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Made in us
Ork Boy Hangin' off a Trukk





I got a decent chunk of money today and wanted to buy a new army. After looking around I settled for a 1000 sons based army. This is the list I am thinking about now I realise it is not optimal but I am hoping that it is legal and that it can work. A few ideas are welcome since I own no models yet. I am not in an overly competative area but I would like to win some games. Now I do not want any other marks of chaos because I am trying to keep it with the changer of ways. Here is the list I am working on. The standerd marines are just to move forward and drop off the deamon and grab objectives. I figure with 8 bodies one will make it. With three MC in the army it should be tough for an opponent to handal and the fire power of the thousand sons should be realy impressive.

Hq: 380
Daemon Prince , wings , doom bolt 140

Daemon Prince , wings , doom bolt 140

Greater Daemon 100


Troops: 1062
8 thousand , Aspiring , doom bolt 254

8 thousand , Aspiring , doom bolt 254

8 thousand , Aspiring , doom bolt 254

8 marines , champ , plasma 150
8 marines , champ , plasma 150
Heavy:
2 Obliterators 150

2Obliterators 150

 
   
Made in us
Ork Boy Hangin' off a Trukk





so I should go ahead and by these minis? Just checkin

 
   
Made in us
Bush? No, Eldar Ranger



stockton, ca aka Da Hood

i myself am pretty new to chaos, but it looks ok. might be a little tough with dakka armies, or heavy assualt armies. but it looks cool.

if you have any friends, maybe proxy a game, since you have very similar models it would be easy. see what works and what doesnt. maybe try and fit a p.f. on the CSM squads so they can be a little more versatile

Eldar 8+ years/CSM 4+ years
If your around the northern CA area, check out our gaming group, Central California Commanders on Facebook for dates of tournaments and events! And we're always looking for new commanders!

BAO2012-4/3/0
GoldenThroneGT2012-4/2/0 
   
Made in us
Ork Boy Hangin' off a Trukk





tough hmm well if I will have problems with both what would I do good agianst?

 
   
Made in us
Bush? No, Eldar Ranger



stockton, ca aka Da Hood

well if you mean out of those two wich would you do better in, I imagine the more assualting stlye since they are still SM and all have a 4+ inv for p.f's and p.w's.

a good IG army or tau army could, in theroy kill most of the troops in 2 turns if terrain is low. 3+ saves are great but not against 12-15 heavy bolters/6 skimmers with 7 str 5 shots each, etc. the only thing you can really do effectively against them is give the demon princes an icon so turn 2 you start having the greater demon in range to do some dmg. the slow and purposeful 1000 sons will a lot of the time be out of assualt range for your greater demon to come in which=dead.

do you only have the champ in the CSM squads for the Ld? if so that might be 30 points you have to add some where else, like icons ld 9 is good enough, and you have to kill 5 before they cannot regroup so you should be ok.

Eldar 8+ years/CSM 4+ years
If your around the northern CA area, check out our gaming group, Central California Commanders on Facebook for dates of tournaments and events! And we're always looking for new commanders!

BAO2012-4/3/0
GoldenThroneGT2012-4/2/0 
   
Made in us
Despised Traitorous Cultist




OKC

Here's what I would suggest:

Drop the greater daemon and the 2 squads of basic marines. Add in another squad of 2 Obliterators and another 254 point squad of Ksons. Here's why:

Greater Daemons look nice on paper, but they only move 6" a turn once they are summoned. Slow with no shooting to help your army out = poo.

The basic marines are not fearless, and with only a single plasma gun in each squad, they aren't going to kill nearly as much infantry as the Ksons, and won't pack the long range punch the obliterators bring.

Make those changes, and you'll have a pretty decent tzeentch list going on.

 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

agreed with kOv there on the switch. the basic marines in this instance are ding nothing more than upping your body count. they're a waste of points



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

Haven't really ever used 1k sons, but I've always wanted to try em out. If I were you I might make a list something like this..

HQ 350
DP 175
Wings, MoT, Warptime
DP 175
Wings, MoT, Warptime

Elite 305
9xTerminators
IoT

Troop 831
TS 277
9xTS, AS, Doombolt

TS 277
9xTS, AS, Doombolt

TS 277
9xTS, AS, Doombolt

Heavy 450
2xObliterator 150
2xObliterator 150
2xObliterator 150

-This is 1936 points, leaves you with 64 points worth of Termie configuration and an extra psychic ability for each of your DP if you want it.
-9=Tzeentches favored number from the old rules, makes for nice squads of TSs and termies
-DPs with MoT and MoN are not to be triffled with, even at that size...They just don't die
-Also sorcs are good if you are indeed worried about your enormous DP getting lasered or something, they're less points for the same psychic firepower + warptime makes up for the lack of ws/str
-Termies can be deepstruck to be a distraction + open a can, while your obliterators give your 1ks cover fire til they get within blasting range and inferno/doom bolt your enemies to bits. Then whatever CC attention your 1ks get can be followed up with a fast winged DP CC monster.
-All sounds good in my head at least ;D

This message was edited 3 times. Last update was at 2008/05/11 03:06:58


Cheers 
   
Made in us
Crazed Cultist of Khorne




warptime is also better on DP unless you want them to tank hunt or go after elite units.

If Rampage Jackson was in warhammer, he would be an ork. 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

Indeed, at first I couldn't imagine why something that generally always hits on a 3, and wounds on a 2 would need something like warptime...that changed quickly when I realized 4 attacks isn't enough ;D

Won't ever use anything besides warptime again on DPs if I have a choice, it's a beautiful thing

Cheers 
   
Made in us
Boosting Space Marine Biker





Berks County - Pennsylvania - USA

i agree with what has already been said. I've seen this list a bunch of times and it works quite well. If you like the style go with it. With the 4+ inv and fearless the normal csm's are worthless. I know you don't want to mix marks but if you need to use some fast attack, and want to ever mix marks, Bikers with MoS could be used very effectively.

This message was edited 1 time. Last update was at 2008/05/11 05:09:59


DR:80+S+G+M-B++IPw40k99#+D++A++/cWD263R+++T(T)DM++
WH40k: Eldar Craftworld Altansar; Cabal of the Twisted Heart Dark Eldar; Raven Guard Space Marines
WHFB: Dwarfs
NECROMUNDA: House Cawdor; House Orlock
 
   
Made in us
Ork Boy Hangin' off a Trukk





The basic squads were there just to summon the Deamon so if I drop the deamon I can drop the marines too. Hmm I need to think about this some, I want the army to look nice on the table and proform well.

 
   
Made in us
Horrific Horror





First off get rino's for the 1000 sons they are slow. Second get Raptors and use them to cause havoc all with one of your winged DP but do not let the DP join the squad, and give them meltas, plasma sucks! Give your AS gifts of chaos I love that spell, I have popped everything from fex's to Gazkilla to a span, Dont get terminators waist of money and points! I never use them and I have 20 of them. My list normally is Raptors as fast attack with the winged DP with warp time, 9 oblit's, 2 squads of 8 1000's sons in rino's AS with Gifts, chosen with 4 lighting claws, GD so he can jump in with the chosen.

I have been playing chaos for a long time trust me on this one ... they will not know what to shoot first the chosen that are infiltrating or the raptors that are breathing down there neck or the oblits that are raining shells on them like crazy, or the 1000's that just boosted to 1/2 way acrost the board. see what I am saying... and remeber that you have access points on a rino, so drive by with inferno boltz.


20k of = Too much money! 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

plasma does not suck, so don't blaspheme

termies are also likewise good, at 30pts a pop they are a steal and chaos players are dumb not to use them unless they have fluff etc in mind.

and don't try to drive by with rhino's, that's like asking to have the 1k sons get entangled. drive up. drop them off. shoot with everything at max range. best way to use a rhino for them



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Horrific Horror





How about this, terms and plasma suck, the points for a term is not worth it at all if you ask me they are just bullet magnets.

I will never take a plasma, the first time you rapid fire one and blow your 50pts champ up you know what I am talking about.

About the drive by... they are S&P if they get entangled who cares. if you are in a drive by you are close enough at that time, for rapid fire in most cases, they are S&P so they can move and rapid fire. Kills SM dead.

20k of = Too much money! 
   
Made in sg
Executing Exarch





How about this, terms and plasma suck, the points for a term is not worth it at all if you ask me they are just bullet magnets.


Got something to back that assertion up?

I will never take a plasma, the first time you rapid fire one and blow your 50pts champ up you know what I am talking about.


The rational person would think of all the other times he blew other things up instead and weigh the pros and cons. Consider also that Gets Hot! is safer in 5th. Also, why would your champ have plasma?

Of course, there's another reason not to take plasma in a Raptor squad, and that's that you can't assault after firing it, which is a large part of the point of Raptors.

About the drive by... they are S&P if they get entangled who cares. if you are in a drive by you are close enough at that time, for rapid fire in most cases, they are S&P so they can move and rapid fire.


Dead wrong. If you're Entangled, you can't move, shoot, etc. S&P doesn't affect it at all.

This message was edited 1 time. Last update was at 2008/05/16 19:21:58


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Morphing Obliterator





the list beerfiend has posted is more or less what you want to be aiming for if you want a tzneetch force (oblits not withstanding, theyre too good to leave out).

greater demons tend to be a bit too hit and miss to be very good. it really is worth dropping the squads of CSM, cult marines (especially 1KSons) just outclass them.

if you have any points spare give the demon princes doombolt and a reaper autocannon/powerfists to the termies.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

like tegeus-Cromis said, and plasma is amazing, as are termies. everything in the game has the chance of being over costed and useless but that doesn't stop you from taking it. for example what happens if in one game you fail every invul for the 1k sons, are you never gonna use them again? it's the same logic.

i used to feel the same way about plasma when i first started, but after a year of playing i embraced to wonders of plasma. also without plasma how are you going to deal with the opponents termies?



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
 
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