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Made in us
Longtime Dakkanaut





I went to a local RTT, in a part of the city I don't normally get over to.

The Field:

Player A's Destroyer Wing Necrons
Player B's Tri-Falcon Eldar
Player D's Orks
Upgrade heavy CC Nids
Mechy Dark Angels
Terminator heavy Grey Knights
Balanced Eldar list
My Khorne Daemons (finally fully painted)

My list:

Herald of Khorne w/Icon, Chariot
Herald of Khorne w/Icon, Chariot
Herald of Khorne w/Icon, Chariot
Herald of Khorne w/Icon, Chariot
6 Bloodletters
6 Bloodletters
6 Bloodletters
6 Bloodletters
5 Bloodletters
5 Bloodletters
2 Bloodcrushers
2 Bloodcrushers
2 Bloodcrushers
5 Flesh Hounds w/Render
5 Flesh Hounds w/Render
5 Flesh Hounds w/Render
Daemon Prince w/Mark of Khorne, Iron Hide
Daemon Prince w/Mark of Khorne, Iron HIde
Daemon Prince w/Mark of Khorne, Iron Hide


My assessment:

After taking this to my last 4 RTT's I've got a good understanding of its strengths and weaknesses. I'm about to transform it into a competitive list (swapping Princes for Soul Grinders, dropping Flesh Hounds, doubling up on Crushers and changing out letters for horrors is about the sum of it.) but I figured I'd give it one last stab as is, seeing as how I just finished painting it.

Round 1:

Vs. Player B's Trifalcon Eldar

Eldrad
Avatar
10 Dire Avengers w/Bladestorm, Defend
10 Dire Avengers w/Bladestorm, Defend
6 Harlequins w/Kisses
6 Harlequins w/Kisses
6 Harlequins w/Kisses
Falcon w/all trimmings
Falcon w/all trimmings
Falcon w/all trimmings

My assessment:
2 RTT's ago this list knocked me out in the third round. One RTT ago it knocked me out in the second round. This time I get it in round 1. Wonderful. Anyways, there's nothing to really assess. The Flying Circus part is A+, Eldrad + Avatar + Dire Avengers are solid B's.

The Mission:

Deployment is 18" L-shape.
Winning is via VP's, with bonus points for quarters
Special rule is that troops are Without Number, and may emerge from any board edge except the enemy's deployment zone board edge. I repeat, wonderful.

The Game:

Basically, this game is impossible for B to lose, he takes a stab at it anyway. Despite giving me rear charges on Falcons with s5 units, sending his harlequin units outside of the Avatar's fearless bubble so that they break and get escorted off the board, not fortuning said harlequins because he's too busy protecting Eldard from spontaneous heart failure, castling with the Without Number guys (who have Bladestorm!), not moving his falcons into the quarters till the last round (so they lose their last round's shooting due to moving > 12" inches), not shooting my troop units below half and leaving them so that they can't score, he still wins, Feh.

Round 2:

Vs Store Kid's Fighty-Nids

Fighting Tyrant w/Venom Cannon
Broodlord w/large retinue of biomorphed stealers
Large brood of stealers
Large brood of stealers
Large brood of hormagaunts
3 Lictors
Fighting Fex (has literally every non-shooting biomorph)

My assessment:

It's a wretched list. He doesn't have enough models, so he had to load everything up with ridiculous amounts of biomorphs. On the other hand, mine is pretty bad too. Neither of us have any shooting, so this one will just be a vast bloodbath. Fine by me.

The Mission:

Deployment is L-shaped
VP is by Victory points
Special Rule is inspecting objective sites for objective, which is worth 300 points

The game:

Basically, anything that gets charged dies. So I stick out some units, he charges them, destroying them, I counter-charge, destroying his units, he counter charges, destroying my units, etc. Ultimately though, he's got 6 units that matter and I've got 16. Even letting him have the first charges I win handily.

Round 3:

Vs Balanced Eldar:

Eldrad
Farseer w/Fortune, Doom
3 units of 10 Dire Avengers
2 units of 10 Howling Banshees
2 units of Swooping Hawks
Wraithlord (with wraithsword)
2 Fire Prisms

My assessment:
His list has problems. He's going for a shooting/counter-assault thing, with the Hawks as harassment, but his problem is that neither branch of his army is strong enough in its assigned task . Shooty lists will just stand back and blast him, and assault lists won't find the Banshees/Wraithlord sufficient counter-attack to deter them.

The mission:
Victory: by VP's
Deployment: L-shaped
Special rule: All units save 2 mandatory troops start in reserve, +1 to reserve rolls.

The game:
This mission might as well read: Daemons Win. My army drops in all over his 2 units, pastes them, then stands ready for his army as it steps on and gets thrashed. We wave at the Fire Prisms as they fly around shooting

Tournament wrap-up.

Player A had a win vs. Dark Angels, a win vs. the Balanced Eldar, and a loss vs. Player D's Orks.
Player B had a win vs. me, a loss vs. D's Orks, and then a loss vs. Dark Angels (???)
Player D had a win vs. Grey Knights, a win vs. B's Trifalcon Eldar, and a win vs. A's Crons for all the marbles.

So 3 wins for D, 2 wins and a loss for A and I, and a win and 2 losses for B.

I'd like to take a second to whine about the missions on behalf of assault lists that aren't daemons. 3 corner deployment missions in a row is brutal, and one of them was that ridiculous Scouting Engagement. As far as I'm concerned there's no reason whatsoever to run Scouting Engagement, Battle in the Eye of Terror or It's 'Eavy Doc. These missions are not for playing.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Ugh those missions are craptastic.

Why don't people make their own up?

I've never run a GW mission at a tournament in my life, they're just so terrible.

   
Made in us
Fixture of Dakka






on board Terminus Est

I am digging the deamon list.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

How'd you place? Third maybe?

I like your list myself, but agreed that it gets better with the changes you mentioned. Any chance of some pics? I'd like to see the chariot conversions mostly.

How'd the walking khorne princes do for ya? Mostly there to suck wounds, or they do anything special in addition?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut





Stelek: I concur (may be the first time we've ever agreed). I vastly prefer Adepticon style missions to GW's RTT offerings.

GBF: I agree, Daemons are a very interesting 'dex. I think that ultimately a top-tier version will be found.

B_S: Maybe, A and I were the only 2 with 2 wins and one loss, I think.

I've got a digital camera, and can take pictures of my stuff. I've never taken the sec to figure out how to post pictures online though. Further, my list doesn't exactly look amazing. The Heralds are Juggernaughts from Crushers pulling Tomb King chariots (or in one case Gorthor's chariot) while the Heralds themselves are Heralds from the new box sets with the champ's head and the standard from the unit to represent the Icon.

The walking Khorne Princes (I use the GUO models, painted in Khornate colors), do alright. They'd be better dropping the Mark of Khorne and grabbing Daemonic Gaze though. The DP's, the Heralds and the Crusher pairs function very similarly, just a bunch of heavy melee units that can crush enemy infantry.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Couple of comments from Player B here. First of all:

"40kenthusiast" wrote:I'd like to take a second to whine about the missions on behalf of assault lists that aren't daemons. 3 corner deployment missions in a row is brutal, and one of them was that ridiculous Scouting Engagement. As far as I'm concerned there's no reason whatsoever to run Scouting Engagement, Battle in the Eye of Terror or It's 'Eavy Doc. These missions are not for playing.


Agreed. Despite the fact that my army isn't particularly hamstrung by this, it's still kinda rough to have 3 consecutive corner-to-corner missions, where the D-zone keeps getting smaller (triangle, 12" L, 10" L). A 12" L in the second mission, where there are 6 markers to try to go out and inspect, would be hell for someone who has to move troops on foot. I second the sentiment on Scouting Engagement too. Incidentally, despite the mobility of the Falcons, the L-shaped really hurt me against the Orks, as my poor Dire Avengers were nowhere near the enemy, and those &@#% Lootas blasting from a mile away were just pasting my units.

"40kenthusiast" wrote:Basically, this game is impossible for B to lose, he takes a stab at it anyway. Despite giving me rear charges on Falcons with s5 units, sending his harlequin units outside of the Avatar's fearless bubble so that they break and get escorted off the board, not fortuning said harlequins because he's too busy protecting Eldard from spontaneous heart failure, castling with the Without Number guys (who have Bladestorm!), not moving his falcons into the quarters till the last round (so they lose their last round's shooting due to moving > 12" inches), not shooting my troop units below half and leaving them so that they can't score, he still wins, Feh.


I was going for as many battle points as possible. As you point out, it wasn't really necessary for me to fortune Harlequins or castle with them to just come up with a VP difference of more than 200 points (all that was required for full battle points for this mission). But the extra battle points were for keeping the general alive and not having any Troops die, hence the Eldrad/DA castle. The matchup is one-sided enough that they can afford to hang out to secure those extra battle points. As far as the troops in the other table quarters, I was mostly just trying to get rid of all the scoring units in my deployment quarter, then contest the other three to get that point. I suppose I should have tried to concentrate on a different quarter, but between the random game length and sustained assault, I wasn't sure how best to try to get a quarter without just having another unit of Bloodletters walk back onto it. At least if I could knock them all out of my quarter, they couldn't walk back onto the board and be in that quarter at the same turn, since my D-zone went 6" out of that quarter along both edges. It just took too much to knock one chariot out, didn't have enough time to throw anything at the last chariot.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Wait...wait...

Troops were recycled AND still could contest/score?

That's some lame

   
Made in us
Dakka Veteran




The missions were not the best ones I've ever seen myself. What helped me more than them was the terrain. For the second and third game each table had a huge (and I mean huge) piece of area terrain smack dab in the middle. This forced my opponents to either sit back out of LOS, allowing me to move up unimpeded or move up to gain LOS, thus exposing his army to my guns. Player B opted to move forward and soon realized that if Orks take enough shots (12 Lootas getting 3 shots each for several turns) enough of them will hit home. Player A opted for the gunline approach which meant I was able to hit him with a big part of my army still intact. Had the terrain been more sparse or broken up the outcome may have been different.
   
Made in us
Longtime Dakkanaut





Stelek: Yeah, fun stuff.

B: You didn't get as many battle points as possible, though, because you didn't play right. Why didn't the falcons fire during the last round? Because you didn't move them into quarters slowly, 12" by 12". Further, when you sent them into the other quarters you zipped needlessly far into said quarters, exposing yourself to rear charges from the board edges. It's not like you were using them to wall off charges on your castle, Tau style. Further, there wouldn't have been a chariot (or really anything else in the armored wing) if you'd sent the avatar/Eldrad combo forward with the clowns and fortune/fearless'd them.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Regular Dakkanaut




Boss GreenNutz wrote:Player A opted for the gunline approach which meant I was able to hit him with a big part of my army still intact. Had the terrain been more sparse or broken up the outcome may have been different.


I had intended to move up the left flank of my L-zone to get good firing lanes and such, especially with the Lootaz coming on from the far right board edge out of sight/range of most things... but my heavy shooting units didn't get in fast enough. It was the bottom of turn 4 by the time my 2nd and 3rd destroyer squads came on the board (even with a +1 to reserves), and you were already crawling all over that area. At that point, it took too long to deal with the warboss and trukkboyz that the game ended before I could try and fight back.

I'd initially thought you made a mistake by taking the first turn with Snikrot likely to come in before anything of real importance was going to be on the board, and the true strength of my list getting to react to your units' positions.. but as it turned out, you made the right decision. The extra turn let you reach me before I could focus my shooting.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Dakka Veteran




I just knew I was beat when I realized I forgot to move that #$%^ trukk and you blew it up blocking LOS for my SAG and the Lootas. Spending 2 turns moving them all but kept both of those units out of the game.

I do think that bringing the Kommandos on where I did was the right move. Pulling your trick from the last RTT and conga-lining the deployment zone didn't allow you to bring the Deceiver in close enough to me to immediately affect the game.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

You finally painted the army and didn't post photos. Bad 40kE.

   
Made in us
Ancient Chaos Terminator




South Pasadena

Where was this RTT? City, store?

Thanks

 
   
Made in us
Regular Dakkanaut




40kenthusiast wrote:My Khorne Daemons (finally fully painted)


I still hate you for that, btw... heh.


And the RTT was in a Hobbytown in Kennesaw, GA.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Devious Space Marine dedicated to Tzeentch




40kenthusiast wrote:
B: You didn't get as many battle points as possible, though, because you didn't play right. Why didn't the falcons fire during the last round? Because you didn't move them into quarters slowly, 12" by 12". Further, when you sent them into the other quarters you zipped needlessly far into said quarters, exposing yourself to rear charges from the board edges. It's not like you were using them to wall off charges on your castle, Tau style. Further, there wouldn't have been a chariot (or really anything else in the armored wing) if you'd sent the avatar/Eldrad combo forward with the clowns and fortune/fearless'd them.


Yeah, I moved the Falcons wrong. I thought during the movement in turn 5 that it was turn 4, and I'd have 2 turns. That was just me not paying enough attention and having to fix it on turn 6. However, as to sending in E/A to kill off all the stuff in that quarter, that would have left the Dire Avengers behind (or at least in a position where the HQ couldn't intercept) and probably killed. Nothing gained in giving up one battle point to gain another. I figured given the choice between charging them on turn 2 with Harlies or standing around waiting to take a Khornate Daemon charge, I should go with the former. Guess I should have opted to keep Fearless and just take the charge, but you live, you learn.

   
 
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