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2008/06/30 15:33:59
Subject: Lizard Men 2000pts
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Steadfast Ultramarine Sergeant
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This is my Friends List I wanted yall basically help me I dont have my codex to do it so if yall could help me help him make a good list. I think for 2250 he should have a block more of the warrior's for my lord choice i have Oldblood 145pts with light armor 3pts shield 3pts spawning of quetzel 15pts (increases scaly skin save) spawning of itzl 5pts (allows him to ride carnosaur) carnosaur 210pts blade of tzunki 65pts (no armor saves and plus 1 to strength) aura of quetzel 30pts (4+ ward save 476 my two hero choices are each level 2 skink priest for anti magic mostly 65+35X2 200 2 blocks of 24 saurus warriors with musician bearer and champion (318) 12 a piece 2 screens of 12 skinks with a brave each for 72 and 72 pts 4 kroxigers with one as ancient for 252 10 chameleon skinks and a stalker for 156 2 salamander hunting packs for 130
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This message was edited 1 time. Last update was at 2008/06/30 15:34:50
Hydra Dominatus
World Wide War Winner |
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2008/06/30 16:00:44
Subject: Re:Lizard Men 2000pts
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Long-Range Ultramarine Land Speeder Pilot
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For starters I would probably drop the ancient krox down to a krox. It's too expensive I find, for so little gain.
You might want to make one of those lvl 2 skinks a scroll caddy since you are lacking in magic defense at 2000+.
Also saurus are generally frowned on, not because they are bad, but because other lizard stuff packs so much more of a punch(when used correctly). Also the way you have them set up in blocks of 12 only gets you 2 static CR. So either beef up the blocks or make them one block and widen it to 6x4. The only advantage to having 2 blocks of 12 would be since they are slower than the rest of your army you will probably be able to get a flank charge off with these if your units some how manage to stay in combat long enough for the saurus to catch up and act as reenforcements.
Not sure how I feel about the chameleon skinks either. You maybe better served with a group of terrydon riders instead to be used as warmachine killers and rear chargers. But that can depend on what armies you face most often.
Cheers
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DQ:80+S+++G+MB++I+Pw40k96#++D++A++/sWD-R++++T(T)DM+
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GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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2008/07/01 01:09:58
Subject: Lizard Men 2000pts
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Sickening Carrion
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All those champions are just wasted points. You a mark of tepok on the Old Blood, and generally, bane head + burning blade of chotec will serve you better than the blade of tzunki.
Chameleon skinks and saurus could do with been smaller (5 and 20 respectively) so that you can afford some dispel scrolls + diadem of power.
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2008/07/01 18:36:10
Subject: Lizard Men 2000pts
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Incorporating Wet-Blending
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Drop the kroxi champs- not worth it. Also, regular skinks with blowpipes work just fine. Drop the champs, though. They only things skinks do is shoot and flee. A JSoD can add alot of mobile hittiness and can kepp up with Kroxies. In a unit of saurus, he adds kills and can catch crucial pursuits. Is the carni a must have? Because the stegadon is probably a better support terror causer. The carni is mainly a monster hunter. But it is a speedy flanker, so meh.
Blade of Tzunki is a bit overpriced. He is already S5, 6 with a spear or Sword of Might. 6 is -3 AS which should neuter anything short of a 2+ save (which becomes a 5+). I would rather use maiming shield and spear or Sword of Might and maybe Bane Head (or Aura if you anticipate heavy fire or other speedy heavy hitters).
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-James
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2008/07/01 22:03:33
Subject: Lizard Men 2000pts
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Steadfast Ultramarine Sergeant
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K awsome thanks yall
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Hydra Dominatus
World Wide War Winner |
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2008/07/01 23:50:01
Subject: Re:Lizard Men 2000pts
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Fresh-Faced New User
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Fazz you really love that bane head!
I dont really see the reason behind making those skink priests level 2 - a level 1 or 2 magic user still only gets you 1 dispel dice so it seems a waste of points if your just using them for anti magic id consider saving them points for something more usefull. Also id consider if i were you using 1 skink priest as a scroll catty and then dropping the other one for a saurus scar veteran and using him as nike suarus.... spawning of tepok / jaguar charm etc. - tepok still gets you your +1 dispell dice so no loss
ancient kroxigors are kinda expensive for what you get
Chameleon skinks are basically 1 for the price of 2 id suggest just using your basic skink and then giving them the scout ability 10 of them is only 70 points
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This message was edited 3 times. Last update was at 2008/07/01 23:58:21
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2008/07/02 02:02:45
Subject: Lizard Men 2000pts
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Sickening Carrion
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I would never not include the bane head in a lizardmen list, it makes many matchups much much easier, eg:
-Drakenhoff BSB Wight King? Bane Head + Burning Blade = double wounds, no regen, -4 AS
-Uber tough Bret King? Bane Head + Burning Blade = double wounds, -4 AS
-Treeman troubles? Bane Head + Burning Blade = 1 wound = 4 wounds, no ward, -4AS
-Nurgle Herald difficulties? Bane Head + Burning Blade = double wounds, no regen
So thats all the top tier armies covered - its nasty against any of them.
Its better yet against with Slaan, but thats getting off topic. Besides, its only 15 point!
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2008/07/02 02:34:09
Subject: Re:Lizard Men 2000pts
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Fresh-Faced New User
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Im not sayign anything against it my slann has one
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2008/07/02 19:00:56
Subject: Re:Lizard Men 2000pts
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Fresh-Faced New User
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Just noticed...
theres no BSB in this list
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