Eldar Lord-234
-Knight's Vow, Birth-Sword of Carasonne, Gromril Great Helm, Gauntlet of the Duel, Virtue of Confidence, Shield, Heavy Armor, Warhorse
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This bad boy gets to re-roll just about everything. Re-rolls to hit, re-rolls to wound, re-rolls to successful enemy armor saves, re-rolls to his own saves.
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Paladin-129
-Knight's Vow, BSB, Virtue of Duty, Warbanner, Heavy Armor, Warhorse
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This guy adds +3 CR without even taking a swing.
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Paladin-120
-Knight's Vow, Lance, Shield, Heavy Armor, Virtue of Knightly Temper
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He's a pretty good build, The fact that each wound he causes with a str 6 attack generates an extra attack is nice, but really, he's just there because I had the points, and he's the best option.
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8 Knights of the Realm-216
-Full Command
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Only taking them because I hafta. The Lord will go here.
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8 Knights Errant-181
-Full Command
8 Knights Errant-181
-Full Command
9 Knights Errant-201
-Full Command
9 Knights Errant-201
-Full Command
9 Knights Errant-201
-Full Command
9 Knights Errant-201
-Full Command
9 Knights Errant-201
-Full Command
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7 blocks of these guys should put the hurt on a lot of armies. Sure, there's no magic defense, but one of the best magic defence is having extra bodies to absorb the damage..... and I'd rather have +6 bodies than one damsel.
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Field Trebuchet-90
Field Trebuchet-90
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I've seen these guys do some heavy damage.... and it's always good to soften up the enemy before you charge into them.
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