my list:
lemartes
jump chappy
10DC w/ jump
8 vas, thunderhammer, melta, flamer, psword
10 man
tac fist, plasma, lascannon, rhino w/
SB
10 man
tac fist, plasma, lascannon, rhino w/
SB
bike w/ melta
bike w/ melta
baal w/ H bolters and P bolter
baal w/ H bolters and P bolter
his list
lord w/ res orb and veil.
12? immortals
12 warriors
12 warriors (might have been a couple more here)
4 destroyers
4 destroyers
squad of scarabs
1 heavy destroyer
1 heavy destroyer
monolith
(thats from memory it should be atleast close)
mission is recon... there is light area terrain cover in each 1/6th of the board or so
he deploys the 2 squads of warriors, the immortals, and the lord in the center of his deployment in cover. one of the heavy destroyers on each edge, both squads of destroyers behind the warriors (behind the area terrain so I couldn't see them) and the monolith towards the right side of his deployment (from my perspective)
I broke my
tac squads up into lascannon teams. on my left I had both rhinos and both baals, then I set up the lascannons and both bikes on the right ( to tackle the monolith)
I win the first turn. Over charge both rhinos and the 1st baal, the 2nd stalls. move up both my bikes
the VAS and
DC hide behind the wall of vehicles
shooting I manage to immobolize the monolith and take out 1 stupid warrior
his turn he moves up the destroyers and I take some pretty heavy fire
1 rhino immobolized, the other stunned, the baal that was with them loses its assault cannon and 1 heavy bolter, is immobolized and stunned. particle whip misses but his heavy destroyer on that side vaporized an attack bike.
my turn I disembark my 5 man squads out of both rhinos, and advance them towards his positions. the VAS jump in behind one of the
tac squads. the baal that stalled on the first turn gets its overcharge so moves up 12 and the
DC come in right behind it.
my shooting phase was fantastic. the heavy destroyer on the right died to melta bike, but both lascannons failed to hurt the monolith. however the baal rended 2 of the destroyers in one squad. the
tac squad on my far left leveled its plasma gun at the other destroyer squad and felled another 2.. that squad failed morale and fell off the board
his turn the scarabs charge my VAS, the heavy destroyer misses, his remaining 2 destroyers fire at but fail to damage the baal that was already messed up. however a group of warriors get a lucky glancing 6 and destroy the other baal predator.
the other group of warriors and immortals put some heavy fire into the
tac squad on the right, reducing them to just the fist and plasma gun. they pass morale
he charges my VAS.. and the scarabs get brutalized. my chappy misses this round of combat but he loses 1/2 his bases without killing any of my VAS thanks to some great armor rolls. I pile in.
my turn. I move up with the left
tac squad and the remaining 2 from the right
tac squad. my rhino that was stunned gets an overcharged and weasels its way to just infront of his warriors. my
DC takes the opportunity to jump behind it (gotta love rolling cover)
again my lascannons and meltagun fail to hurt the monolith due to bad pen rolls
the other heavy destroyer goes down to plasmagun fire
the
tac squad on the right assaults a group of warriors, and kills 2 with the fist
the VAS finish off the scarabs and consolodate
his turn the destroyers move along the left board edge past my left
tac squad
the lord teleports away from the death company to behind my lines
the other warriors move back towards the board edge
his shooting stuns the rhino that moved up, almost wipes out my left
tac squad, his squad of immortals kills 3 VAS but thanks to the 2nd chappy they're fearless. the warrior squad being engaged by the right
tac squad fail to wound either of the marines and lose another model in combat. they pass morale.
my turn. VAS move up to assist the 2 marines tied up with the warriors. the
DC jump right into the area terrain and nobody gets hurt by dangerous terrain check. my left
tac squad kills 1 of the destroyers
in the assault phase, thanks to the litinies I wipe out both warrior squads
he called the game at that point, but either way I had him since he had either crossed or was about to cross the phase out line.
did not expect mechanised to do as well as it did.
some reflections on my list and critique would be good.
I disliked the 8 bolter marines that stood around so the lascannons could shoot. I'm considering dropping the pintle bolters from the baals, 2 death company, and the power sword on the VAS. if I then also downgrade the lascannons to a missile launcher and a plasma cannon I could take a vindicator. or if the lascannons are really that good I could cram a whirlwind into my army by taking out 2
DC and the power wpn on the VAS.
the rolling cover really threw him off his game.. I'm used to playing
KOS orks so I applied some of the same tactics. once I immobolized his monolith it became mostly useless since I stayed away from it. he could have played better I think but the monolith was out of range to teleport I think.
I was probably more careful with the
DC then I needed to be, but I didn't want to just see them rapid fire'd to death against his gunline.
I probably should have put an attack bike on the left to go after his heavy destroyer earlier since it did so well killing the other one.
any comments about the gameplay or my army list, tactics, etc would be appreciated.
I put the pics up on flickr, feel free to check them out:
http://www.flickr.com/photos/26516862@N04/...57605015974256/
NaZ