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Made in gb
Grumpy Longbeard






So, I've decided I'd like to make a nurgle affiliated ogre army as my first fantasy army for a few years, mainly as a painting project, but I don't want to be laughed off the table when I play. I'm planning on taking this to a UK GT at some point. I'm just using the normal OK book, the nurgle infestation will be purely aesthetic. After reading over some of the posts on here it seems small units are the way forward, so with that in mind, here's my first bash at the list:

Tyrant, Brace of Handguns, Luck Gnoblar, Tenderiser, Wyrdstone Necklace
2 Maneaters, Brace of Handguns

Butcher Dispel Scroll

Butcher Dispel Scroll

3 Bulls, Bellower

3 Bulls, Bellower

20 Gnoblars

20 Gnoblars

3 Ironguts, Bellower, Standard

3 Ironguts, Bellower, Standard

3 Ironguts, Bellower, Standard

2 Leadbelchers

2 Leadbelchers

Slave Giant

2000pts

I realise that 3 butchers is standard, how badly will only having two affect me? I assume it's not game over. A point that should be made, I love giants, they always add a lot of fun to a game, so I'm fairly sure that's staying. Everything else is fair game. C&C would be greatly appreciated.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

There's a lot that I personally like in your list, and only a few changes I'd make to it. Here's my tweakage:

Tyrant, Brace of Handguns, Luck Gnoblar, Tenderiser, Wyrdstone Necklace, HA
2 Maneaters, Brace of Handguns, HA

Butcher Dispel Scroll

Butcher Dispel Scroll

3 Bulls, Bellower, Additional Hand Weapons

3 Bulls, Bellower, Additional Hand Weapons

20 Gnoblars

20 Gnoblars

3 Ironguts, Bellower

3 Ironguts, Bellower

3 Ironguts, Bellower

2 Leadbelchers, Bellower

2 Leadbelchers, Bellower

Slave Giant

1994pts

Added heavy armor to the maneater / tyrant gunstar, cheap points for some armor you might actually get to roll.

Powered up the bulls with an extra set of beating sticks, 12 attaks on the charge = money in the bank.

Dropped the standards from the guts, NOT because I'm against standards but because I don't think they should go on 3 strong units. If there were a unit of 4 then I'd consider it, but as is the points were better spent elsewhere.

Bellowers on the belchers, possibly the units that need that +1 rally the most! Run up, blast, flee when charged, rally with the +1 and reload, then repeat.

Mad props on the giant, and I like to think 2 butchers can do it. If you can find 25 points - i.e. maybe lose 1 unit of gnoblars, use the extra points for maybe 1 gut standard that you can run a butcher with for a stronger unit - you'll want bangstick on one of them. That extra bound pulls dice and when it gets through can do great things.

- Salvage

EDIT -- Yeah, I think I'd do the later if it were me. Your list is similar to mine but a bit more competitive, with fighters instead of trappers and a second belcher team instead of yhets.

This message was edited 2 times. Last update was at 2008/05/22 19:13:51


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Grumpy Longbeard






Nice, thanks for that, I like your ideas a lot. The standards were in there for painting, but I might just add little banners onto a load of them on their backs, it makes a lot more sense game wise, I don't need those standaerds getting captured. I was planning on running the butchers in irongut units as is anyway, do you think its worth losing the gnoblars for the bangstick/banner? I might do that: less tiny models to paint. Only problem is that leaves me with a very small army, but gnoblars don't really count anyway I suppose!

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I don't use any gnoblar fighters myself, just 8 trappers. I do think the bangstick is worth one unit of fighters, just useful in many ways, not least of all pulling a dispel die to help get an important buff through.

And yeah, ogres are flat out going to be a pretty small army. The maneaters and slave giant make yours a little bit smaller than the pure bleeding edge competitive MSU build (:S), but definitely should stay in my mind.

- Salvage

This message was edited 2 times. Last update was at 2008/05/22 19:49:04


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Or another thought, some people hold that bellowers on ironguts aren't necessary, with Ld8 anyway and those S6 attaks. I like to bellower-up everything for consistency - cause otherwise I forget who has them! - but if you're willing to do it you could drop 2 gut bellowers and keep the second gnoblars, to get the points for the bangstick. Just keep track of the single gut unit with the yeller ...

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Grumpy Longbeard






I think I'll drop the gnoblars to be honest. I plan on painting each ogre induvidualy as if they were a character in one of my normal armies, I want to make this very special. Gnoblars seem like a lot of hard work! Also, I know there'll be a point when I draw combat with the ironguts for some reason, and I'll be grumpy about having those crappy gnoblars! The maneaters and giant are staying for sure, I need some nice centre pieces. Do you think people will get arsey about me modelling the tenderiser as a scythe? It has to be done...

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Good call, less gnobbos the better

The scythe would be very cool, no way anybody would say anything. Nearly every tyrant carries the Big T yet I've seen some with just single-handed clubs, or no weapons at all, or any variety of big two-handed weapons. So scythe is good stuff.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Grumpy Longbeard






Haha, I think it'll be fine, it's a rule of mine that any nurgle character I make MUST have a big scythe. Thanks for your help, I think that's the list I'll go with. One bonus, because I'm planning on converting a lot, the whole army's gonna cost £110. For a 2000pt army, that ain't too shabby!

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Charging Bull




Rochester, New York

Slave giants are pretty terrible but I'm assuming that it's for theme. I really think you need a third butcher, two is just enough magic that your opponent will be able to dispel all of it. Maybe drop a belcher unit and cut down on the gnoblars to get to where you can take a third. Don't take brace of handguns ever on your maneaters/tyrant, they should be marching or charging every turn it's just wasted points on the tyrant and makes your maneaters less effective in combat. I give mine cathayan longswords cause WS5 I4 ogres are awesome. But great weapons are just as good. You only really NEED to take bellowers on your bait units ie bulls and lb's but if you've got the points you might as well take them on the IGs.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in gb
Grumpy Longbeard






I've had another look at it and I've come up with another option. I've removed the gnoblars and irongut bellowers completley, and used the points from that to buy a third bog standard butcher. I'm still not sure about the handguns, I think they could be useful, but I've left the option on the maneaters open. To get the points for the butcher I had to take the handguns off the tyrant, but I could remove the hand weapons from a bull unit to get them back. So, here it is:

Tyrant, Tenderiser, Wyrdstone Necklace, HA
2 Maneaters, Cathayan longswords/great weapons/brace of handguns, HA

Butcher

Butcher Dispel Scroll

Butcher Dispel Scroll

3 Bulls, Bellower Additional Hand Weapons

3 Bulls, Bellower, Additional Hand Weapons

3 Ironguts

3 Ironguts

3 Ironguts

2 Leadbelchers, Bellower

2 Leadbelchers, Bellower

Slave Giant

1997pts

Means I can put a butcher in each Irongut unit, which will look nice. Thoughts?

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

And so Tyrant Greebynog's tribe continued towards the Land of Standardization. As they neared the gates to this dubious land of plenty he noticed that the the well-used door was only large enough to allow he and his fellow ogres through. Absent-mindedly fondling his tenderizer, Greebynog took a long look at the nervous slave giant chained in their wake ...

I kid

I've never used handguns on a tyrant so no huge loss there. I do think you should keep the guns on the maneaters, a cool option and even that little bit of fire will be nice to splat fanatics, panic small irritating fast cav units and knock that last 5th man off of ranked units.

The nekkid butcher will probably do more for you than the gnoblars and bellowers in the long run, and anyway when you feel like modeling some tiny nurgle vermin you can do the little dudes up and give them a shot.

Just ... dibs on not chopping out the giant?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Charging Bull




Rochester, New York

Looks good but there are some wasted points that I think could be put to better use:

Take the XHW off of the bulls, bulls are only for baiting other units to set up favorable charges for your IGs. HA is also a pretty useless upgrade on your maneaters and tyrant. Anything these guys should be fighting should have the ability to ignore your save same goes for anything shooting at them i.e handguns. You can take these points and get either a bangstick for one of your butchers or a fistful of laurels for your tyrant. Both of these are pretty good magic items and will help you out.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I disagree that bulls are only for baiting.

But I do agree that bangstick is a very good thing, and if dropping what PWC says gets you it, then definitely think about it. Part of this is modeling concern though, if you want your bulls with 1 smashy weapon or 2 ...

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Grumpy Longbeard






Hahaha, the giant's staying regardless. I'm putting my foot down on that! The list I posted last was just an exercise to see how I could do it, I'm not convinced on it. I think I'll keep the extra hand weapon on the bulls, it makes them a bit more verstatile. As for the handguns, I like them, so I think they'll be in too. That last butcher has potential for the chop too, time will tell. The bangstick will be shoe-horned in somewhere too. The good thing is I won't have to spend any exta money to try all these variants out, so I'll give them all a run out once I've got it together and see what works. The third butcher just feels a little too cookie cutter for me, but the modelling potential for them is awesome. Time will tell.

Edit: the points for the butcher could get me another maneater and the bangstick with a few left over...

This message was edited 1 time. Last update was at 2008/05/23 20:31:19


Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in us
Charging Bull




Rochester, New York

Honestly it doesn't help bulls at all to have an xhw, lets go to the math: (this assumes like 3T 3S bitch units) Lets assume you get the charge, you get 3 impact hits, and get 2 wounds. You have 12 attacks, 6 hit, 4 wound. We have 6 wounds, 2 will be saved. You've killed 4 guys. Lets not even go over their attacks. They will have 3 ranks, outnumber, and a banner. You just lost by one.

Bulls do not have the strength or the WS to get over any kind of static resolution. In fact this is true of all ogres, the only way to make them work is to use your weaker units (bulls, lb's) to create favorable charges with your hammer units (IG's, Maneaters).

While you could get another maneater for your butcher, it dropping it would invalidate the other two. Magic characters stack in effectiveness. If you only use two, you have just enough magic to have most if not all of your spells dispelled every turn. Three gives you enough to where you should be able to always get at least two off a turn, the bangstick also allows you to bait out dice by using it at the beginning to allow your other spells through.

This message was edited 1 time. Last update was at 2008/05/23 20:45:27


"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Agreed, 3rd butcher > 3rd maneater in many ways. 8 dice of gut magic + the bangstick is in my eyes a solid magic phase. I just personally care less for magic so go with 2 butchers ...

Since you said this is GT destined at some point, I do think 3 butchers is likely what you want to do. Particularly with the advent of vamps and demons to the scene, and I suppose dark elves as well (+1 to cast everywhere, plus whatever new stuff they get magic-wise) and the high elves already out there.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Charging Bull




Rochester, New York

I must have read over the GT part. You've got balls taking a slavegiant to a gt .

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in gb
Grumpy Longbeard






I've come back to work on this list, and I've decided I just can't get excited about three butchers, so here's my revised list:

Tyrant, Brace of HandgunsTenderiser, Wyrdstone Necklace, HA
2 Maneaters, Brace of Handguns, HA

Butcher Dispel Scroll

Butcher Dispel Scroll, Bangstick

3 Bulls, Bellower Additional Hand Weapons

3 Bulls, Bellower, Additional Hand Weapons

3 Ironguts

3 Ironguts

4 Ironguts

8 Gnoblar trappers

2 Leadbelchers, Bellower

2 Leadbelchers, Bellower

Slave Giant

2000pts

Thoughts?

Opinions are like arseholes. Everyone's got one and they all stink. 
   
Made in ca
Horrific Horror







Hey there; Chiming in a little late but hopefull wont change your army too much.

My first point is that if you do not give the extra hand weapon to the bulls you gain an ability with the ogre club (extra -1 to saves IIRC).

Bulls may not be your main units with which to charge but if your mire down your opponent with IG of others the bulls can charge in on flank and provide distraction or cleanup capability. I would drop the bellowers from the bull units as well.

But then again my OK army is very different.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
 
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