psy Scr will have much effect. Getting a 2+ save however... go with the Warp Field. You may want TS.

Think about going with a smaller retinue. It is easier to infiltrate and hide with a smaller retinue. Personal play style, but something to think about. Acid Maw is rarely worth it, for any model. Think about feeder tendrils, if any of the gaunts are going to support.

10 is pretty small brood for gaunts. Unless they are only meant to slow folks down.

Gargs are awesome.

Zoan: If you want synapse, you have to pay for it. Remember, your fexes can always shoot. And have a LD10 for moving. Again, I don't think a single PsyScr will do much for you.

EC is better than Exoskeleton, Chitin, and Regen. You are better off with the better save.


You may develop synapse issues. You have 3, but one has infiltrated, and one is flying away. That only leaves you one, and it doesn't fleet. Not insurmountable, but something to watch out for. OTOH, drop the Zoan, and they will 'run away' right into the enemy.

Most of your power is slow, so be careful about hanging your HT off by itself, especially with only a 3+ save.
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

I try and keep the hormagaunts tagging along behind the Flyrant as much as possible. They've proven useful when the tyrant needs back-up, or if I want to tie something up so the tyrant can proceed elsewhere.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
 
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