deep695 wrote:well after not playing 40k for all msot 4 years, a few of my friend and i have decied to start off slow and work our way up so hears my 500pt list. any suggestions you guys can make? one thing is that this is spose to be a scouting force so no HT or fexs
No problem, welcome back! Let's see here...
HQ
3 Warriors W-2-deathspitters, 1 venom cannor, all with scything talons, extended carapace and enhanced senses 95pts
By my calculations, that unit comes to 100pts.
3 Warriors all with scything talons, rending claws and extended carapace 81pts
They will need leaping or wings... see below.
Troops
16 Hormagaunts-160pts
16 Hormagaunts-160pts
Total 496
If you want primarily
CC then go for winged or leaping warriors to backup your Hormies. Synapse has tobe there for them or they will not make it in
CC against
MEQ lists. If you want shooty warriors and independent
CC troops, go with Genestealers instead. Try this...
HQ
3 Warriors (2x) Deathspitter, (1x)
VC, Scytals,
EC,
ES:
BS (100pts)
TROOPS
8 Genestealers,
EC (160pts)
8 Genestealers,
EC (160pts)
then either...
8 Gaunts, Spinefists (40pts)
8 Gaunts, Spinefists (40pts)
OR
Elites - 3 Warriors,
ES:
BS,
TL-Devourers (78pts)
------
I like Hormies but you really need to get up into the action with them using synapse or they fall apart quickly, being just faster gaunts that get right into
CC. With 8 gaunts screening
EC Stealers, you should get some Stealers into
CC and do serious damage while your Warriors deal with shooting & light vehicles. Any gaunts that survive can tar up shooting for a turn or so, maybe save you some pain!
On the shooty side for 78pts there's a lot of firepower in 3
TL-Devourer Warriors, too bad you can't afford
EC on them, perhaps swapping
EC on the long range
HQ brood to this one and moving the Devourers up to support the Stealers would be fun!