Another playtest game.
My army is a take the objectives army.
My opponents army is a shoot the enemy off the objectives army.
We chose take and hold, spearhead for this playtest.
I played Orks:
1750 Pts - Orks Roster - Orks
2xWarbosses
Klaw, Bike, Bosspole.
2xLootas
15 of 'em
1xKommandos
14 boyz, Nob w/Klaw, Eavy, Bosspole
2xBoyz
30, Big Shootax3, Nob w/Klaw, Boss, Eavy.
Stikkbombs for squad.
2xBoyz
22, Rokkit x2; Shootas.
My opponent played Nids:
2x tyrant super units.
Lash Whip/Bonesword, 2 tyrant guard, +1
str, barbed strangler.
3xelite fexes.
scything talons, barbed strangler.
2x stealers
6, feeders, scuttlers
3xflying circus
2xwarriors, flying,
str, rending/scything, 1 heavy warrior, scything/barbed strangler.
3xheavy carnifex
scything talons, barbed strangler.
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I deployed my objective 12" from the table center, to keep his stealers away from me.
My opponent did the same.
The terrain was about 30% of the board.
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I deployed first and went first.
I placed each nobless boyz squad in front of the strong nobled boyz squads.
I placed my lootas forward and spread out to give me maximum firing lines, knowing I was going against
MC with a 3+ save I could block their
LOS with my boyz but return fire.
The warbosses normally join the lootas to keep them in place, but in this instance it wasn't necessary. I placed them behind the two boys squads with nobs.
My opponent deployed approximately 25" away, so my shootas wouldn't be a factor on turn 1. His warriors hid to one side, out of
LOS behind a hill and a forest.
He deployed his fexes 3 abreast on either side of his objective, with the tyrant units hiding behind each fex wall.
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Turn 1:
I moved forward 6" with my boyz squads and ran. The left hook ran 3", the right hook ran 5".
I moved my Warbosses forward 12" and hid them in the forward ork units (after they moved).
My lootas opened fire on fexes, I rolled a 2 and a 6. One Fex got battered (10 wounds) and dropped, the other just took a wound.
I was pretty spread out, but in my next turn I'd have to bunch up to avoid diff terrain.
My turn ended.
My opponent flew his warriors forward, out of
LOS of my lootas but in
LOS of my Ork horde.
His Tyrants came out and the Nids prepared to template me.
Two warrior units hit and killed 8 orks from all 4 units. The other scattered into nothing.
The tyrants fired, killing 5 more orks.
The fexes fired, 2 missing, the other 3 killing 9 more orks.
His turn ended.
Turn 2:
I rolled for my kommandos, nothing.
I moved forward, and knowing how useless shootas are against
MC I opted to run again.
I rolled a 4 for the left hook, and a 2 for the right hook.
So I was now about 8" away from the
MC line. Both of my front ork units were down to 14 and 13 models each. Odds were against them surviving
CC or shooting, but my big squads were doing ok behind them.
I fired my lootas again, dropping the previously wounded fex. Sadly, that's all I managed.
I was bunched up a bit but I moved as far forward as I could.
My turn ended.
He rolled for his stealers. Both came in--one from his side and the other his choice.
He moved them both in from his side and fleeted up behind a hill.
He moved his 3 flying circus units forward and fired at a loota unit, dropping 4 (he missed entirely only once). Sadly, I could only see his warriors with one loota unit and they were 1 turn from being in assault range.
He moved his fexes and his tyrants back up a hill and to the sides of it (the hill had his objective on it).
I could probably get my forward boyz into combat, but the rear boyz were definitely out.
He fired all 6
MC templates into my rear boyz. 3 of them were from guys on the hill and negated my save, and I lost 7 and 6 boyz from the rear squads from that alone. In total I lost 13 and 11 boyz. Not good.
His turn ended.
Turn 3:
I rolled for my kommandos. They came in on my side sadly. As they were many feet from the nearest fex, I moved them into cover then ran them forward. They wouldn't do much unless this game went a long distance.
I moved my much weakened boyz forward, and decided to waagh. I split the two warbosses out at the fexes on the end.
The reason I didn't waagh before was I couldn't guarantee an assault with the boyz in the back, and that could cost me the game if I clumped up for an assault and failed.
I moved my right hook supporting lootas towards the nids and they ran 6". Pretty good timing. I now had
LOS with lootas to every warrior unit.
I aimed my weak front shoota boyz squads at two fexes each, with warboss support I hoped they could handle the business.
I sent my strong squads right at the super units and 1 fex each.
Essentially I was going to hit everything all at once, and hope I came out.
One loota unit shot dead a warrior unit I could see.
I assaulted everything into the Nids after I waagh'd forward.
I had 11 boyz in the left shoota squad, 12 in the right shoota squad, 16 in the left nob squad, and 14 in the right nob squad. Well something like that anyway
lol.
My orks did pretty well, wounding 8 times and felling a fex.
My nobz did allright, wounding a already hurt fex and killing it; and the other klaw nob killed a tyrant guard.
Sadly my opponent used his bonesword to catalyst everything (damned annoying) so he still killed a few orks even with his fexes being 'dead'. At least it wasn't the 100 spinegaunt army, which is even more annoying.
My warbosses took a wound each from a fex, and killed their fexes.
Unfortunately, I lost a total of 4 orks from each forward squad and 7/8 more died to the tyrant units in the rear squads.
When the wounds were added up, I did 18 wounds (killing 4 fexes and a tyrant guard) and he did 20. So I got to take morale tests.
With my warbosses help, my weak squads of boyz stayed; and the nobs put the beat down on the orks with the bosspole and stayed.
So I got rid of the fexes, and I was swarming the tyrant super units pretty good now. Sadly his stealers were going to charge me next turn and it wasn't going to be pretty.
My turn ended.
He flew both warrior units out to assault my left lootas.
He moved around the hill with the objective and got clear assaults prepped on my orks on both sides--the shoota boyz units were about to take it in the shorts.
He assaulted, and both remnant shoota boyz squads evaporated. My warboss wasn't attacked, but in his counterassault move he got into base with them and killed 3 and 4 from each stealer unit.
My main boyz units were down to less than 10 orks. My ability to take casaulties before removing my nob was down to this turn. My nobs killed the 2nd guard in unit 1, and both guard in unit 2 died to luck. And I had 2 orks + 1 nob left in each squad. Not impressive really, odds of survival were pretty low.
His warriors assaulted my lootas, and they counterattacked. When it was all said and done, I had no lootas left.
His turn ended.
Turn 4:
Everything was locked in combat around his objective, and my ability to take his objective was about to go away. My warbosses had to kill his stealer units or I'd lose.
I ran my Kommandos forward again.
My lootas shot another warrior unit dead. Hopefully I'd do better in
CC next turn against those warriors. I mean, even if he hit and wounded with EVERYTHING again, I'd still have lootas left.
My orks looked at the Tyrant, the Tyrant looked at them...and one Ork unit poofed. The other only lost one Boy, and the Nob put 2 wounds on the Tyrant for his trouble.
My warbosses took another wound from each stealer unit, then killed them off.
The nob kicked his boy for wanting to run, and the boy decided to stay alive even after getting kicked in the teeth.
I moved my warboss on the right to block his tyrant from getting into combat this turn with anything but my warboss.
My other warboss moved into contact with the wounded tyrant. And growled menacingly. Really. It was scary.
My turn ended.
He moved his warrior unit up to get in range to assault my lootas, and fired another template that hit and took 3 lootas with it.
He assaulted, and only killed 3 lootas. I killed 2 warriors, and vaped the last one with fearless wounds. Then moved forward.
He assaulted his tyrant into my warboss. The tyrant and my warboss killed each other.
On the other fight, the tyrant killed the final boyz squad before the warboss punked him.
His turn ended.
At that point, with no Nids left on the board we called it.
Since no one had troops left, my pricey lootas and kommandos-of-suck got me the win by
VP's.
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Analysis:
Nids:
Stealers are nice. A hundred spinegaunts will hold better than they will, especially with catalyst.
Tyrant super units need 3 guard, not 2.
The flying circus was annoying, but giving up more troops for them isn't a sure thing.
Orks:
Giving up trying to kill AV14 also means having to beat down
MC in
CC. It's doable, but I think having a 3rd boyz squad instead of the kommandos is best. If I'd had run snikrot, he'd have only been able to assault stealers and get his ass owned.
I should have risked the waaghh earlier, and thrown my warbosses into his fexes turn 2. If I didn't have kommandos, would I have had his nids so far forward?
When we played against each other using his spinegaunt variant (no warriors, no stealers...just a bunch of spinegaunts) I lost horribly. If I try and shoot the little ones with lootas, my orks get pounded with templates.
I ran a mech ork list and a shooty ork list against the spinegaunt list. The mech orks could get there, but couldn't get past the spinegaunts fast enough and all the
MC assaulted into me...and I was dead. The shooty ork list wiped the spinegaunts with mass loota, shoota, and kannon barrages. Then came trying to kill the
MC. So much spent on shooty meant I couldn't be mobile nor could I get them into
CC and win. So that was a
VP game, and 100 spinegaunts ain't gonna give ya a victory sadly.