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Made in us
Longtime Dakkanaut






I'm thinking guard with some sisters. But I'm so out of the game I have no idea if this is viable. As always, I don't give a hoot about comp. So help me get back into the swing of things people and tell me what's going to be a problem.

Jr officer, honorifica, vet with standard

Cannoness, book, bp, pw

2 lascannon teams

2 identical platoons of command squad with melta, 2 squads with HB/plasma

2X8 rough riders

6 seraphim with 2 flamers and a vet with power weapon

Heavy weapon platoon with 4 lascannon squads

2 bassies with indirect

So that's

18 lascannons, 4 plasma, 4 heavy bolters, two pie plates, and two meltas

It's a little light on anti-GEQ shooting, but I think I only have nids to worry about, and I should be wiping out all of their synapse pretty fast, unless they string themselves out quite a bit, in which case I'll have to get cute.

3 falcons with harlies could/should be a problem, but I think this gives me as good a chance as anything to deal with that.

 


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut






I have a similar list except that I've moved my Lascannons into my line Squads and run Autocannons in my Heavy Weapon Squads.  Also instead of Bassies I have a bunch of Deep Strikers.

Overall I'd recommend giving your Veteran Sister Superior Seraphim an Evicerator as the S3 power weapon isn't all that great.  I'd also like to up the count of that squad to 8 total.  Maybe trim down the Rough Rider Squads to 6 each.

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
Longtime Dakkanaut






When there's 8 of them, they can't get the inv act off as easily, and that's their purpose. (to tie something up long enough to jump out of combat and let it get shot to pieces).

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Awesome Autarch






Las Vegas, NV

How many points is the list?

Autocannons are more reliable vs. skimmers and are also good against GEQ. They are not so hot vs. MEQ's or MC's however.

The only problem with las cannon teams is the lack of alblative wounds. all it takes is 6 wounds on gaurd to start taking out the lascannons. Things like land speeders and heavy bolter dev squads, stealth suits, etc. will cripple them in one round of shooting. Although, you do have a lot of them, so you should definitely be able to absorb some casualties.

The platoon command squads only have one melta? not much utility in that squad, especially since they cant deepstrike. might want to give them a heavy weapon or set them up to provide Ld for las cannon squads which will be taking break tests after 2 casualties, wich isnt much. with a melta all they can do is hang out and hope something comes in range, i think you could get more use out of the points.

Other than that, the RR's are great countercharge. 2 Bassies work great to negate the others minimum fire zone, and they give your opponant no armored targets for his anti tank weapons.

I dont know enough about sisters to comment,

but i would say you would do well againt a lot of Mech armies with that amount of lascannons, drop pods would be rough, especially FoD. Can you give the sister superior a Hood? that may get some real mislage vs. SM, eldar and Chaos. Bugs too.
On the whole though id say it is a pretty tough list.

   
Made in us
Regular Dakkanaut






Posted By mauleed on 06/22/2007 2:54 PM
When there's 8 of them, they can't get the inv act off as easily, and that's their purpose. (to tie something up long enough to jump out of combat and let it get shot to pieces).
Well you get to roll three dice and pick the two you want.  I've rarely had problems getting either Spirit of the Martyr (squad size or higher) or Divine Guidance (squad size or lower) with eight.

Still, if you don't plan on using Divine Guidance much, I suppose six would work.  Now that you mention it, I do tend to spend the Faith points just how you described, keeping them alive in the face of Power Weapons/Fists so they can jump away.

I do, however, think the Evicerator is a good choice.  It'll let them kill more things during their harassment duty and goes pretty well with their 3+ invulnerable save.

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
Longtime Dakkanaut





Rock-Paper-Scissors list. Extremely static. It would have trouble against any dropping list or skimmer-heavy list I would think.

Suit heavy Tau might give it problems too if there's any amount of terrain, as they'll easily get under the Basilisk's min range.

Plus, it's an illegal list. Heavy weapon platoons max out at 3 squads.
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

You forgot to add Drop Marines to your worry list... they can take out your expensive Las teams rather easily. Besides, I can think of few actually balanced lists that would have an extremely hard time with that. But that's just me. I do like Sisters, though. You almost have to use them by themselves to be effective though, because you need plenty of Faith Points.

Catch me if you can.
 
   
Made in us
Longtime Dakkanaut






Posted By Reecius on 06/22/2007 2:56 PM
How many points is the list?


The platoon command squads only have one melta? not much utility in that squad, especially since they cant deepstrike.

 

1850

And of course platoon command squads can deepstrike. It's only the wording of the HQ command squads that calls into question them deepstriking. But that's for a different thread.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Longtime Dakkanaut






I didn't know heavy weapons platoons maxed out at 3 squads. That's what I get for not having the book handy.

Easy enough though, I just take those points and spend them on lascannons in a couple of the command squads and a pair of remnant squads with meltas.

And I played plenty of drop pod marines. This list has as good a shot or better than anything out there at dealing with them. The pods would need to drop in sufficient numbers at once to pull off the 'end around' while finding a way to deal with the countercharge units before they smashed into them. And don't forget, a solid chunk of this army is going to be LD10 with a reroll vs. fear. Pods will definitely be a challenge, but certainly not a pushover game for the pods.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut






Posted By Burning Star IV on 06/22/2007 6:15 PM
I do like Sisters, though. You almost have to use them by themselves to be effective though, because you need plenty of Faith Points.
Five Faith Points is plenty for a lone Seraphim Squad doing counter-assault work.  I know from experience.

"Someday someone will best me. But it won't be today, and it won't be you." 
   
 
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