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![[Post New]](/s/i/i.gif) 2008/06/11 05:15:28
Subject: Another probably stupid question
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Regular Dakkanaut
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If I run to get a warjack into melee range, I know I forfeit my "action." If I have extra focus on the jack, can I make my "extra" melee attacks, or is that included the afore-forfeited action?
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There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.
- palaeomerus
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![[Post New]](/s/i/i.gif) 2008/06/11 05:20:25
Subject: Another probably stupid question
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[MOD]
Madrak Ironhide
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When you run, a model completes its activation at the end
of its movement. There are things it might be able to do out
of turn (special model rules, that is), but the basic rule is
that a run = do nothing.
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![[Post New]](/s/i/i.gif) 2008/06/11 05:40:13
Subject: Another probably stupid question
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Widowmaker
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Fun fact: Running actually doesn't make you forfeit your action. It's just that the rules for running say that the model immediately ends its activation at the end of the run. This is why Vilmon can forfeit his action to gain Impervious Wall and still run.
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This message was edited 1 time. Last update was at 2008/06/11 05:40:34
DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2008/06/11 10:16:59
Subject: Another probably stupid question
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Painlord Titan Princeps of Slaanesh
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Other examples include the Avatar of Menoth activating its Gaze of Menoth and then running, or the Devout activating its Spell Barrier and then running.
Sorry those are all protectorate examples, but I use what I know ^^
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40k Armies I play:
Glory for Slaanesh!
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