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2008/06/13 03:20:23
Subject: Wood Elf 2250
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Steadfast Ultramarine Sergeant
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High Born Light Arm. Bow of Loren Amaranthine Brooch Pageant of Shrikes Scout Kindred
Wood Elf Noble Light Arm. Hail of Doom Arrow Scout Kindred
2X Spell Singer LvL 2 First one 2 Dispel Scrolls 2nd -Ethier 2 more Dispel Scrolls or Deep wood Sphere
3 X Glade Riders each have 5 men a Horse master and Musician
Dryads 12 and nymph
4 x Glade Guard 10 each unit Speard long ways
Tree Men
2 units of 8 way watchers with sentinel
2250 lil less then that but thats the idea
It might Suck but thats why I'm Here.
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Hydra Dominatus
World Wide War Winner |
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2008/06/13 03:29:30
Subject: Wood Elf 2250
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Sickening Carrion
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Yeah its not that good sorry.
The first problem is you cannot have 3 rare choices
Afterwards, you really have ignored many of the critical strengths of the WE list, such as:
-multiple units of dryads, who never should have a champion
-treekin
-multiple units of glade guard
-wild riders
-war dancers!
-altar noble
-a bsb
all of these are very strong choices, and pretty missing from the list (glade guard excepted).
I think something like:
3 x 10 glade guard
3 x 8 dryad
2 x 7 war dancers
1 x 5 wild riders
1 x 4 treekin
Treeman
Then characters as you wish. Its the norm to run an altar noble with HoDA, because of his high movement he will be able to use it when it counts, at close range no less, and he is a great mage killer, war machine hunter or whatever you need.
BSB i usually great, put to good work in a unit of war dancers in support of the treeman - they all get the re-roll, and the wardancers benefit quite a bit from the +1CR.
Hope this helps.
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2008/06/13 03:45:40
Subject: Wood Elf 2250
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Steadfast Ultramarine Sergeant
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O my bad about rare I just saw that my bad. K thanks..my comment turn lol. Well i dont think wardancer's are good Wood Elve Combat... Eternal Guard are really good for that with Blocks and a Lord with them. Well I thought about Alter and may take that. the Tree man are my combat unit. thats pretty hard for a block to kill. Glade Riders are fine. There Mobile fire support. Why not Champion get another A ?
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This message was edited 1 time. Last update was at 2008/06/13 03:59:05
Hydra Dominatus
World Wide War Winner |
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2008/06/13 04:12:12
Subject: Wood Elf 2250
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Elusive Dryad
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Wardancers on the charge will tear sh*t up. I kid you not. The killing blow ability is pretty huge, and a combo charge with these and just about anything else will give you a sound lead in combat resolution.
Eternal guard are cool, but they don't win combats. They exist as "stick" units in order to hold an enemy unit in place while your nasty stuff gets around the flanks and charges it there.
Go check out Asrai.org for some good wood elf discussions, and check out the LEAF section of the website for some sound basic wood elf army principles.
P.S. Welcome to the woods!
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2008/06/13 04:55:55
Subject: Wood Elf 2250
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Sickening Carrion
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Glade Riders are pants. They are flanker in a list that already has heaps, they are redundancy in a list that has heaps. They shoot worse then Guard, are less hitty than any of the specials...they really are not very good at all.
Wardancers are one of the best combat units in the game, pobably the best for point.
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This message was edited 1 time. Last update was at 2008/06/13 13:52:57
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2008/06/13 13:36:58
Subject: Wood Elf 2250
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[DCM]
Tilter at Windmills
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Fazz, your first post was dead-on, but bashing Wild Riders (18" charging heavy-hitting Special fast cav) is going to confuse people.
I believe you are confusing them with GLADE riders, which are the Core guys, who shoot and are more fragile Glade Riders are actually pretty decent, BTW. They're one of the only things in the list which can flee/redirect charges, and they're Core.
That said, I'd only field 1-2 units of them, not 3, unless I was going a themed all-speedy list. But Glade Guard are generally better for shooting support, as you get twice as many for the points, and S4 at short range is awesome.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Maelstrom's Edge! |
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2008/06/13 13:51:51
Subject: Wood Elf 2250
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Sickening Carrion
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Yep thats exactly what I meant. Sorry, typed the wrong thing, edited for clarity.
Wild Riders are indeed excellent.
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2008/06/13 15:50:36
Subject: Wood Elf 2250
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Steadfast Ultramarine Sergeant
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K thanks yall.
A Great Friend of mine use to run this kind of list
High Born with Lorcen Bow. Horse
2 Wizards lvl 2 on unicorns or something
I think 3 units of wild riders
Tons of Glade Riders
And it did really well.
Thoughts..I'll see what else he had later.
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Hydra Dominatus
World Wide War Winner |
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2008/06/14 02:04:13
Subject: Wood Elf 2250
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Sickening Carrion
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Its strong because it can control the movement phase. Nontheless, it will have a lot of bad matchups - although it can counter shooting / magic quickly by fast engagement, it will still struggle with quite a few things, namely very tough, unbreakable units, 1+AS knights, very strong mobile characters and so on.
If you cannot engage quickly enough, you'll get overwhelmed by shooting.
Nothing wrong with the list, but its not as all around in ability as he lists we otherwise pushed you towards.
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2008/06/15 13:46:12
Subject: Wood Elf 2250
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Steadfast Ultramarine Sergeant
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Yea thats what I was Going for one of these days.
But i'll rework my foot army today and repost later thanks alot yall.
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Hydra Dominatus
World Wide War Winner |
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