I call them the dead because I am modeling my drop troopers like Skeletal guards men coming out of the ground. It's a pure drop troopers list. Doctrines so far are
rop Troopers, Vets, and
SWS. I'll probally tack on Close Order Drill, If I don't find 2 more docs that suit my list better.
Here's my list for a competitive I.G.list.
---Command Platoon--
JO w/ Storm Bolter 74
Guards have motar, Grenade Lancher, and company standard
2x Special Weaps squads, 80x2 = 160
6 guards 3meltas
3 Las Sentinels 235
3hks and 2 Imp. Comms
--3x Infantry Platoons--- Total for all Platoons 636
JO w/
Plas Pistol 90
4 guards w/
Plas Gun
2x guard squads (one squad of the 6 has a flamer) (126)/120
---Elites----
3x Vets w/ 3 Meltas 75x3 = 225
---fast Attack---
2x 2 Hvy Flamer Sents 100 x2 = 200
1 with imp. Comms
3 Auto Cannon Sents 220
hks and 2 Imp Comms.
The tactic is simple nothing starts on the board. Bring everything in possible, hopefully bottom of turn 2, and have a solid first strike. The hope is that I can take out about 1/2 of the opponent's units before the fight begins. I want this to end up being a competitive list if I can. So, I come here to ask you all for help. Please pitch in your 2 cents about this list. The weaknesses you see and how to compensate for them would be great. Thanks everyone for reading.