First, let me say that I am a big proponent of new players getting a few battle box games under their belts before moving on to 500 point fights. 750 might actually be more forgiving than 500 just because of the amount of models your opponent needs to go through to get to your warcaster, but be prepared for a long game. Also, epic warcasters are typically more subtle than their non-epic counterparts, and that adds its own degree of difficulty.
Anyways, the list. Original Irusk favors infantry over jacks, and that hasn't changed with his epic version. I'd drop one of the jacks (Juggernaut or Kodiak) for Winterguard with UA. Have the WG move through the IFP to shoot stuff, then have the IFP move back through the WG to protect them. Tactical Supremacy on the IFP helps with this. They can provide a powerful CRA or a whole mess of sprays, and should the lieutenant die, Irusk can still give them the order to Bob And Weave. If you can fit the Rocketeer, too, you'll have a secondary target for Fire For Effect. And WG love being Tough.
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