I agree, miners are great if you've got the anvil to propel them into the rear of units quickly, otherwise they tend to be awful random even with the steam drill
Your thunderer units are too big, 12 is best, keep the shields but drop all command but the musician, they are 2ndary combat troops at best and the points are better spent elsewhere.
Hammerers are your friends, combined with the lord they are stubborn, immune to fear and terror with shields they are are an awesome anvil unit. Go with them over Longbeards - one less point each w shields and they are stubborn!
Bolt throwers don't misfire = more shots each game
Drop the rune of speed, dwarves are going to hit last so go with armour and high strength to survive and hit back hard. You need more anti magic and at least one rune of spellbreaking
A BSB is almost a necessity with a static dwarf army such as this
hope that helps
PapaSmurf
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