Mainly fighting hordes?...
Then my suggestion is add more mobility to the list. Tyranids can handle one LRC at 1500 in 2 turns. I learned that the hard way. And even though I don't play a lot of Orks, I'm sure even they can find a way to take one out too. I'm not saying taking an LRC is a bad idea, but it's really the only mobile thing you have. It will ether get shot up by every S 8+ weapon they got, or it will end up hiding behind cover and acting as a counter charge unit. Ether way I don't think it's a good use of a 600-700 pt unit (I don't have my codex with me to give an accurate number).
I would suggest using 8-10 men squads in Rhinos, some units with bolters and some with BP&CCW. I would advise to lose the terminators and the first two Crusader squads to free up points, and maybe even losing the Pred would be worth it. In my experience, keeping mobile and firing 2-8 shots from a Rhino and 6-17 shots from an LRC can really soften hordes up enough for a BT assault to really break them.
For other armies:
You only have 17 infantry dedicated for the assault. And only 7 of those aren't hoofing it. If I were playing this list, I would be able to dump 5 lascannons into the LRC by turn 1 (if I get first turn/I live) and maybe 3 assault cannons and 4 melta weapons into it on turn 2, ignore the rest of the army, charge or shoot up the termies, and then work my down from the Dreads to the Predator to the infantry. This list can really smash 1-2 units a turn if it gets in range, but I don't think it has the survivability to keep that up for 4-6 turns.
I wouldn't make it out of the fight without a scratch by no means. But you have a 600+ pt target and nothing else as mobile. There is 7 targets total, 1 huge target, 2 walkers, 1 anti-infantry tank, and 3 slow units (as long as I don't shoot them). If you add mobility, more assault units, meltaguns, and power fists, I think you'll have more success.
But what do I know? If you already have this list bought, built, and painted, I say play it and tell me where I'm wrong.
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