This is the 3 part of a 2250 point
RTT report on the Goblin Shoppe
RTT in Tampa FL on 1/26.
My list:
HQ
Eldrad
Avatar
Elites
4 Harlequins w/1 fusion pistol and Kisses
Shadowseer w/Kiss
Troupe Leader with Power Weapon
5 Striking Scorpions
Exarch w/Scorpion’s claw and Stalker
Troops
10 Guardians w/Brightlance
10 Guardians w/Brightlance
10 Guardians w/Brightlance
16 Storm Guardians
Warlock w/Singing Spear and Enhance
9 Dire Avengers
Exarch w/Power Weapon Shimmershield and Defend
9 Dire Avengers
Exarch w/2
Sh. Cats. and Bladestorm
Fast Attack
Vyper with 2
Sh. Cannons
Vyper with 2
Sh. Cannons
Heavy Support
Falcon w/Star Cannon,
Sh. Cannon, Holofields and Spirit Stones
Falcon w/Star Cannon,
Sh. Cannon, Holofields and Spirit Stones
4 Dark Reapers
Exarch w/Missile Launcher and Fast Shot
After winning my first 3 games, I get to play Patrick that was playing Guard. I was not looking forward to playing
IG because I lack the range and the fire power to do much damage to them before they do a lot of damage to me, but I found out that he was playing Drop Troop Guard, and felt a little better about it.
Imperial Guard: W/Drop Troops, Close Order Drill, Light Infantry and Veterans
HQ
Command Platoon
Junior officer
4 Guardsman w/Melta Guns x2 and Plasma Gun x2
Anti Tank Squad 3x Lascannons
Anti Tank Squad 3x Lascannons
Fire Support Squad 3x Autocannons
Fire Support Squad 3x Heavy Bolters
Sentinel w/Multilaser, Extra Armor, Improved Comms, Smoke Launcher
Sentinel w/Multilaser, Extra Armor, Improved Comms, Smoke Launcher
Elites
9 Ratlings
4 Hardened Veterans w/3 Plasma Guns
Sgt. w/Plasma Pistol
4 Hardened Veterans w/3 Plasma Guns
Sgt. w/Plasma Pistol
Troops
Command Platoon w/Junior officer, 4 Guardsman w/Melta Gun x4
Infantry Squad w/Close Order Drill and Flamer
Infantry Squad w/Close Order Drill and Flamer
Infantry Squad w/Close Order Drill and Flamer
Command Platoon w/Junior officer, 4 Guardsman w/Melta Gun x4
Infantry Squad w/Close Order Drill and Flamer
Infantry Squad w/Close Order Drill and Flamer
Infantry Squad w/Close Order Drill and Flamer
Fast Attack
Hellhound
Hellhound
Heavy Support
Leman Russ Exterminator
Leman Russ Exterminator
Leman Russ Exterminator
So, seeing that I was a heavy infantry army I do not like what I am seeing. He has a lot
od firepower that is made to kill a horde army like mine. It looks like he was gearing up to fight orks, and I get caught in the crossfire.
Mission: Scouting Engagement.
VPs with the only units you start on the table are your 2 compulsory troop selections.
Since my opponent would be dropping down, he was not going to set anything up. So I did not know what to place. I ended up deciding on my Dire Avengers. Since they have such short range, I thought them moving across the board sooner would be better. Against Drop Pods I just Turtle up in a corner, but I have not fought
IG Drop Troops before and I had no idea what was going to happen.
The Set up:
Deployment zone is only 12” in from the corner.
Turn #1
I win the first turn die roll and defer to my opponent.
IG Turn #1
Nothing happens…
Eldar Turn #1
I fleet my Dire Avengers up to use the forest to screen them from anything that might be coming in on his corner.
Turn #2
IG Turn #2
He tries to drops a Lascannon squad into the forest in the upper left and scatters out into the open to the left of it. He tries to place an autocannon squad in the same woods and it scattered closer to me. He walked his Heavy Bolter squad on the table and they are in the middle next to the Leman Russes. Then he has his 2 Exterminators. On the left he has a Sentinel and his Jr. Officer. He tried to deepstrike a Troop selection about 5” away from my Dire Avengers and ended up scattering right in the middle of them, and ended up with only 2 models being able to fit. The next squad scattered right on top my Dire Avengers and died, and the next squad came down without a problem that you can see in the middle left. Every unit that can fire at the Dire Avengers does, killing all of them. Also he dropped a Hardened Vet squad in the building in the lower left.
Eldar Turn #2
I get everything on except for a Falcon and a Guardian Squad. I get my Storm Guardians and place them in the upper left to assault his Autocannon Fire Support squad. They kill all of them, but I don’t roll well enough to consolidate into the Lascannons behind them, so I just spread out. I move my Striking Scorpions and Dark Reapers to assault the Vets in the building in the lower right. I thought this was a great place for him to land, because my Dark Reapers will get an extra 6” assault move to be just where I want them to be after the scorpions kill them. But it was not to be. On 3 dice my scorpions only assault 3” and have to watch as the Dark Reapers get into assault and lose one while killing 2 Vets but they hold. My Harlequins jump in the Falcon and the rest of my army does not really do much except killing a couple of Vets near the forest in the middle of the table. (I was tired and I forgot to have Eldrad Eldritch Storm his troops)
Turn #3
IG Turn #3
He drops 3 more squads on my back left corner, and none of them scatter…grrr! They unload on my scorpions killing them. Most of his army unloads on my Storm Guardians and kills all of them except the Warlock that does not break. The Lascannons stun my Falcon, and he shoots down my Vyper with the sentinel’s multilaser. His infantry does a lot of damage to my front guardian squad. The Dark Reapers stay in combat when we both do a wound and make our saves.
Left
Right
Middle
Eldar Turn #3
Now things are starting to get serious. I have a lot of squads all around me, and I am running out of guys. I need to get rid of all the infantry around me and fast! I dump the Harlequins out of the Falcon to take out one squad before moving the Falcon to cover. I had Eldrad cast Eldritch Storm twice on one squad behind the building before he charged them and killed them. I had the Avatar charge the other squad behind the building killing 3 and getting locked in combat (which Eldrad consolidated into). I moved my Guardian Squad that came in from reserves to take on the
IG infantry squad in the middle left, and they get locked into combat. My Warlock that was left over from the Storm Guardians killed one of the Lascannon crew with his singing spear before assaulting them and doing nothing. My Falcon moved on from the right and takes a side shot at a Leman Russ Exterminator and kills it. My Dark Reapers win combat and the last 2 Vets break.
Middle of the board
Left Side
Turn #4
IG Turn #4
His Lascannon squad on the upper right stuns my Falcon. His infantry in the woods kills 5 of my Harlequins and the Shadowseer breaks. The Anti-tank squad kills my Warlock and Avatar/Eldrad kill the last of the Infantry on my back corner.
Middle
Left Side
Right Side
Eldar Turn #4
Working Falcon unloads on the Lascannon squad in the upper left killing them. Avatar moved to try to get to within 12” of the Shadowseer and makes it. Dark Reapers kill the Heavy Bolter squad.
Middle
Left Side
Turn #5
IG Turn #5
He unloads Ratlings (Behind the Russes) and the Leman Russes on my Fortuned Dark Reapers killing one of them. A Hellhound kills the last of my Guardians.
Eldar Turn #5
I kill the closest hellhound with a Falcon.
Turn #6
IG Turn #6
He moved a Leman Russ over the Hellhound and immobilized it. He shoots everything at my Avatar doing 3 wounds to him.
Eldar Turn #6
I kill a Sentinel with a Falcon and that ended the game.
SO he ended up with something like 400
VP left alive, and with 2 Falcons, Eldrad and the Dark Reapers that was 800+, so a win for me.
At the end he was complaining about how Cheesy the Avatar/Eldrad combo is. I tried to refer him to this website so he can see that it is a waste of points, but he had his mind made up.
So with going 3-0 I ended up winning and getting a battleforce of my choice. I have all the battleforces I need so I was glad to swap it out for some Chaos Terminators and Thousand Sons.