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Poll
Which of the 3 army lists seems most competitive?
Orks Shooty 25% [ 5 ]
Orks Hybrid 55% [ 11 ]
Orks Assaulty 20% [ 4 ]
Total Votes : 20
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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

So I'm trying to decide between a shooting Ork list with a little counterattack, a hybrid Ork shooty/assaulty list, and a all out assault army.

I'll post all 3 here. Which do people think is best?
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

1750 Pts - Orks Hybrid

1 Warboss @ 140 Pts
Power Klaw; Slugga; Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Attack Squig; Warbike

1 Warboss @ 140 Pts
Power Klaw; Slugga; Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Attack Squig; Warbike

12 Lootas @ 180 Pts
Defffguns; Furious Charge; Mob Rule; Waaagh!

12 Lootas @ 180 Pts
Defffguns; Furious Charge; Mob Rule; Waaagh!

10 Nobz @ 310 Pts
Count as Troop Troops; Choppa (x8); Power Klaw (x2); Slugga (x10); Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Waaagh! Banner (x1)
1 Trukk @ [40] Pts
Big Shoota (x1); Stikkbomb Chukka

10 Nobz @ 310 Pts
Count as Troop Troops; Choppa (x8); Power Klaw (x2); Slugga (x10); Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Waaagh! Banner (x1)
1 Trukk @ [40] Pts
Big Shoota (x1); Stikkbomb Chukka

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

1 Kannon Battery @ 69 Pts
Kannon (x3); Ammo Runt (x3)
6 Gretchin @ [0] Pts

1 Kannon Battery @ 69 Pts
Kannon (x3); Ammo Runt (x3)
6 Gretchin @ [0] Pts

1 Kannon Battery @ 69 Pts
Kannon (x3); Ammo Runt (x3)
6 Gretchin @ [0] Pts

Total Roster Cost: 1747

This message was edited 1 time. Last update was at 2008/03/17 19:11:06


   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

1750 Pts - Orks Assaulty

1 Warboss @ 95 Pts
Power Klaw; Slugga; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Cybork Body

1 Warboss @ 95 Pts
Power Klaw; Slugga; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Cybork Body

9 Nobz @ 295 Pts
Count as Troop Troops; Choppa (x7); Power Klaw (x2); Slugga (x9); Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Waaagh! Banner (x1)
1 Trukk @ [45] Pts
Big Shoota (x1); Armour Plates

9 Nobz @ 295 Pts
Count as Troop Troops; Choppa (x7); Power Klaw (x2); Slugga (x9); Furious Charge; Mob Rule; Waaagh!; Bosspole (x1); Waaagh! Banner (x1)
1 Trukk @ [45] Pts
Big Shoota (x1); Armour Plates

14 Burna Boyz @ 230 Pts
Burna; Furious Charge; Mob Rule; Waaagh!
1 Mekboy @ [20] Pts
Kustom Mega-Blasta (x1); Furious Charge; Mob Rule; Waaagh!; Grot Oiler (x1); Mek's Tools

14 Burna Boyz @ 230 Pts
Burna; Furious Charge; Mob Rule; Waaagh!
1 Mekboy @ [20] Pts
Kustom Mega-Blasta (x1); Furious Charge; Mob Rule; Waaagh!; Grot Oiler (x1); Mek's Tools

1 Battlewagon @ 150 Pts
Big Shoota (x2); Kannon; Armour Plates; Deff Rolla; Grot Rigger; Stikkbomb Chukka

1 Battlewagon @ 150 Pts
Big Shoota (x2); Kannon; Armour Plates; Deff Rolla; Grot Rigger; Stikkbomb Chukka

1 Warbuggies @ 70 Pts
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha

1 Warbuggies @ 70 Pts
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha

1 Warbuggies @ 70 Pts
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha
1 Warbuggy @ [35] Pts
Twin Linked Rokkit Launcha

Total Roster Cost: 1750

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

1750 Pts - Orks Shooty

1 Warboss @ 145 Pts
Power Klaw; Slugga; Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Attack Squig; Bosspole; Warbike

1 Warboss @ 145 Pts
Power Klaw; Slugga; Dakkagun; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Attack Squig; Bosspole; Warbike

12 Lootas @ 180 Pts
Defffguns; Furious Charge; Mob Rule; Waaagh!

12 Lootas @ 180 Pts
Defffguns; Furious Charge; Mob Rule; Waaagh!

12 Lootas @ 180 Pts
Defffguns; Furious Charge; Mob Rule; Waaagh!

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

20 Boyz @ 140 Pts
Rokkit Launcha (x2); Shoota; Furious Charge; Mob Rule; Waaagh!

1 Battlewagon @ 120 Pts
Big Shoota (x4); Kannon

1 Battlewagon @ 120 Pts
Big Shoota (x4); Kannon

1 Battlewagon @ 120 Pts
Big Shoota (x4); Kannon

Total Roster Cost: 1750

Notes: The lootas will usually sit in the battlewagons and 'pillbox', forgot to mention that on this list.
The boyz squads will advance and the warbosses will give them some protection from close combat.

This message was edited 1 time. Last update was at 2008/03/17 20:15:30


   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

What ever you are doing, you might as well have an HQ support it.

If you are going with shooty orks, you might as well take 2 Big Meks. You can either take 2 SAG, or one SAG and one KFF. KFF is better because your Lootas will take fire, and you will not beable to hide everything in cover. Also you can really spread out with a few models close to the Mekk. That way you will lose even less when you are eating pie plates.

Even though you do not have an example of a foot slogging Horde, as an example of what HQ you should take with them is Ghazghkull for his 6" Waaagh, and a Weirdboy to help out getting to assault as fast as possible etc.


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Thanks for the comments.

The only reason I don't bring foot hordes to GT's anymore is my arms break off after moving two-three hundred figs for 10 hours. Especially if they have fleet.

That's why my Eldar horde, IG horde, Sisters horde, Tyranid Horde, etc etc etc all got sold and I made different lists.

Let's me really focus on tactics instead of movement/time.

I do like ghaz and a weirdboy for the double fleet possibility on turn 1+2.

I do not like big meks in anything but a foot slogging shoota boyz army. I'll take my lumps as they come for not having a KFF.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

do the lootas and the big shootas on the battle wagons have to shoot the same target?

not to be a party-pooper.

This message was edited 1 time. Last update was at 2008/03/17 22:50:45


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ur hax are nubz 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No. Vehicles and the troops inside are separate units and so may fire at separate targets.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

nice. I wanted to do the same but using Tankbustas I think I just might.

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well, those pillboxes are designed to sit and shoot all game.

Unless the enemy comes to you, you have a range problem with the tankbustas and the open-topped footprint of even the smallest battlewagon will make it very difficult for you to ignore the glory hogs rule.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I don't really know what you mean. Glory hogs only applies to enemy vehicles.

Tankbustas ride around in Battlewagon. Tankbustas shoot tanks within 24". If there are no tanks, they shoot infantry.

ohh you mean they will have to shoot whatever vehicle is closest to the battlewagon. That's ok, they're Orks .

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ur hax are nubz 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

What he means is... if tankbustas have LOS to any enemy tank on the table they'll have to shoot at it. That means a tank at 125" away. Tankbustas need LOS blocking if they want to shoot at infantry.


I was going to vote for the list i could beat the easiest in vegas, but of course all three of them have battlewagons, which I can't handle with my vegas list. So I'll vote for the coolest one...

Orky assaulty! burna boyz galore, 10 man nob units in trukks... so cool! 2 warbosses no bikes! much style points for that I should think.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Regular Dakkanaut



Chicago, IL

Would you consider putting a painboy in with the nobz squads? Or do you not think that they are worth the points?
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Shep you going to vegas? I wanna meet you man. Why can't you kill battlewagons though? The burna boyz + warbosses in a battlewagon army rushing forward seems hilarious to me.

bluedevil, yeah I can add a painboy real easy by dropping a nob. It is worth it, I forgot to do it when I was creating the lists. Silly me! Thanks for noticing my oversight.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I guess my question to everyone is:

What's the perceived difference between the Kannons and the Warbuggy units?

I've tried armies with and without, but I do think battlewagons will end up being more useful at the GT. Not by a whole lot, but by enough.

I figured 5-8 battlewagons would probably piss people off. Or as they say, suck the life right out of 'em. lol

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Shep wrote:What he means is... if tankbustas have LOS to any enemy tank on the table they'll have to shoot at it. That means a tank at 125" away. Tankbustas need LOS blocking if they want to shoot at infantry.


ahh, I didn't realize that. I thought it was just within range. Bummer.

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Made in us
Pulsating Possessed Chaos Marine





Los Angeles

The burna boys in the battlewagon are such a great unit - run up, dump em out, wreak havoc. I have no idea what kind of anti-armor weapons people will be bringing though...if the battlewagon pops with them in it, it's not pretty.

I'd vote for the buggies over the kannons if you aren't going with lootas, and vice versa otherwise. If I don't bring farsight I might have 4 piranhas at 1750...so I've seen the light when it comes to fast scoring light vehicles. But I like having a bunch of threatening long range units for the enemy to worry about that are all difficult to kill quickly. Unless you have battlewagons to distract from the buggies, I think they'll just get smacked by a bunch of frustrated, nothing else to shoot at anti-tank. Depends on terrain I guess, having never been to a GT and only to one gamesday I only have a vague idea, but it is "not a lot of terrain"

'12 Tournament Record: 98-0-0 
   
Made in us
Regular Dakkanaut



Chicago, IL

I feel buggies are more versatile than kannons. Buggies as you've equipped them with TL rokkits and in pairs are pretty good at taking potshots at armor with an average change of taking something down or at least doing enough damage that it can't get shot back at the unit it shot at. Depending on how you've modeled them, they can also provide moving cover for your trukks or boyz. In addition they can turbo boost at the last turn to get table quarters or whatever. Also the ability to move and fire is obviously more useful.

On the other hand, I like Kannons a lot and with 3 ammo runts are a very real threat to tank/infantry. Obviously there are some problems with finding enough shots because the Kannons will be placed early in deployment and not too many opponents will walk into a battery of kannons unless you have a great plan.

Are you going to group all three batteries together? or place them to cover three separate lanes of fire? Are you using your buggies as moving shields or as tank hunters?

If I were your opponent, I would focus more of my shots on your BW or mobz of boys or trukks. Because of this, I think your buggies would be able to do more damage than your Kannons. How about setting up a pair of buggies with skorchas?

   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Stelek wrote:Shep you going to vegas? I wanna meet you man. Why can't you kill battlewagons though? The burna boyz + warbosses in a battlewagon army rushing forward seems hilarious to me.


I'll be there, I'll be sure to say hello. My high armor tank kill is going to come in the form of a warboss on bike, a warbiker nob, or wazdakka... the fact that they'll be sitting there next to your wrecked battlewagon just waiting to get burna-ed and warboss-ed by your now ride-less boys means I think you'll be getting the better end of that trade. Dice do like to do crazy things though. I have been pulling some seriously amazing bosspole leadership tests lately. i'm sure my trukk boys would love to seek revenge but they are going to be where they usually are, trying to pull themselves free of the flaming debris that was once their trukk.

Much like yourself, I'm bringing a fun list... if warbikers don't get errata'ed to hell, it will be solid, but fun.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

im not much of a pro or anything but i think that if you do one thing, do it well. orks are already great at krumping in CC so with that said i would probably take the third list without the warbosses and with two meks with SAG.
as orks your already deadly close combat and anything that is deadlier can be taken out with a little well timed fire power. genestealers come to mind. the third list can deal with almost any threat except stuff with ap 2 or 3. sure lots of fire power will deal with anything but imho the SAG kicks but. lots of range, low ap and it never really misses, just deviates to a dif. target.

Pestilence Provides.  
   
Made in us
Sneaky Kommando





My vote goes with the hybrid list because the shooting looks decent, especially with BS3 kannons with a full round of rerolled hits and a bunch of gretchin to kill and because I love nobs. However, I am of the opinion that a painboy is a must for those units. Sure you dont get saves against power weapons or insta kill weapons, but that's why you don't send them at said units. I'd also be tempted to drop the bikes and toss the bosses in with the nobz for the extra leadership and attacks. I understand why they're on bikes but they seem a bit unsupported. Boys on foot are excellent for soaking a round of shooting or two and make a tough objective holding unit to crack, especially in mobs of 30.

Epic Fail 
   
Made in us
Crazed Cultist of Khorne




Nice, bika brothers!!!! Two warboss's on bikes can never go wrong. Its not a must, but you could maybe try a big mek with a SAG. I dont use them in my list (hybrid orks) but it can have devastating affects.

If Rampage Jackson was in warhammer, he would be an ork. 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

I think your assaulty list will get annihilated by high power mobile shooting armies eldar/tau.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
 
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