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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Just a simple question...I havent played yet so I dont know how many fury my casters need to be able to soak up in order to maintain control of my beasts.

I'm doing circle of orobos and I'm thinking about running a saytr, pureblood, gorax and a regular warpwolf in my 750. 3 heavies and a light.

In beast form with Kromac's fury at 8, I'm simply wondering if he can handle all thos beasts. In human form when he's able to cast spells he's got 6. What do you think? Can Kromac handle the load that I've got planned for him or should I lighten the beast-load and grab some more infantry?


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Made in us
Widowmaker






Chicago

That's a possible 17 fury total on your beasts. That is a lot to handle normally. However, at my LGS there's a guy who runs what he calls a "popcorn" Kromac list. I think it was two Warpwolves, a Pureblood, a Woldwatcher, a pair of Gorax, Sentry Stones, Feralgeists, and Bonegrinders. Edit: I forgot to say he uses Beast Form almost exclusively, so a decent selection of animi is essential. Learn to abuse Vigilance.

The idea is to run your warlock in the front line, casting as much as possible. Then kill one of your own beasts to reave the Fury to use for transfers. A Feralgeist possesses the dead beast, keeping it on the table, and giving your Bonegrinders a stat to transfer and an animus to cast. The Sentry Stones are there for their usual denial/anti-infantry shenanigans.

I've seen him run the list fairly successfully, though I don't think he's won any tourneys with it. It's also very unforgiving. Keeping Kromac on the front line is risky even with a boat load of Fury for transfers. Also, you need to not really care that you're killing your own guys.

But it's an unusual, fun list and just crazy enough to work.

This message was edited 1 time. Last update was at 2008/06/20 14:58:40


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Longtime Dakkanaut



Brotherhood of Blood

Yes. Kromac can generally run heavy beasts. I run a Kromac list also but it's a little different than yours.
   
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Winter Guard




Middletown, DE

Have you considered the constructs? They don't frenzy which can basically let them hold all that built up fury so that you have a full battery after an entire turn of casting. I dont know anything about Kromac's spells but dont forget that a Woldwarden can cast any one of his caster's spells that costs 3 or less for free each turn. Works great with Kreuger's lightning stuff and Baldur's Stone Spikes. Be warned... if you do this a lot, you will hear that dreaded call..."CHEEEEEEEEEEESSSSEEEE!!!!!!"

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[MOD]
Madrak Ironhide







oomiestompa wrote:That's a possible 17 fury total on your beasts. That is a lot to handle normally. However, at my LGS there's a guy who runs what he calls a "popcorn" Kromac list. I think it was two Warpwolves, a Pureblood, a Woldwatcher, a pair of Gorax, Sentry Stones, Feralgeists, and Bonegrinders. Edit: I forgot to say he uses Beast Form almost exclusively, so a decent selection of animi is essential. Learn to abuse Vigilance.

The idea is to run your warlock in the front line, casting as much as possible. Then kill one of your own beasts to reave the Fury to use for transfers. A Feralgeist possesses the dead beast, keeping it on the table, and giving your Bonegrinders a stat to transfer and an animus to cast. The Sentry Stones are there for their usual denial/anti-infantry shenanigans.

I've seen him run the list fairly successfully, though I don't think he's won any tourneys with it. It's also very unforgiving. Keeping Kromac on the front line is risky even with a boat load of Fury for transfers. Also, you need to not really care that you're killing your own guys.

But it's an unusual, fun list and just crazy enough to work.


Is that Keith?

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Widowmaker






Chicago

malfred wrote:
Is that Keith?


I think that's his name. There's a few of people at Games Plus whom I've seen play and talked to for a bit, but have never really been introduced to. Average height, big guy with tattoos and piercings?

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Elvis needs boats. 
   
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[MOD]
Madrak Ironhide







Yeah, he goes by Lovesmasher on the PP boards.

I played him with Broadsides Bart once. He's very aggressive.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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Dominating Dominatrix






Piercing the heavens

Well, than at least his caster fits his personality.

I like to play with Siege and Nemo. What does that mean?
   
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[MOD]
Madrak Ironhide







Anung Un Rama wrote:Well, than at least his caster fits his personality.

I like to play with Siege and Nemo. What does that mean?


You like em' gray and/or bald.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in de
Dominating Dominatrix






Piercing the heavens

ooooookay......
   
Made in us
Master of the Hunt





Angmar

Deadshane1 wrote:I'm doing circle of orobos and I'm thinking about running a saytr, pureblood, gorax and a regular warpwolf in my 750. 3 heavies and a light.


Not a problem. I consistently run 2 Heavies and 1 Light at 500 and 3 Heavies and 1-2 Lights at 750 with any of the Circle Warlocks (except maybe Morv who really loves her troops). I also occasionally will run more than that with Kaya or Kromac.

In a list planning vacuum (i.e. forget every other aspect of the models), a good general rule-of-thumb is to bring enough beasts to provide 150% of your Warlocks FURY stat. That being said, it's usually OK to just bring whatever you want. Just about any mix can work, it all depends on how well you handle your forcing.

It's all about being able to manage your frenzy risk, no matter how many beasts you take. Circle has two basic effects that help you with this, Constructs and the Gorax Animus.

Constructs are pretty straight forward. You can load them up with fury and not worry about frenzy. The draw back is that they hold less than furry beasts, so they quickly become maxed out, thereby limiting their offensive (fewer attacks and no boosts) and defensive (can't transfer or use animus) power.
The Gorax Animus, Primal, is your second frenzy management system. Basically, this lets you force a beast to the max and you don't have to worry about it NOT frenzying next turn. Frenzy can be a very good thing and Primal guarantees it. Basically, you don't need to worry about leeching fury of of that warbeast that turn, and all of that beasts attack and damage rolls are auto-boosted.

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