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Made in ca
Fresh-Faced New User




These rules are designed to mesh alongside existing 40k Rulesets.  It isn't supposed to be a "different game" but an addition to it. Im not re-inventing the wheel.

 But you can finish a game in 40 minutes and have a blast doing it.  To everyone who helped playtest it, thank you.

To everyone else, let me know how this works out for you. Batreps are really fun to read.


http://www.savefile.com/files/749515  - May 24th, 2007

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Cool! I will test that thing out.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

This quite inventive. A group of friends and I have a similar gamestyle, though yours is much more thought-out. Great job Zzarchov, I look forward to reading the rest of it (I'm on the Assault Rules right now).

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Regular Dakkanaut




These rules look really excellent!

Two questions:
1) "Spray 'n Pay": Can a rapid fire armed model also choose to move and fire once up to 24"? If they do so, do they still hit only on a 6+?
2) Vehicles -- though you say no vehicles can be chosen as your "additional units," you imply transports bought as upgrades are legal -- am I interpreting this correctly?

And some comments:

I do wonder, though -- are the suggestions for number of upgrades a little bit too low? What has been your group's experience with this?

Also, one of the things that helps balance Necromunda is the 4" normal / 8" run movement...without that, I wonder how things in the move area will turn out.

-Adso
   
Made in ca
Fresh-Faced New User




For spray and pray you would still have to fire two shots like normal (sorry plasma gunners..and really sorry to Muties with firearms)

 

The upgrades should intentionally be low, it makes the game focus on the soldier, rather than focusing on one souped up character and a bunch of meatshields.

 

 

 As for transports, in some missions a transport in an upgrade would be fairly overpowering, I think I should do a "mission compendium" and specify on an mission by mission basis if Transports are allowed.

 

 If anyone has any missions they can suggest I'd love to hear em, full credit If I add it of course.  General guidelines is that it should be generic enough any two pairings of armies could make use of the mission

   
Made in us
Regular Dakkanaut




I agree with the intent of the upgrade limits...I just see them as a problem in an instance where some armies can fill the model cap easily with cheap troops and then take unlimited upgrades, whereas armies with no truly cheap basic troops would struggle to field as many special/heavy weapons as the opposing force.

I would suggest that Maximum Model Count be equal to the pts played divided by ten, and that the upgrades allowed be equal to the points played divided by 25 (aka 2 upgrades per 50 point block.)

This upgrade system seems to jive well with 40k: a full squad of Guardsmen (60 pts, or about one 50 point block) can take two upgrades -- a vet sarge and a gun, or two guns. Similarly, an average Marine tac squad is 2 blocs, and thus could take the usual 40k loadout for such a squad -- a vet sarge with something fancy and a pair of guns.

But overall, your rules are fun and intuitive -- I played a minigame with them and they worked nicely.

I'll be along with some missions in a little while.

-Adso
   
Made in ca
Fresh-Faced New User




While more upgrades could be handled fairly (and I encourage you to find the right balance with your opponent, they are merely suggested scope, a default setting so you can have a pre-prepared list).

  I don't really wanna see a 150 pt game with Two Space Marine Termies with Assault cannons and some meat shields.

 

  The eternal problem with game design, worrying about people who would rather win and walk away unhappy not having had fun, rather than have fun and not win.

   
Made in us
Regular Dakkanaut




True...but....there must be a better way!

(goes back to frantically trying to write rules for Necro --> 40k)

-Sam
   
Made in ca
Fresh-Faced New User




There has been a few FAQ's suggested for dealing with downed models, expect an update to address that this week.
   
Made in ca
Fresh-Faced New User




Sorry about the long delay, something unexpected happened.

Anyways, new version is up, clears up alot of problems and unexplained bits, caves into some popular pressure and spruces up the missions a bit.

Please comment!
   
 
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