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2007/06/07 03:02:58
Subject: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
Cincy, OH
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Well the recent GW announcement about the addition of the 400pt Combat Patrol Tourny has me all giddy. My group has found the Combat Patrol as a fun way to break up the larger game monotony, and give a real chance to take the gloves off and really try to out cheese each other. Not many people mind losing a game that takes 40 minutes, cause chances are you can get several more chances to win you pride back. So let's see them... Here is my feeble attempt that has done very, very well. Mobility and High ROF being the key. 5 man Tactical Squad, Heavy Bolter Tornado Tornado Tornado x2 400pts...
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burp. |
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2007/06/07 03:04:47
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
Cincy, OH
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Almost forgot... The Rules... What to Bring? Design a 400-point army with the following limitations. - You must have at least one Troops choice.
- You may have 0-1 HQ choice.
- No model may have more than 2 Wounds.
- You may not have any armor save better than 3+.
If the compulsory Troops choice has 10 or more models, it may be divided into two units of equal size. If the compulsory unit originally had an odd number of models, after dividing the unit, one new unit should have exactly one more model than the other new unit. If you split a Troops choice in this fashion, each new unit counts as a scoring unit in its own right. You may include vehicles with the following restrictions: - If you add together the front, rear, and one side's armor values, the sum may not be greater than 33.
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burp. |
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2007/06/07 03:22:06
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
Cincy, OH
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Here is another one:
5-5 man Tacticals w/ Heavy Bolters
Not very mobile, maybe trade one for a tornado for objectives. Castle up and let them dig you out.
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burp. |
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2007/06/07 07:57:49
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
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IG Doctrines: Grenadiers, Veterans, Close Order Drill
Troops: --Grenadiers x4 (2x hellgun, 2x Meltagun), Sergeant x1 w/Hellpistol and CCW, frags, kracks ----Mounted in Chimera w/ Multilaser, Hull Heavy Bolter, Pintle Heavy Stubber -------------------------167 Points
Elites: --Hardened Veterans x4 (3x Melta, 1x Shotgun), Sergeant x1 w/ Boltpistol and CCW ----Mounted in Chimera w/ Multilaser, Hull Heavy Bolter, Pintle Heavy Stubber -------------------------173 Points
--Hardened Veterans x4 (3x Lasgun, 1x Missile Launcher), Sergeant x1 w/ Laspistol and CCW ----- 60 Points
It would be fun, anyway. Might trade the Missile Launcher for an Autocannon, though
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2007/06/07 08:23:38
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Dakka Veteran
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3 Dark Reapers with Reaper Cannons 3 Guardian Jet Bikes with 1 Shuriken Cannon 3 Guardian Jet Bikes with 1 Shuriken Cannon 3 Swooping Hawks with 1 Exarch who has a sun rifle
Lets see for shooting: 6 strength 6 shots at BS 3 with a possible 8 more twin linked at BS 3, on move shoot move, all with 3+ saves and toughness 4, 6 shots at BS 4 with strength 5 AP 3 guns and 48 inch range, oh and 3+ saves, 4 shots at bs 4 with strength 3 ap 5, 6 strength 3 ap 5 pinning shots at bs 5.
Hand to Hand: Initiative 5 to 6, WS 3 to 5, Strength 3, Toughness 3 to 4.
Only thing more annoying would be. . . 6 DA: 60 3 Guardian Jet Bikes with 1 Shuriken Cannon 2 War Walker with 2 Star Cannons: 2 War Walker with 2 Star Cannons:
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2007/06/07 11:15:26
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Executing Exarch
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10 Guardians with scatter laser 3 War Walkers with scatter lasers 2 Vypers with scatter lasers
Lots and lots of S6 36" range shooting (36 shots a turn). Vypers can do quick objective grabbing if they need to. All of the vehicles would be fielded as single units. Should be good times.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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2007/06/07 21:19:19
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
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problem with warwalkers and vypers is that if a marine/sisters unit uses a rhino 2 get within rapid fire range, they can unlesh a lot of s4 attacks, which can begger you quite quickly...
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2007/06/08 10:36:59
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Infiltrating Broodlord
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I always wondered how the 6x6 Firewarrior gunline would do in Combat patrol. That's a fair amount of S5 at 30"; with half-decent cover it might do alright. That leaves 40 points for Sushis, bonding or something else (can you get a cheap Crisis for 40 pts?)
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-S
2000 2000 1200
600 190 in progress
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2007/06/08 10:44:42
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
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yeah, i wud kinda fear that... however... it may be quite easy to just hide until close enuff if they are gonna be static...
was lukin at an eldar list... then realised it was max 33, not 35 armour.. so no wave surpents dropping off 10 DA with Exarch+bladestorm+extra catapult... :-(
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2007/06/08 12:44:46
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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[DCM]
Tilter at Windmills
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01777, please try to make a minimal effort towards spelling and punctuation. This post makes you look like a 10 year old on WoW.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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2007/06/08 21:07:58
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
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sorry... thing is my spelling is atrochious (sp?).
unfortunatly, MSN has taken its toll on my punctuation. But again, i shall try harder next time ;-)
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2007/06/09 02:54:46
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Fresh-Faced New User
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Here's my DE CP list: Raider Squad 1 (137 pts) - 6 Warriors (4x Splinter Rifles, 1x Splinter Cannon & 1x Blaster) - 1 Sybarite "Commander" (Splinter Pistol & Close Combat Weapon) - Raider (Dark Lance, Horror fex) Raider Squad 2 (131 pts) - 7 warriors (5x Splinter Rifles, 1x Splinter Cannon & 1x Blaster) - Raider (Dark Lance, Horror fex) Raider Squad 3 (131 pts) - 7 warriors (5x Splinter Rifles, 1x Splinter Cannon & 1x Blaster) - Raider (Dark Lance, Horror fex) Total: 399 pts The list is highly mobile, has a good amount of firepower and is just plain fun to play, but a little risky! Espen A. J.
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2007/06/12 05:16:38
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Foul Dwimmerlaik
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In a COD CP (or any CP with a decent amount of terrain) I have found the following to work nicely: 6 firewarriors with pulse rifles devilfish with smart missiles 4 drones 4 drones 4 drones 4 drones 4 drones 400 pts. It has mobility in spades, while limiting return fire to nearly nothing. Decent firepower, with a slightly high chance for pinning. Plus it fits in well with the whole "Patrol" feeling that a Tau force might send out. (Dont place many Tau in danger, but allows A.I. to scout) Its a withdrawal force, allowing the enemy to advance while giving them ground, while you are withdrawing to the rear and spreading out on the flanks.
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2007/06/12 05:21:46
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Foul Dwimmerlaik
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I know I have posted this CP edar list since the newest eldar codex has came out, but this is the most appropriate place for it.
47 str6 shots, at an mean average distance of 30"
3 guardian jetbiks with 1 shuirican cannon 1 warwalkwer with 2 scatterlasers 1 warwalkwer with 2 scatterlasers 1 warwalkwer with 2 scatterlasers 1 warwalkwer with 2 scatterlasers 1 warwalkwer with 2 shurican cannons 1 warwalkwer with 2 shurican cannons
396 points.
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2007/06/12 07:15:46
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Longtime Dakkanaut
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Hmmm... It says you can spend the points from anywhere in the codex, but does that mean you can ignore the FoC restrictions? I wouldn't think so.
If you can, what other rules can you ignore. If I can spend points from 'anywhere', could IG have more than 2 special weapon squads? Could Nids have broods of only 2 stealers?
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2007/06/12 07:28:41
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Regular Dakkanaut
Cincy, OH
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You cannot ignore any rules, you just make a 400 point army, with the given limitations. Design a 400-point army with the following limitations. - You must have at least one Troops choice.
- You may have 0-1 HQ choice.
- No model may have more than 2 Wounds.
- You may not have any armor save better than 3+.
If the compulsory Troops choice has 10 or more models, it may be divided into two units of equal size. If the compulsory unit originally had an odd number of models, after dividing the unit, one new unit should have exactly one more model than the other new unit. If you split a Troops choice in this fashion, each new unit counts as a scoring unit in its own right. You may include vehicles with the following restrictions: - If you add together the front, rear, and one side's armor values, the sum may not be greater than 33.
You would still use the current force orginization.
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burp. |
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2007/06/12 07:35:45
Subject: RE: Let's see 'em, 400pt Combat Patrol, GT No Comp. Style
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Foul Dwimmerlaik
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Posted By coredump on 06/12/2007 12:15 PM Hmmm... It says you can spend the points from anywhere in the codex, but does that mean you can ignore the FoC restrictions? I wouldn't think so. If you can, what other rules can you ignore. If I can spend points from 'anywhere', could IG have more than 2 special weapon squads? Could Nids have broods of only 2 stealers? Its a touchy thing, since so many people use the std FOC as default, but really, it doesnt mention using any FOC of any type for playing CP. Atleast, other than 0-1 HQ and 1+ Troops choice. Most missions that I have seen, state that a certain FOC is to be used. Stnadard, Battles, Raids and Breakthrough missions have very detailed FOC regarding them. However Special missions (page 190) and Combat Patrol are the only missions which do not have any FOC relegated to them. When I first played CP, I used the default of std FOC as well, but after playing with some other people abroad, I have found that there is infact, no FOC for CP games. Though while technically there is no FOC for CP, you should still contact the tourney organizer to find out if this is indeed the case for such, as the assumption as you have made for using std FOC in CP games is pretty common. But by the letter of the rules, the CP FOC would look like this: - 0 - 1 HQ
- 0 - ¥ Elite
- 1 - ¥ Troops
- 0 - ¥ Fast Attack
- 0 - ¥ Heavy Support
Thats it. As an aside, so this thread doesnt get derailed from the subject of CP lists to arguing CP rules, there is a thread discussing what the FOC for CP should be below: www.dakkadakka.com/Forums/tabid/56/forumid/15/view/topic/postid/123029/Default.aspx So further comments regarding the legality can be continued there.
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