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Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Well, I have some bad news for you guys, I was getting tired, and I was concentrating on the game, and I forgot to take pictures. I took full pictures for game #4 and 5 though. so stay tuned!

Since my last win was a massacre, I went from table #42 all the way down to table #18. I was finally off the lava tables…yeah!

So, when my opponent showed up, he looked kind of familiar. Although I had never met Kesher before, I had seen his picture when he took 3rd place at the Baltimore GT a while back. When I asked him if he posted on Dakka, he said yes, and that his name was Kesher. I remember him calling out Mauleed with his Thousand Sons, but then showing up with Iron Warriors. He was surprised that I remembered that since it was several years ago.

 
On to the game…

<st1:city><st1:place>Mission</st1:place></st1:city>: Hold at all costs

This mission you had an attacker, and a defender. The defender could set up any of their troops and heavy support (minimum of one unit) within 12” of the center of the table. Everything else is held in reserve. The attacker started with nothing on the board, but moved their entire army on in turn #1. They attacker also goes first.

  This mission got the most complains out of the GT entrants this year. The mission was awful. For most armies the attacker had a huge advantage.

 

Kesher’s Iron Warriors:

1750 Pts - Iron Warriors Roster - Iron Warriors BF Bismarck

HQ: Iron Warriors Lieutenant (1#, 151 Pts)
Iron Warriors Lieutenant @ 151 Pts
Lightning Claw (x2); Frag Grenades
Daemonic Speed  
Daemonic Strength 
Daemonic Visage  
Master crafted weapon  
Siege Specialists  
Spiky Bits  
Teleport Homer  

<pre>Elite: 1 Obliterators </pre> <pre> Elite: 1 Obliterators

Troops: Iron Warriors (6#, 115 Pts)
6 Iron Warriors  
Plasma Gun; Lascannon
Mark of Chaos Undivided

Troops: Iron Warriors (6#, 115 Pts)
6 Iron Warriors  
Plasma Gun; Lascannon
Mark of Chaos Undivided</pre> <pre> Troops: Iron Warriors (6#, 115 Pts)
6 Iron Warriors  
Plasma Gun; Lascannon
Mark of Chaos Undivided
</pre> <pre> Troops: Iron Warriors (8#, 214 Pts)
7 Iron Warriors @ 214 Pts
Meltagun (x2)
Infiltrate  
Move Through Cover  
Aspiring Champion  
Bolt Pistol (x1); Powerfist (x1)
Daemonic Visage  
Master crafted weapon  
Infiltrate  
Move Through Cover  
Spiky Bits   
</pre> <pre> Troops: Iron Warriors (7#, 197 Pts)
5 Iron Warriors @ 197 Pts
Meltagun (x2)
Mark of Chaos Undivided  
Aspiring Champion  
Bolt Pistol (x1); Power Weapon (x1)
Mark of Chaos Undivided  
Daemonic Strength  
Rhino @ [59] Pts
Extra Armour  
Searchlight  
Smoke launchers   </pre> <pre> Heavy Support: Basilisk (1#, 126 Pts)
Indirect Fire  
Searchlight </pre> <pre> Heavy Support: Iron Warriors Havocs (6#, 168 Pts)
6 Iron Warriors Havocs  
Missile Launcher (x3)
Mark of Chaos Undivided  
Tank Hunters   </pre> <pre> Heavy Support: Iron Warriors Havocs (8#, 180 Pts)
8 Iron Warriors Havocs @ 180 Pts
Heavy Bolter (x4)
Mark of Chaos Undivided

Fast Attack: Raptors (5#, 228 Pts)
4 Raptors @ 228 Pts
Meltagun (x2);
Mark of Chaos Undivided
Aspiring Champion  
Bolt Pistol (x1); Power Weapon (x1)
Mark of Chaos Undivided  
Daemonic Flight  
Daemonic Strength
Infiltrate  
Spiky Bits  
Teleport Homer   </pre> <pre>  Total Roster Cost: 1749 </pre>

 Kesher had a very “unconventional” Iron Warriors list, but I knew he was a good player, and not to take him lightly. It looked like he was set up for infiltrating, but only the attacker got to infiltrate his units in this mission.

 
I won the dice roll to see who would be attacker/defender, and I had him defend. He chose to just start with one 6 man Las/plas on the table.

 

Turn #1
I move my army on to the table. I have 2 turns to move before he will get his reserves on, so I bring my Dark Reapers on to the far left in some 4+ cover save that can see just about the entire board. Everything else just moved forward looking to cover the objective which is the red marker in the pictures.

  I shoot at the squad in the center and kill them down to 2 guys.


Iron Warriors turn: he shoots my falcon with his lascannon, and destroys it

 

Turn #2

I grab some cover, and prepare for his reserves.



He gets most of his army on and sets up. He has his raptors with his Lt behind the rhino with a couple of squads, and his oblits behind it. He has his missile launching havocs behind the chaos codex, and his heavy bolter havocs in the middle of the table. His basilisk is on the far right.

The oblits take a couple of shots at my last falcon that is on the far left, but they are unable to hurt it. His basilisk shoots at my dark reapers, but fortune keeps them alive.


Turn #3

My Dark Reapers kill 7 out of the 8 Heavy Bolter Havocs. My harlequins get out of the falcon looking to kill the Raptors hiding behind the rhino, but he has a 6-man squad in the way. I kill 5 of them (the other one is out of the kill zone), but he is out numbered and runs. I consolidate into the raptors and the LT.

 


He assaults the Harlequins with his oblits, and the Harlies kill his raptors. I roll well for my Harlequins Inv save, and I end up with 2 left alive. They jump out of combat, and head for his missile launching havocs.

 

At this point he is getting pretty chewed up, and my there is no way that he can get to, or have any hope of contesting the objective, so he concedes the game.

I wish I had a chance to play him with a normal mission, and to see what his army could really do, but it was not to be.

  Kesher got to beat on Yakface in the next round to get some of his frustrations out.

  Result: Massacre


So at the end of day 1 I had  a tie and 2 massacres for 50 Battle points.

 


 
On to Day 2 of the LVGT and part 4 of our 5 part series: Table #6 vs. Word Bearers.




 
   
Made in us
Phanobi





Paso Robles, CA, USA

Looks like a fun game. I'm glad he didn't take the pie plate version of IW, that is sooo 2005.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Bummer on the mission, I hadn't realized that the defender got nothing in return for having not much on the table and then going second automatically. I wonder how many players were able to pull off a win as defender?

Thanks for #3 all the same, onto #4!

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Ancient Chaos Terminator




South Pasadena

I won my game as defender, in fact I chose to play as defender. I was matched up against an IG drop troop army with 49 plasma guns and 160 models.

Darrian

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Nice one. Yeah, that's the only time I can think of that I'd want to be defender- against a drop-troop or drop pod army.

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Maelstrom's Edge! 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I won as defender in that mission (my only win of the tournament) but only because I was playing against a pure DH force whose only AT was a Dreadnought and an Orbital strike while I had 6 tanks.

He did wipe out every infantry model I placed on the board initially, it was only the fact that he couldn't kill my tanks that saved the day in the end. If I was playing against any type of balanced list I would have had my butt handed to me on a platter.


It is a horrendous mission and it should not be included in a GT unless it is modified.

If the defender was allowed to set his troops and Heavy Support anywhere on the table (but not within 12" of the opponents board edge) or if the defender's reinforcements started arriving on turn 1 it might be an okay mission (I would need to test it though).

It certainly appears to be a scenario that was not thoroughly tested. Although the tournie scoring sheets unfortunately didn't record who was attacker/defender I'm willing to bet that if we could track the results the Attackers probably won 80% (or more) of the games.


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Made in us
Longtime Dakkanaut





Whorelando, FL

That mission sucks for a GT. It doesn't really place both players on a even level when it comes to mission. I remember playing that mission in a RTT locally once about a year ago. I think in that round everyone that was an attacker one their match.

Capt K

   
Made in us
Longtime Dakkanaut





It's not as bad as the mission where you had to wipe your opponent out (I forget the name of the mission - Meatgrinder maybe?). They had that at a local tourney once, but fortunately, I got a bye for the round.
   
Made in us
Dakka Veteran




Perrysburg, OH

My chaos won with a massacre as defender against dark eldar.

Pete's mech eldar won with a massacre as defender against - 9 oblits, basilisk, 3 infiltrating havocs.

- Greg



 
   
Made in us
Dakka Veteran



Culver City, CA

Just because people managed to win as defender doesn't mean there wasn't an advantage to being the attacker

"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor

 
   
Made in us
Furious Raptor





RVA

Never tell me the odds...
he shoots my falcon with his lascannon, and destroys it

Check out my conversion blog-



"Iron Warriors turn: he shoots my falcon with his lascannon, and destroys it" -Blackmoor
 
   
Made in us
Dakka Veteran




Perrysburg, OH

I agree that the mission sucks. Some armies are better suited as the attacker. Any static shooting force would have more difficulty as an attacker. If the attacker runs up against an army with a lot of mobile firepower, they could be in trouble.

- Greg



 
   
Made in us
Dakka Veteran




Troll country

I think actually it is a good mission since it rewards players that have some mobility designed into their army. I had a SAFH SM army, was the attacker, and came away with a minor loss against another SAFH SM army. Basically whoever won the roll for choosing to attack or defend won. I have made some changes to my list. In fact 6 out of the 8 missions have objectives that require mobility.

- G

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