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Made in us
Hubcap





Speculating on a Grey knight army to get, wondering how well this would work:

HQ: idk yet either an IL or a GM, dunno yet

Troop:
2 squads of 5 grey knights each hiding behind a heavy support, each for sure carrying teleport homers

Fast Attack: squad of ten grey knights

Elite: squad of 10 termys

Heavy Support:
2 Land raider Crusaders


its all speculations at this point, all I have for sure so far is a squad of Grey knights, still need to buy a codex, even though ive looked at it quite a bit

This message was edited 1 time. Last update was at 2008/01/26 00:48:00


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

When I looked into a Grey Knight army back in my time, the advise given was take smaller sized squads and max out their psycannons for maximum amount of firepower. Make as many of your squads Teleport Attack as possible, since they arn't required to Deep Strike, but always give you the option. I would also suggest swapping out the Crusaders for something with lascannons, as otherwise you have a serious lack of long range anti-tank.

 
   
Made in us
Hubcap





I thought about the lack of range, but even if I have to deploy 24" away, they'll either be moving 6" turn, (so they can still shoot everything), so they'd be in range, or, id move 12, pop smoke, and come out next turn. either way im assaulting the whole time so I dont really feel penalized w/o having ranged. Thanks fer the small squad advice. can a squad drop more than one tele homer, or can more than one teleing squad use a homer? or should I have equal number of squads actually teleporting and squads with homers.

This message was edited 1 time. Last update was at 2008/01/26 15:53:02


 
   
Made in us
Hubcap





what about two land raiders that hang back since id deep strike my terminators neway? shouldnt be too hard to footslog it up there once my termies deep strike in and disrupt their coordination

This message was edited 1 time. Last update was at 2008/01/26 16:07:21


 
   
Made in gb
Fresh-Faced New User




I used to know somebody who played Grey Knights. He took a GM as HQ I think, but maybe an IL. I never beat him on any of the maybe twelve occasions I played against him.

His army was made of two max-sized squads of Grey Knights, another two full-size squads of Termies and one GK Dread I think. A pricey force indeed, but I never beat him.

Of course add other elements into the mix, but the basic GKs and GK termies should be the biggest part of your force, trust me, it really does work.

EDIT: And he never used any Psicannons!!

This message was edited 1 time. Last update was at 2008/01/26 18:09:48


The Kung-fu hamster will kill you! 
   
Made in us
Hubcap





thx
I generally never liked psycannons neways, i like letting them use bolters than have an additional att at S+2

This message was edited 1 time. Last update was at 2008/01/26 20:29:03


 
   
Made in us
Hubcap





how bout this:

GM or IL

2 squads 5 GK

2 squads 10 Terms.

2 either land raiders or LRCs, since they'll soon have so little to fear from weapons under str 9

This message was edited 1 time. Last update was at 2008/01/26 20:39:20


 
   
Made in gb
Fresh-Faced New User




You should take GK power armor squads at max size, transports aren't really necessary I don't think. But it's up to you and I'm no tactical genius anyway.

The Kung-fu hamster will kill you! 
   
Made in us
Kabalite Conscript




Unfortunatley the list carries no way of fighting a strong shooting army like tau or imperial guard. Especially an imperial guard army with 3x LR some lascannons and plasma guns, youd be wiped by third turn mainly due to the fact that you cant kill their tanks.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

Yeah, Grey Knights struggle against tanks. Your only real choices are Land Raiders and Dreadnoughts (with lascannons and missile launchers). I'd go for the Land Raiders, personally, as they let you redeploy your marines when necessary. A Brother-Captain with a psy-cannon is a great HQ for Grey Knights, because he's CHEAP, allowing you to fill out your numbers with the points saved.

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I'd say you can take 3 Dreads and hope they don't die, or take 2 LR and hope they don't die.

The other options are Storm Troopers or Seraphim with Melta Weapons, or Terminator Squads with Thunder Hammers and/or Hammerhand (S8 on S4).

Terminator Inquisitors have access to Chain Fists.

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You need IG support to get Grey Knights to do well.

Relying on CC is asking for trouble.

   
Made in us
Hubcap





How about, taking two land raiders, each carrying grey knights, and one with leader too, and they hang back, taking out vehicles and anti LR, until the termies deep strike, then rush in and mop up infantry? dont even get close until the termies have come in, taking away coordination, or even not unles the termies are getting pounded too hard. just stay back, conserving VP. take the minimum number of grey knights and a low point hq, then as many termies as i could. and beef up the two land raiders to (hopefully) take the tremendous amount of firepower directed at them until the termies show up

This message was edited 2 times. Last update was at 2008/01/27 20:03:39


 
   
Made in us
Paramount Plague Censer Bearer





TEXAS

I dont think 4 lascannons will be enough to counter any medium to heavy vehicle list, even if they are twin linked. You will probably catch some serious problems against mech tau, with the whole fish of fury thing. You do realize there is no guarantee that the termies will deepstrike soon right? While your chilling and "sniping" the skimmers can just fly around taking objectives at their leisure. You need some storm troopers or something along those lines.
   
Made in us
Hubcap





hmm...how bout raiders hold center while the GKs go off for objectives?
   
Made in us
Paramount Plague Censer Bearer





TEXAS

Just wondering, but do you only want gray knights or do you have something planned fluff wise that would limit your ability to take other things offered in the armylist?
   
Made in us
Dakka Veteran





Just wait until 5th edition debuts.

Squads of GK as troops choices will suddenly look very attractive, and will hopefully be more worthwhile once the metagame adjusts to the new rule set.

Ba-zziiing!



 
   
Made in us
Hubcap





sup skavenfreak, and yes i want mostly, if not all grey knights 4 infantry
   
Made in us
[MOD]
Madrak Ironhide







How do 5th edition rumors affect Grey Knights in particular?

I'm not too familiar with the rumors to figure it out.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

They don't. GK will still be bad troops in 5th edition.

   
Made in us
Hubcap





precisely why I like termies and LR's or LRC's
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

If you take LRC x2 and GK Termies x2, you'll have a potent assault force and the LRC can be effective moving and shooting, unlike the LR.

If you take Guards as troops, you can have efficient AT firepower and enough bodies so when you face a swarm/horde style list; you can let the Guards take the brunt and counter with the GK Termies.

You really need Guard to make the GK work, even in a friendly list.

   
Made in us
Hubcap





darn, lol. oh well, meatshields will work as well with Gk as they do with ogres, heh. whether they be gnoblars or imperials matters not. will just good ol stormtroopers work, or should I take an infantry platoon?
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I recommend an infantry platoon.

Stormtroopers can deliver only if the tanks come to you, or you get across the battlefield in a vehicle.

Inf platoon can sit back with lascannons and have at it. They're also slightly useful against hordes with rapid fire flashlights. Sometimes they even win CC.

   
Made in us
Hubcap





hehe note the "sometimes"
ma friend gave me a tip, for anti tank, just take land speeders
   
Made in us
Regular Dakkanaut





You can't take allied space marine units (so the troops and the land speeder), with Grey Knights present in the DH list.
   
Made in us
Hubcap





oooh yea. hmm, infantry platoons it is then!
   
Made in au
Fresh-Faced New User



Australia

Pure GK are you up for the challenge!

They are a difficult army to master but by jez you can have a lot of fun working out how to beat the other guy. I took up GK for two reasons - love the models and I was over smashing other armies - winning was less important than playing an army to it's limits. Now that is fun.

Enough ranting.... here is a list that I use in tournaments at 1500 points.

1. GM nothing more although have been mucking round with holocaust lately because the greenskins seem to be in town in large numbers. Besides he is one of the best basic characters out there would never leave home without him.

2. 4 x GK termies as retinue for the GM, tactical flexibility - ride in the LR or deepstrike.

3. 2 x 9 GK bare assed core of the army moves and shoots - focused firepower works, but fragile don't go doing anything stupid with them force protection is usually the number one priority in the first three turns.

4. ][ plasma pistol, 2 warriors melta, 2 mystics (sometimes 3rd warrior with plasma gun) Rhino smoke. Scoring unit that is mobile but packs a powerful anti tank, MC punch.

1 x LR smoke

1 x dred ML and LC

1 x dred LC

Is it successful yes. Is it easy to win with hell no but it happens.

Go for what ever you want - it really depends on where you are in a gamming sense. A beginner looking to win could well do with an infusion of IG to provide more scoring units, dudes who can be sacrificed to win the mission, and heaps of cheap AT. Experienced player looking to power game - hell plenty of other armies out there do it better why bother. Hardened veteran wanting a chellenge - well kroot or GK will give you a work out.

Cheers

Rick

   
Made in us
Hubcap





Good to hear a pure GK army that works with a little effort! I'm not going to be too dependant on my knights winning anyway, i get enough of that with my nids
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Just a comment, I use a squad of 6 GK as a support unit that have _never_ seen close combat (would that they could). That said, Fearless + Storm Bolters is plenty good.

I was going to poo-poo those squads of 9 saying 6 was better, but you pay 50 points for each one of those damn Justicars. Not that a WS5 S6 power weapon isn't totally smokin'.

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