Hey there.
Tomb Kings are an excellent army, you are very spoiled for choice as everything is very viable.
If I may make some suggestions, there are some ways to subtly strengthen the list:
-Drop a unit of skeleton warriors, and drop the musician from the other. Take the banner of legion on the unit you do not drop
-Get the Icon of the Sacred Eye on the Chariots with King
-Get a second unit of light horse, they are crucial to surviving the many weird positions you will find yourself in when using the chariot unit - you need redirecters some times!
-Grab an archer bunker - these guys, combined with the light horse (against less shooty armies only though) will allow your mages to move up (liches are much stronger when supporting close manouvre). 12-14 strong is good, as is a champion - your hierophant or anoter lich can now sit on the flank, and if charged by a suicide character, the champion, due to the charging rules must be contacted, so can challenge. This is why the champ is better here than in the battle skelly unit...your liches will NEVER go in the front of that unit!
-With the points remaining, you can buy either 2 scorpions or a scoripion and 3 carrion - your choice.
These changes give you a lot more movement, and still retain two key units to operate around. You have dozens of combination charge possibilities, lots of flankers, lots of mage hunting, redirecting, pursuit and fear.
Hope this helps!
|