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2008/04/15 23:34:22
Subject: Harlequins Army Rules
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Fixture of Dakka
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Does anyone know of any good Harlequin rules, preferably ones that make use of the new Codex Eldar rules for Harlequin squads.
I have the old Citadel Journal list but I don't like it and I'd rather use a different one.
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2008/04/15 23:40:50
Subject: Harlequins Army Rules
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[DCM]
Tilter at Windmills
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Nope.
I've been vaguely planning (for a few years now) to do a counts-as army using harlie models with the DE Wych Cult rules.
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2008/04/16 00:04:32
Subject: Re:Harlequins Army Rules
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Fixture of Dakka
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I've just sold all my Dark Eldar so I'm not that keen on the Wych list Idea, although when I was using my Wych list I used to use my Harlies with it as counts as Wych squads as the Harlie rules at the time were a bit poor.
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2008/04/17 21:31:35
Subject: Harlequins Army Rules
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Executing Exarch
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I suppose you could make one up. I would imagine something like this would be a good start...
HQ
Solitare (super choppy hand to hand character)
Master Shadow Seer (psyker)
Elite
Not quite sure what would go in here...
Troops
Harlequins
Fast Attack
Vypers
Vyper Transports (no heavy weapon, 6 man transport capacity)
Heavy Support
Death Jester Squad
Dreadnaughts
Flacons (maybe)
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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2008/04/17 21:47:34
Subject: Harlequins Army Rules
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I don't know if a Warp gate would break the list.
You could put a 0-1 Solitaire in Elite and a Troupe Leader in HQ.
Traditionally they have also had Jetbikes and Infiltrators (Mimes).
Maybe mimes could have a cool rule like Defend or Warshout in lieu of lots of attacks.
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2008/04/17 21:49:34
Subject: Harlequins Army Rules
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Man, now I want to come up with something cool.
Were we to do so, it should be more than just close combat rush. And it should differentiate from Eldar, Dark Eldar and say Tyranid, Guard and Space Marines in how it plays.
Although close combat rush would presumably be a sub list, or rather a workable list.
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2008/04/17 23:34:06
Subject: Re:Harlequins Army Rules
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Fixture of Dakka
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Just making up a list may work, perhaps based upon the Journal list with C:CWE style Harlequins as Troops and perhaps a Farseer type Psyker option as a HQ choice.
Also some option to Infiltrate and Deep Strike would fit well.
HQ
Great Harlequin (as Journal)
Shadowseer (Farseer)
Elites
Solitaire (as Journal)
Mimes (Harlequins w/ Infiltrate)
Webway Strike Harlequins (Harlequins w/ Deep Strike)
Troops
Harlequins (as C:CWE)
Fast Attack
Harlequin Jetbikes (as C:CWE + Eldar Jetbikes)
Webway Strike Harlequins (Harlequins w/ Deep Strike)
Harlequins w/ Venom Transports
Heavy Support
Death Jesters (as Journal)
Venoms (as Journal)
Vipers (as C:CWE)
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2008/04/17 23:44:19
Subject: Harlequins Army Rules
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I was thinking something cool to do with Death Jesters is give them their own squad of Guardians with a Heavy weapon that they count as a leader for. So they could do some shooting but still do good in close combat.
The idea being you are picking either Dark Eldar or Eldar allies to round out the list. Say
Non-compulsary Troop
Dark Eldar Warriors
Dark Eldar Raiders
Guardian Defenders (Wave Serpent option)
Guardian Storm (Wave Serpent option)
And they could take Harlie unit leaders. So Death Jesters, and minor Harlequin Shadowseers or Leaders could count as unit leaders.
You could also have support units for every two added. So Eldar/ DE jetbikes, Vypers, Falcons and Ravagers.
As for webway strike, the Dark Eldar book and the old Ulthwe Strike Force had Web Portal rules where you open the gate and roll for reserves.
Maybe say everything you keep in the gate counts as either a Fast Attack or an Elites, just to keep it from getting out of hand.
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This message was edited 1 time. Last update was at 2008/04/17 23:47:25
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2008/04/17 23:50:27
Subject: Re:Harlequins Army Rules
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Fixture of Dakka
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I don't really see any reason that Guardians would be included. Aspect Warriors, Scouts and Dark Eldar Warriors i.e. professional soldiers, but not Guardians (unless they were Black Guardians).
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2008/04/18 00:58:15
Subject: Harlequins Army Rules
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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crap I lost my thing I wrote.
Basically just because Aspect Warriors + Harlequins just degenerates into Eldar uber-cheese. Also, Harlequins wouldn't have access to Aspect Warriors anyway, because they don't have shrines. I don't know if they would have Guardians but it is not as much of a stretch. Although we are talking about allies here, aren't we. hmm. Just for that reason, really. Ditto Wyches. Guardians and Dire Avengers are supposed to be the most common anyway.
For example, the old Ulthwe Strike Force list had a 0-1 Aspect Choice, other than Dark Reapers. But it ended up being that the most effective/ glory boy unit was the squad of Banshees or else the Swooping Hawk Exarch coming out of the webway.
The Guardian and Dark Eldar stuff gives the list some decent anti-tank and otherwise supporting fire, and gives Death Jesters something to do. I say decent because other lists such as Space Wolves 13th company or Grey Knights lists have to do the same min/max things in every list, which is both boring and non-competitive.
I didn't think of Scouts. Storm Squads might be uneccesary, except in a Black Guardian Defence of the Webway army.
We could go with Black Guardians in a Webway army and forget Dark Eldar and Aspects.
I was also thinking the Solitaire could simply be a 0-1 HQ choice. You lose the ld10 or options like taking a bike but you get a fearless HQ that moves as a beast. We could give him choice of Dread Mask or Rictus mask, and the Great Harlequin could have beneficial masks of some kind.
An entire army of Shadowseer squad leaders might be a bit much, but a 0-1 HQ choice one could have a Veil of Tears spell extending say 12".
I found an EO Harlequin list but it is WAY too much. There doesn't have to be 10 zillion options, that just leads to 40k 2nd ed isitis with Librarians in Terminator Armour, Vortex Grenades and Plague bombs being the far and away best power gaming choices.
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2008/04/18 01:35:54
Subject: Harlequins Army Rules
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Maybe Death Jesters could go with a new unit, Harlie Dire Avengers. So you have Troupes, Mimes with infiltrate and defensive abilities and a mid-range shooty unit w/ the 18" Shuricats and a 4+ save but no flip belts.
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2008/04/20 21:30:58
Subject: Harlequins Army Rules
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Horrific Howling Banshee
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I think you could do something legal with the current Eldar codex.
HQ
Great Harlequin or Solitaire (Yriel, Phoenix Lord of choice)
Master Shadowseer (Farseer)
Elite
Harlequins
Troops
Initiates led by seer (Guardian storm, warlock w/ enhance)
Initiates, seer on jetbikes
Fast Attack
Harlequins on jetbikes (shining spears)
Heavy Support
Falcon
Wraithlord
If you can get some of the old harlequin jetbike canopies (picture: http://www.gamehobby.net/images/photo_gallery/eldar/gallery_eldar_harlequin_jet_bike.jpg), you can use them for your jetbikes and for the wraithlord's face plate. In second edition this was pretty popular.
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